Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003808.lua
2022-04-29 16:40:51 +02:00

148 lines
2.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133003808
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 808001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2238.114
L3_1.y = 212.16
L3_1.z = -1137.054
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 346.302
L3_1.y = 39.201
L3_1.z = 12.313
L2_1.rot = L3_1
L2_1.level = 2
L2_1.point_type = 1001
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 808002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2245.2
L4_1.y = 215.806
L4_1.z = -1147.88
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 16.968
L4_1.y = 61.062
L4_1.z = 18.822
L3_1.rot = L4_1
L3_1.level = 2
L3_1.point_type = 1001
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 808003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2232.187
L5_1.y = 216.322
L5_1.z = -1145.796
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 7.446
L5_1.y = 38.265
L5_1.z = 29.08
L4_1.rot = L5_1
L4_1.level = 2
L4_1.point_type = 1001
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 808004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2232.616
L6_1.y = 211.971
L6_1.z = -1137.501
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 356.498
L6_1.y = 309.321
L6_1.z = 333.438
L5_1.rot = L6_1
L5_1.level = 2
L5_1.point_type = 1001
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 808005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2229.249
L7_1.y = 211.419
L7_1.z = -1135.064
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 328.107
L7_1.y = 118.618
L7_1.z = 51.457
L6_1.rot = L7_1
L6_1.level = 2
L6_1.point_type = 1001
L6_1.area_id = 1
L7_1 = {}
L7_1.config_id = 808006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 2230.161
L8_1.y = 213.022
L8_1.z = -1137.699
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 16.968
L8_1.y = 61.062
L8_1.z = 18.822
L7_1.rot = L8_1
L7_1.level = 2
L7_1.point_type = 1001
L7_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 808001
L5_1 = 808002
L6_1 = 808003
L7_1 = 808004
L8_1 = 808005
L9_1 = 808006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1