Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106616.lua
2022-04-29 16:40:51 +02:00

252 lines
4.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133106616
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 616001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -787.603
L3_1.y = 378.907
L3_1.z = 2064.233
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 52.138
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 2028
L2_1.persistent = true
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 616002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -784.765
L4_1.y = 378.263
L4_1.z = 2064.948
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 52.138
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 2028
L3_1.persistent = true
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 616003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -780.234
L5_1.y = 378.47
L5_1.z = 2063.345
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 52.138
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 2028
L4_1.persistent = true
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 616006
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -784.793
L6_1.y = 376.826
L6_1.z = 2059.756
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 351.172
L6_1.y = 292.63
L6_1.z = 4.44
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 2028
L5_1.persistent = true
L5_1.area_id = 19
L6_1 = {}
L6_1.config_id = 616007
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -783.536
L7_1.y = 376.65
L7_1.z = 2059.504
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 352.48
L7_1.y = 0.142
L7_1.z = 353.583
L6_1.rot = L7_1
L6_1.level = 36
L6_1.point_type = 2028
L6_1.persistent = true
L6_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1616004
L2_1.name = "QUEST_FINISH_616004"
L3_1 = EventType
L3_1 = L3_1.EVENT_QUEST_FINISH
L2_1.event = L3_1
L2_1.source = "7108202"
L2_1.condition = ""
L2_1.action = "action_EVENT_QUEST_FINISH_616004"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1616005
L3_1.name = "GROUP_LOAD_616005"
L4_1 = EventType
L4_1 = L4_1.EVENT_GROUP_LOAD
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GROUP_LOAD_616005"
L3_1.action = "action_EVENT_GROUP_LOAD_616005"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "questfinish"
L2_1.value = 0
L2_1.no_refresh = true
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 3
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 616001
L6_1 = 616002
L7_1 = 616003
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_616004"
L6_1 = "GROUP_LOAD_616005"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 616001
L7_1 = 616002
L8_1 = 616003
L9_1 = 616006
L10_1 = 616007
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "questfinish"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_616004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "questfinish"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GROUP_LOAD_616005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133106616
L4_2.suite = 3
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_616005 = L1_1