local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133003086 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 69 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 46.23 L3_1 = {} L3_1.x = 2176.841 L3_1.y = 210.575 L3_1.z = -881.578 L2_1.pos = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 70 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 6.35 L4_1 = {} L4_1.x = 2442.183 L4_1.y = 199.949 L4_1.z = -1169.836 L3_1.pos = L4_1 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 71 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 10.51 L5_1 = {} L5_1.x = 2421.934 L5_1.y = 200.853 L5_1.z = -1162.341 L4_1.pos = L5_1 L4_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000069 L2_1.name = "ENTER_REGION_69" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_69" L2_1.action = "action_EVENT_ENTER_REGION_69" L3_1 = {} L3_1.config_id = 1000070 L3_1.name = "ENTER_REGION_70" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_70" L3_1.action = "action_EVENT_ENTER_REGION_70" L4_1 = {} L4_1.config_id = 1000071 L4_1.name = "ENTER_REGION_71" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_71" L4_1.action = "action_EVENT_ENTER_REGION_71" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "is_TutorialOver" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "from_north" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 3 L4_1.name = "from_south" L4_1.value = 0 L4_1.no_refresh = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 69 L5_1 = 70 L6_1 = 71 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_69" L5_1 = "ENTER_REGION_70" L6_1 = "ENTER_REGION_71" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 69 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_69 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "is_TutorialOver" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_69 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 70 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_70 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "from_north" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_70 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 71 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_71 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = math L2_2 = L2_2.random L3_2 = 1 L4_2 = 3 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "is_TutorialOver" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "from_north" L4_2 = L4_2(L5_2, L6_2) if L3_2 ~= 0 and L4_2 ~= 0 then L5_2 = ScriptLib L5_2 = L5_2.RefreshGroup L6_2 = A0_2 L7_2 = {} L7_2.group_id = 133003087 L7_2.suite = L2_2 L5_2 = L5_2(L6_2, L7_2) if 0 ~= L5_2 then L5_2 = -1 return L5_2 end end L5_2 = 0 return L5_2 end action_EVENT_ENTER_REGION_71 = L1_1