local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133103115 L1_1 = {} L2_1 = {} L2_1.config_id = 115001 L2_1.monster_id = 21020201 L3_1 = {} L3_1.x = 500.544 L3_1.y = 168.896 L3_1.z = 1182.901 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L2_1.disableWander = true L2_1.pose_id = 401 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 115005 L3_1.monster_id = 21010701 L4_1 = {} L4_1.x = 496.646 L4_1.y = 168.479 L4_1.z = 1200.102 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 48.446 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.disableWander = true L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 115006 L4_1.monster_id = 21010701 L5_1 = {} L5_1.x = 510.682 L5_1.y = 167.421 L5_1.z = 1204.635 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 83.975 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.disableWander = true L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 115002 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = 493.903 L3_1.y = 168.874 L3_1.z = 1179.008 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.602 L3_1.y = 24.963 L3_1.z = 7.155 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 115008 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 522.127 L4_1.y = 167.927 L4_1.z = 1208.976 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 115009 L4_1.gadget_id = 70220013 L5_1 = {} L5_1.x = 493.773 L5_1.y = 168.587 L5_1.z = 1192.495 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 45.98 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 115010 L5_1.gadget_id = 70310001 L6_1 = {} L6_1.x = 498.562 L6_1.y = 168.398 L6_1.z = 1201.412 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 24 L6_1 = GadgetState L6_1 = L6_1.GearStart L5_1.state = L6_1 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 115011 L6_1.gadget_id = 70310009 L7_1 = {} L7_1.x = 500.272 L7_1.y = 168.523 L7_1.z = 1185.27 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 24 L6_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1115003 L2_1.name = "ANY_MONSTER_DIE_115003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_115003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_115003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 115001 L5_1 = 115005 L6_1 = 115006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 115002 L5_1 = 115008 L6_1 = 115009 L7_1 = 115010 L8_1 = 115011 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_115003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_115003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 115002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4001 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_115003 = L1_1