local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133108163 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 163001 L2_1.gadget_id = 70220042 L3_1 = {} L3_1.x = -280.542 L3_1.y = 200.585 L3_1.z = -618.356 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 7 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 163004 L3_1 = {} L3_1.x = -277.832 L3_1.y = 200.123 L3_1.z = -622.883 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 7 L2_1.tag = 4 L3_1 = {} L3_1.config_id = 163005 L4_1 = {} L4_1.x = -284.035 L4_1.y = 200.335 L4_1.z = -621.362 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 7 L3_1.tag = 4 L4_1 = {} L4_1.config_id = 163006 L5_1 = {} L5_1.x = -284.044 L5_1.y = 200.877 L5_1.z = -617.711 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 68.626 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 7 L4_1.tag = 4 L5_1 = {} L5_1.config_id = 163007 L6_1 = {} L6_1.x = -281.231 L6_1.y = 201.775 L6_1.z = -611.837 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 7 L5_1.tag = 4 L6_1 = {} L6_1.config_id = 163008 L7_1 = {} L7_1.x = -285.701 L7_1.y = 201.911 L7_1.z = -613.883 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 7 L6_1.tag = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "TreasureMapEvent" L1_1(L2_1)