Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133101019.lua
2022-04-29 16:40:51 +02:00

198 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133101019
L1_1 = {}
L1_1.worktop_id = 19001
L1_1.gallery_id = 18010
L1_1.region_id = 19002
L1_1.client_judge_id = 100310010
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 19001
L3_1.gadget_id = 70290325
L4_1 = {}
L4_1.x = 1053.524
L4_1.y = 269.781
L4_1.z = 1488.891
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 19003
L4_1.gadget_id = 70290346
L5_1 = {}
L5_1.x = 1048.053
L5_1.y = 275.064
L5_1.z = 1502.753
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 19004
L5_1.gadget_id = 70290346
L6_1 = {}
L6_1.x = 1030.665
L6_1.y = 273.436
L6_1.z = 1494.481
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 19005
L6_1.gadget_id = 70290346
L7_1 = {}
L7_1.x = 966.646
L7_1.y = 313.515
L7_1.z = 1577.464
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 19002
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 20
L4_1 = {}
L4_1.x = 1053.405
L4_1.y = 269.623
L4_1.z = 1488.464
L3_1.pos = L4_1
L3_1.area_id = 6
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1019007
L3_1.name = "SELECT_OPTION_19007"
L4_1 = EventType
L4_1 = L4_1.EVENT_SELECT_OPTION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_SELECT_OPTION_19007"
L3_1.trigger_count = 0
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 19001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 19002
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SELECT_OPTION_19007"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 19003
L7_1 = 19004
L8_1 = 19005
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 == 19001 then
L2_2 = A1_2.param2
if L2_2 == 190 then
L2_2 = ScriptLib
L2_2 = L2_2.BeginCameraSceneLook
L3_2 = A0_2
L4_2 = {}
L5_2 = {}
L5_2.x = 966.6461
L5_2.y = 293.1342
L5_2.z = 1577.464
L4_2.look_pos = L5_2
L4_2.duration = 3
L4_2.is_force = true
L4_2.is_broadcast = false
L4_2.is_recover_keep_current = false
L4_2.delay = 0
L4_2.is_set_follow_pos = false
L5_2 = {}
L5_2.x = 0
L5_2.y = 0
L5_2.z = 0
L4_2.follow_pos = L5_2
L4_2.is_force_walk = false
L4_2.is_change_play_mode = false
L4_2.screen_x = 0
L4_2.screen_y = 0
L4_2.is_set_screenXY = false
L5_2 = {}
L4_2.other_params = L5_2
L5_2 = KeepRotType
L5_2 = L5_2.Keep_ROT_X
L4_2.keep_rot_type = L5_2
L4_2.custom_radius = 0
L2_2(L3_2, L4_2)
else
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SELECT_OPTION_19007 = L2_1
L2_1 = require
L3_1 = "V2_6/PhotographActivity"
L2_1(L3_1)