Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003512.lua
2022-04-29 16:40:51 +02:00

152 lines
2.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133003512
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 512008
L2_1.gadget_id = 70310001
L3_1 = {}
L3_1.x = 2195.396
L3_1.y = 213.336
L3_1.z = -1465.842
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 167.46
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 5
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 512009
L3_1.gadget_id = 70310001
L4_1 = {}
L4_1.x = 2197.456
L4_1.y = 212.433
L4_1.z = -1483.534
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 167.46
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 5
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 512010
L4_1.gadget_id = 70220005
L5_1 = {}
L5_1.x = 2192.383
L5_1.y = 213.826
L5_1.z = -1462.824
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 350.782
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 5
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 512011
L5_1.gadget_id = 70220005
L6_1 = {}
L6_1.x = 2196.36
L6_1.y = 212.616
L6_1.z = -1486.123
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 18.57
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 5
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 512012
L6_1.gadget_id = 70310006
L7_1 = {}
L7_1.x = 2190.104
L7_1.y = 212.552
L7_1.z = -1480.237
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 296.489
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 5
L7_1 = GadgetState
L7_1 = L7_1.GearStart
L6_1.state = L7_1
L6_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "quest_value"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 512008
L5_1 = 512009
L6_1 = 512010
L7_1 = 512011
L8_1 = 512012
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1