local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133003512 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 512008 L2_1.gadget_id = 70310001 L3_1 = {} L3_1.x = 2195.396 L3_1.y = 213.336 L3_1.z = -1465.842 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 167.46 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 5 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 512009 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 2197.456 L4_1.y = 212.433 L4_1.z = -1483.534 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 167.46 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 5 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 512010 L4_1.gadget_id = 70220005 L5_1 = {} L5_1.x = 2192.383 L5_1.y = 213.826 L5_1.z = -1462.824 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 350.782 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 5 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 512011 L5_1.gadget_id = 70220005 L6_1 = {} L6_1.x = 2196.36 L6_1.y = 212.616 L6_1.z = -1486.123 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 18.57 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 512012 L6_1.gadget_id = 70310006 L7_1 = {} L7_1.x = 2190.104 L7_1.y = 212.552 L7_1.z = -1480.237 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 296.489 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 5 L7_1 = GadgetState L7_1 = L7_1.GearStart L6_1.state = L7_1 L6_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "quest_value" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 512008 L5_1 = 512009 L6_1 = 512010 L7_1 = 512011 L8_1 = 512012 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1