Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133107097.lua
2022-04-29 16:40:51 +02:00

145 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133107097
L1_1 = {}
L2_1 = {}
L2_1.config_id = 97001
L2_1.monster_id = 20011101
L3_1 = {}
L3_1.x = -724.307
L3_1.y = 217.321
L3_1.z = 662.847
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 32
L2_1.drop_id = 1001004
L2_1.disableWander = true
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 97002
L3_1.monster_id = 20011101
L4_1 = {}
L4_1.x = -724.047
L4_1.y = 217.286
L4_1.z = 664.995
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.drop_id = 1001004
L3_1.disableWander = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 97003
L4_1.monster_id = 20011101
L5_1 = {}
L5_1.x = -720.815
L5_1.y = 216.339
L5_1.z = 658.154
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 32
L4_1.drop_id = 1001004
L4_1.disableWander = true
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 97004
L5_1.monster_id = 20011101
L6_1 = {}
L6_1.x = -728.239
L6_1.y = 217.2
L6_1.z = 669.036
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 32
L5_1.drop_id = 1001004
L5_1.disableWander = true
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 97005
L6_1.monster_id = 20011101
L7_1 = {}
L7_1.x = -726.625
L7_1.y = 217.2
L7_1.z = 668.099
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 32
L6_1.drop_id = 1001004
L6_1.disableWander = true
L6_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 97001
L6_1 = 97002
L7_1 = 97003
L8_1 = 97004
L9_1 = 97005
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1