Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133108163.lua
2022-04-29 16:40:51 +02:00

148 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133108163
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 163001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = -280.542
L3_1.y = 200.585
L3_1.z = -618.356
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 7
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 163004
L3_1 = {}
L3_1.x = -277.832
L3_1.y = 200.123
L3_1.z = -622.883
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 7
L2_1.tag = 4
L3_1 = {}
L3_1.config_id = 163005
L4_1 = {}
L4_1.x = -284.035
L4_1.y = 200.335
L4_1.z = -621.362
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 7
L3_1.tag = 4
L4_1 = {}
L4_1.config_id = 163006
L5_1 = {}
L5_1.x = -284.044
L5_1.y = 200.877
L5_1.z = -617.711
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 68.626
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 7
L4_1.tag = 4
L5_1 = {}
L5_1.config_id = 163007
L6_1 = {}
L6_1.x = -281.231
L6_1.y = 201.775
L6_1.z = -611.837
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 7
L5_1.tag = 4
L6_1 = {}
L6_1.config_id = 163008
L7_1 = {}
L7_1.x = -285.701
L7_1.y = 201.911
L7_1.z = -613.883
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 7
L6_1.tag = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)