mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
281 lines
5.4 KiB
Lua
281 lines
5.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 133003086
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 69
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 46.23
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L3_1 = {}
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L3_1.x = 2176.841
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L3_1.y = 210.575
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L3_1.z = -881.578
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L2_1.pos = L3_1
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 70
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 6.35
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L4_1 = {}
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L4_1.x = 2442.183
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L4_1.y = 199.949
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L4_1.z = -1169.836
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L3_1.pos = L4_1
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L3_1.area_id = 1
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L4_1 = {}
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L4_1.config_id = 71
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L5_1 = RegionShape
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L5_1 = L5_1.SPHERE
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L4_1.shape = L5_1
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L4_1.radius = 10.51
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L5_1 = {}
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L5_1.x = 2421.934
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L5_1.y = 200.853
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L5_1.z = -1162.341
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L4_1.pos = L5_1
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L4_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000069
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L2_1.name = "ENTER_REGION_69"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_69"
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L2_1.action = "action_EVENT_ENTER_REGION_69"
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L3_1 = {}
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L3_1.config_id = 1000070
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L3_1.name = "ENTER_REGION_70"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_70"
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L3_1.action = "action_EVENT_ENTER_REGION_70"
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L4_1 = {}
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L4_1.config_id = 1000071
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L4_1.name = "ENTER_REGION_71"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ENTER_REGION
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ENTER_REGION_71"
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L4_1.action = "action_EVENT_ENTER_REGION_71"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "is_TutorialOver"
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L2_1.value = 0
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L2_1.no_refresh = true
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "from_north"
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L3_1.value = 0
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L3_1.no_refresh = false
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L4_1 = {}
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L4_1.configId = 3
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L4_1.name = "from_south"
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L4_1.value = 0
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L4_1.no_refresh = false
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 69
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L5_1 = 70
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L6_1 = 71
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_69"
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L5_1 = "ENTER_REGION_70"
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L6_1 = "ENTER_REGION_71"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 69 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_69 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "is_TutorialOver"
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L5_2 = 1
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_69 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 70 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_70 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "from_north"
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L5_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_70 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 71 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_71 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = math
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L2_2 = L2_2.randomseed
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L3_2 = os
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L3_2 = L3_2.time
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L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2()
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = math
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L2_2 = L2_2.random
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L3_2 = 1
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L4_2 = 3
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "is_TutorialOver"
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L3_2 = L3_2(L4_2, L5_2)
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L4_2 = ScriptLib
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L4_2 = L4_2.GetGroupVariableValue
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L5_2 = A0_2
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L6_2 = "from_north"
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L4_2 = L4_2(L5_2, L6_2)
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if L3_2 ~= 0 and L4_2 ~= 0 then
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L5_2 = ScriptLib
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L5_2 = L5_2.RefreshGroup
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L6_2 = A0_2
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L7_2 = {}
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L7_2.group_id = 133003087
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L7_2.suite = L2_2
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L5_2 = L5_2(L6_2, L7_2)
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if 0 ~= L5_2 then
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L5_2 = -1
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return L5_2
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end
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end
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L5_2 = 0
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return L5_2
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end
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action_EVENT_ENTER_REGION_71 = L1_1
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