local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133101019 L1_1 = {} L1_1.worktop_id = 19001 L1_1.gallery_id = 18010 L1_1.region_id = 19002 L1_1.client_judge_id = 100310010 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 19001 L3_1.gadget_id = 70290325 L4_1 = {} L4_1.x = 1053.524 L4_1.y = 269.781 L4_1.z = 1488.891 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 19003 L4_1.gadget_id = 70290346 L5_1 = {} L5_1.x = 1048.053 L5_1.y = 275.064 L5_1.z = 1502.753 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 19004 L5_1.gadget_id = 70290346 L6_1 = {} L6_1.x = 1030.665 L6_1.y = 273.436 L6_1.z = 1494.481 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 19005 L6_1.gadget_id = 70290346 L7_1 = {} L7_1.x = 966.646 L7_1.y = 313.515 L7_1.z = 1577.464 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 19002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 20 L4_1 = {} L4_1.x = 1053.405 L4_1.y = 269.623 L4_1.z = 1488.464 L3_1.pos = L4_1 L3_1.area_id = 6 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1019007 L3_1.name = "SELECT_OPTION_19007" L4_1 = EventType L4_1 = L4_1.EVENT_SELECT_OPTION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_SELECT_OPTION_19007" L3_1.trigger_count = 0 L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 19001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 19002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "SELECT_OPTION_19007" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 19003 L7_1 = 19004 L8_1 = 19005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 == 19001 then L2_2 = A1_2.param2 if L2_2 == 190 then L2_2 = ScriptLib L2_2 = L2_2.BeginCameraSceneLook L3_2 = A0_2 L4_2 = {} L5_2 = {} L5_2.x = 966.6461 L5_2.y = 293.1342 L5_2.z = 1577.464 L4_2.look_pos = L5_2 L4_2.duration = 3 L4_2.is_force = true L4_2.is_broadcast = false L4_2.is_recover_keep_current = false L4_2.delay = 0 L4_2.is_set_follow_pos = false L5_2 = {} L5_2.x = 0 L5_2.y = 0 L5_2.z = 0 L4_2.follow_pos = L5_2 L4_2.is_force_walk = false L4_2.is_change_play_mode = false L4_2.screen_x = 0 L4_2.screen_y = 0 L4_2.is_set_screenXY = false L5_2 = {} L4_2.other_params = L5_2 L5_2 = KeepRotType L5_2 = L5_2.Keep_ROT_X L4_2.keep_rot_type = L5_2 L4_2.custom_radius = 0 L2_2(L3_2, L4_2) else end end L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_19007 = L2_1 L2_1 = require L3_1 = "V2_6/PhotographActivity" L2_1(L3_1)