mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
265 lines
4.8 KiB
Lua
265 lines
4.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 133103115
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 115001
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L2_1.monster_id = 21020201
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L3_1 = {}
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L3_1.x = 500.544
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L3_1.y = 168.896
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L3_1.z = 1182.901
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 24
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L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
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L2_1.disableWander = true
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L2_1.pose_id = 401
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L2_1.area_id = 6
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L3_1 = {}
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L3_1.config_id = 115005
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L3_1.monster_id = 21010701
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L4_1 = {}
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L4_1.x = 496.646
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L4_1.y = 168.479
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L4_1.z = 1200.102
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 48.446
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 24
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L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L3_1.disableWander = true
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L3_1.area_id = 6
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L4_1 = {}
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L4_1.config_id = 115006
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L4_1.monster_id = 21010701
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L5_1 = {}
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L5_1.x = 510.682
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L5_1.y = 167.421
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L5_1.z = 1204.635
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 83.975
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 24
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L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L4_1.disableWander = true
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L4_1.area_id = 6
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 115002
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L2_1.gadget_id = 70211022
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L3_1 = {}
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L3_1.x = 493.903
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L3_1.y = 168.874
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L3_1.z = 1179.008
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.602
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L3_1.y = 24.963
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L3_1.z = 7.155
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L2_1.rot = L3_1
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L2_1.level = 21
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L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
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L3_1 = GadgetState
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L3_1 = L3_1.ChestLocked
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L2_1.state = L3_1
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L2_1.isOneoff = true
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L2_1.persistent = true
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L3_1 = {}
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L3_1.name = "chest"
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L3_1.exp = 1
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L2_1.explore = L3_1
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L2_1.area_id = 6
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L3_1 = {}
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L3_1.config_id = 115008
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L3_1.gadget_id = 70310001
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L4_1 = {}
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L4_1.x = 522.127
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L4_1.y = 167.927
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L4_1.z = 1208.976
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 24
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L4_1 = GadgetState
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L4_1 = L4_1.GearStart
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L3_1.state = L4_1
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L3_1.area_id = 6
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L4_1 = {}
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L4_1.config_id = 115009
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L4_1.gadget_id = 70220013
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L5_1 = {}
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L5_1.x = 493.773
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L5_1.y = 168.587
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L5_1.z = 1192.495
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 45.98
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 24
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L4_1.area_id = 6
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L5_1 = {}
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L5_1.config_id = 115010
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L5_1.gadget_id = 70310001
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L6_1 = {}
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L6_1.x = 498.562
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L6_1.y = 168.398
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L6_1.z = 1201.412
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 24
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L6_1 = GadgetState
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L6_1 = L6_1.GearStart
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L5_1.state = L6_1
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L5_1.area_id = 6
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L6_1 = {}
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L6_1.config_id = 115011
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L6_1.gadget_id = 70310009
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L7_1 = {}
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L7_1.x = 500.272
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L7_1.y = 168.523
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L7_1.z = 1185.27
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 0.0
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 24
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L6_1.area_id = 6
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1115003
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L2_1.name = "ANY_MONSTER_DIE_115003"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_115003"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_115003"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 115001
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L5_1 = 115005
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L6_1 = 115006
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 115002
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L5_1 = 115008
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L6_1 = 115009
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L7_1 = 115010
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L8_1 = 115011
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L3_1[5] = L8_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_115003"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_115003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 115002
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 4001
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L5_2 = 3
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L6_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : mark_playerAction"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_115003 = L1_1
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