local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133108244 L1_1 = {} L1_1.group_id = 133108244 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "challengeSuccess" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "hasReward" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 3 L5_1.name = "giveReward" L5_1.value = 0 L5_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 244001 L4_1.gadget_id = 70800060 L5_1 = {} L5_1.x = -267.576 L5_1.y = 200.0 L5_1.z = -1145.15 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.area_id = 7 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1244002 L4_1.name = "GADGET_CREATE_244002" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_244002" L4_1.action = "action_EVENT_GADGET_CREATE_244002" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1244003 L5_1.name = "SELECT_OPTION_244003" L6_1 = EventType L6_1 = L6_1.EVENT_SELECT_OPTION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_SELECT_OPTION_244003" L5_1.action = "action_EVENT_SELECT_OPTION_244003" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1244004 L6_1.name = "VARIABLE_CHANGE_244004" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_244004" L6_1.action = "action_EVENT_VARIABLE_CHANGE_244004" L6_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1