Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133004314.lua
2022-04-29 16:40:51 +02:00

362 lines
6.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133004314
L1_1 = {}
L2_1 = {}
L2_1.config_id = 314001
L2_1.monster_id = 25070101
L3_1 = {}
L3_1.x = 2569.583
L3_1.y = 255.226
L3_1.z = -386.689
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 258.107
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 20
L2_1.drop_id = 1000100
L2_1.area_id = 4
L2_1.guest_ban_drop = 63
L3_1 = {}
L3_1.config_id = 314002
L3_1.monster_id = 25020201
L4_1 = {}
L4_1.x = 2538.846
L4_1.y = 252.143
L4_1.z = -387.833
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 190.968
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 20
L3_1.drop_id = 1000100
L3_1.pose_id = 2
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 314003
L4_1.monster_id = 25010301
L5_1 = {}
L5_1.x = 2552.392
L5_1.y = 254.532
L5_1.z = -398.288
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 20
L4_1.drop_id = 1000100
L4_1.pose_id = 4
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 314004
L5_1.monster_id = 25010501
L6_1 = {}
L6_1.x = 2538.439
L6_1.y = 252.327
L6_1.z = -393.378
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 20
L5_1.drop_id = 1000100
L5_1.pose_id = 9006
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 314005
L6_1.monster_id = 25010201
L7_1 = {}
L7_1.x = 2544.071
L7_1.y = 253.334
L7_1.z = -397.916
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 183.934
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 20
L6_1.drop_id = 1000100
L6_1.pose_id = 9003
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 314006
L7_1.monster_id = 25030201
L8_1 = {}
L8_1.x = 2542.04
L8_1.y = 253.25
L8_1.z = -401.887
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 44.338
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 20
L7_1.drop_id = 1000100
L7_1.pose_id = 9009
L7_1.area_id = 4
L8_1 = {}
L8_1.config_id = 314007
L8_1.monster_id = 25030201
L9_1 = {}
L9_1.x = 2568.487
L9_1.y = 256.245
L9_1.z = -389.813
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 266.065
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 20
L8_1.drop_id = 1000100
L8_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 314010
L2_1.gadget_id = 70300104
L3_1 = {}
L3_1.x = 2534.978
L3_1.y = 252.478
L3_1.z = -408.464
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 4.277
L3_1.y = 348.104
L3_1.z = 7.839
L2_1.rot = L3_1
L2_1.level = 20
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 314011
L3_1.gadget_id = 70310009
L4_1 = {}
L4_1.x = 2544.419
L4_1.y = 253.322
L4_1.z = -399.725
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 3.442
L4_1.y = 0.249
L4_1.z = 8.265
L3_1.rot = L4_1
L3_1.level = 20
L3_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1314008
L2_1.name = "ANY_MONSTER_DIE_314008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_314008"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_314008"
L3_1 = {}
L3_1.config_id = 1314009
L3_1.name = "ANY_MONSTER_DIE_314009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_314009"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_314009"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 314002
L6_1 = 314003
L7_1 = 314004
L8_1 = 314005
L9_1 = 314006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 314010
L6_1 = 314011
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_314008"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 314001
L7_1 = 314007
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_314009"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_314008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133004314
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = 2544
L2_2.y = 253
L2_2.z = -391
L3_2 = ScriptLib
L3_2 = L3_2.ScenePlaySound
L4_2 = A0_2
L5_2 = {}
L5_2.play_pos = L2_2
L5_2.sound_name = "LevelHornSound001"
L5_2.play_type = 1
L5_2.is_broadcast = false
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_soundplay"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminder
L4_2 = A0_2
L5_2 = 400004
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_314008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 314001 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_314009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 1110118
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : active_reminder_ui"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1330043141"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_314009 = L1_1