mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
321 lines
6.1 KiB
Lua
321 lines
6.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133008005
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5001
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L2_1.gadget_id = 70500000
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L3_1 = {}
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L3_1.x = 1337.913
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L3_1.y = 270.826
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L3_1.z = -523.246
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 355.615
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L3_1.y = 173.921
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L3_1.z = 9.36
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.point_type = 9126
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L2_1.isOneoff = true
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L2_1.persistent = true
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L2_1.autopick = true
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L2_1.area_id = 10
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L3_1 = {}
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L3_1.config_id = 5004
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L3_1.gadget_id = 70210101
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L4_1 = {}
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L4_1.x = 1339.141
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L4_1.y = 270.965
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L4_1.z = -525.651
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 26
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L3_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\231\160\180\230\141\159\232\146\153\229\190\183"
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L3_1.isOneoff = true
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L3_1.persistent = true
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L3_1.area_id = 10
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L4_1 = {}
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L4_1.config_id = 5005
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L4_1.gadget_id = 70210101
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L5_1 = {}
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L5_1.x = 1333.784
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L5_1.y = 271.295
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L5_1.z = -519.597
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 26
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L4_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\231\160\180\230\141\159\232\146\153\229\190\183"
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L4_1.isOneoff = true
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L4_1.persistent = true
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L4_1.area_id = 10
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L5_1 = {}
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L5_1.config_id = 5006
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L5_1.gadget_id = 70210101
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L6_1 = {}
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L6_1.x = 1355.978
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L6_1.y = 272.839
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L6_1.z = -522.799
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 26
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L5_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\231\160\180\230\141\159\232\146\153\229\190\183"
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L5_1.isOneoff = true
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L5_1.persistent = true
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L5_1.area_id = 10
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L6_1 = {}
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L6_1.config_id = 5007
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L6_1.gadget_id = 70210101
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L7_1 = {}
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L7_1.x = 1338.232
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L7_1.y = 270.965
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L7_1.z = -523.219
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 0.0
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 26
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L6_1.chest_drop_id = 1000100
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L6_1.drop_count = 1
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L6_1.persistent = true
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L6_1.oneoff_reset_version = 2
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L6_1.area_id = 10
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5003
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 9.8
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L3_1 = {}
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L3_1.x = 1344.542
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L3_1.y = 270.095
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L3_1.z = -524.481
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L2_1.pos = L3_1
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L2_1.area_id = 10
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1005002
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L2_1.name = "GATHER_5002"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_GATHER
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L2_1.event = L3_1
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L2_1.source = "5001"
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L2_1.condition = ""
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L2_1.action = "action_EVENT_GATHER_5002"
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L3_1 = {}
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L3_1.config_id = 1005003
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L3_1.name = "ENTER_REGION_5003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_5003"
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L3_1.action = "action_EVENT_ENTER_REGION_5003"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1005008
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L4_1.name = "GADGET_STATE_CHANGE_5008"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_5008"
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L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_5008"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 5004
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L5_1 = 5005
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L6_1 = 5006
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L7_1 = 5007
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 5003
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "GATHER_5002"
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L5_1 = "ENTER_REGION_5003"
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L6_1 = "GADGET_STATE_CHANGE_5008"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L7_1 = 5001
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L6_1[1] = L7_1
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "133008005"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GATHER_5002 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 5003 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_5003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "701020401"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_5003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 5007 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.ChestOpened
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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goto lbl_11
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_11::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_5008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 133008005
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L5_2 = 4
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_5008 = L1_1
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