local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133106616 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 616001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -787.603 L3_1.y = 378.907 L3_1.z = 2064.233 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 52.138 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 2028 L2_1.persistent = true L2_1.area_id = 19 L3_1 = {} L3_1.config_id = 616002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -784.765 L4_1.y = 378.263 L4_1.z = 2064.948 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 52.138 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 2028 L3_1.persistent = true L3_1.area_id = 19 L4_1 = {} L4_1.config_id = 616003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -780.234 L5_1.y = 378.47 L5_1.z = 2063.345 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 52.138 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 2028 L4_1.persistent = true L4_1.area_id = 19 L5_1 = {} L5_1.config_id = 616006 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -784.793 L6_1.y = 376.826 L6_1.z = 2059.756 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 351.172 L6_1.y = 292.63 L6_1.z = 4.44 L5_1.rot = L6_1 L5_1.level = 36 L5_1.point_type = 2028 L5_1.persistent = true L5_1.area_id = 19 L6_1 = {} L6_1.config_id = 616007 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -783.536 L7_1.y = 376.65 L7_1.z = 2059.504 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 352.48 L7_1.y = 0.142 L7_1.z = 353.583 L6_1.rot = L7_1 L6_1.level = 36 L6_1.point_type = 2028 L6_1.persistent = true L6_1.area_id = 19 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1616004 L2_1.name = "QUEST_FINISH_616004" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_FINISH L2_1.event = L3_1 L2_1.source = "7108202" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_FINISH_616004" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1616005 L3_1.name = "GROUP_LOAD_616005" L4_1 = EventType L4_1 = L4_1.EVENT_GROUP_LOAD L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GROUP_LOAD_616005" L3_1.action = "action_EVENT_GROUP_LOAD_616005" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "questfinish" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 3 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 616001 L6_1 = 616002 L7_1 = 616003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_FINISH_616004" L6_1 = "GROUP_LOAD_616005" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 616001 L7_1 = 616002 L8_1 = 616003 L9_1 = 616006 L10_1 = 616007 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "questfinish" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_616004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "questfinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_616005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133106616 L4_2.suite = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_616005 = L1_1