Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133001162.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

687 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133001162
L1_1 = {}
L2_1 = {}
L2_1.config_id = 818
L2_1.monster_id = 20010501
L3_1 = {}
L3_1.x = 1839.395
L3_1.y = 225.662
L3_1.z = -1103.62
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 4
L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 819
L3_1.monster_id = 20010601
L4_1 = {}
L4_1.x = 1839.723
L4_1.y = 225.855
L4_1.z = -1108.029
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 4
L3_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 820
L4_1.monster_id = 20010501
L5_1 = {}
L5_1.x = 1835.868
L5_1.y = 225.815
L5_1.z = -1101.497
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 4
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 192
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 18.4
L3_1 = {}
L3_1.x = 1854.705
L3_1.y = 228.858
L3_1.z = -1104.124
L2_1.pos = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 194
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 18.4
L4_1 = {}
L4_1.x = 1999.21
L4_1.y = 197.243
L4_1.z = -1281.948
L3_1.pos = L4_1
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 195
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 18.4
L5_1 = {}
L5_1.x = 2051.559
L5_1.y = 199.907
L5_1.z = -1207.692
L4_1.pos = L5_1
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 235
L6_1 = RegionShape
L6_1 = L6_1.SPHERE
L5_1.shape = L6_1
L5_1.radius = 18.4
L6_1 = {}
L6_1.x = 1600.378
L6_1.y = 288.234
L6_1.z = -1166.656
L5_1.pos = L6_1
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 236
L7_1 = RegionShape
L7_1 = L7_1.SPHERE
L6_1.shape = L7_1
L6_1.radius = 18.4
L7_1 = {}
L7_1.x = 1599.357
L7_1.y = 288.069
L7_1.z = -1221.863
L6_1.pos = L7_1
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 237
L8_1 = RegionShape
L8_1 = L8_1.SPHERE
L7_1.shape = L8_1
L7_1.radius = 18.4
L8_1 = {}
L8_1.x = 1469.641
L8_1.y = 307.173
L8_1.z = -1219.013
L7_1.pos = L8_1
L7_1.area_id = 2
L8_1 = {}
L8_1.config_id = 238
L9_1 = RegionShape
L9_1 = L9_1.SPHERE
L8_1.shape = L9_1
L8_1.radius = 18.4
L9_1 = {}
L9_1.x = 1547.561
L9_1.y = 296.462
L9_1.z = -1129.412
L8_1.pos = L9_1
L8_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000192
L2_1.name = "ENTER_REGION_192"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_192"
L2_1.action = "action_EVENT_ENTER_REGION_192"
L3_1 = {}
L3_1.config_id = 1000194
L3_1.name = "ENTER_REGION_194"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_194"
L3_1.action = "action_EVENT_ENTER_REGION_194"
L4_1 = {}
L4_1.config_id = 1000195
L4_1.name = "ENTER_REGION_195"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_195"
L4_1.action = "action_EVENT_ENTER_REGION_195"
L5_1 = {}
L5_1.config_id = 1000235
L5_1.name = "ENTER_REGION_235"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_235"
L5_1.action = "action_EVENT_ENTER_REGION_235"
L6_1 = {}
L6_1.config_id = 1000236
L6_1.name = "ENTER_REGION_236"
L7_1 = EventType
L7_1 = L7_1.EVENT_ENTER_REGION
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ENTER_REGION_236"
L6_1.action = "action_EVENT_ENTER_REGION_236"
L7_1 = {}
L7_1.config_id = 1000237
L7_1.name = "ENTER_REGION_237"
L8_1 = EventType
L8_1 = L8_1.EVENT_ENTER_REGION
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_ENTER_REGION_237"
L7_1.action = "action_EVENT_ENTER_REGION_237"
L8_1 = {}
L8_1.config_id = 1000238
L8_1.name = "ENTER_REGION_238"
L9_1 = EventType
L9_1 = L9_1.EVENT_ENTER_REGION
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_ENTER_REGION_238"
L8_1.action = "action_EVENT_ENTER_REGION_238"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 192
L5_1 = 194
L6_1 = 195
L7_1 = 235
L8_1 = 236
L9_1 = 237
L10_1 = 238
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_192"
L5_1 = "ENTER_REGION_194"
L6_1 = "ENTER_REGION_195"
L7_1 = "ENTER_REGION_235"
L8_1 = "ENTER_REGION_236"
L9_1 = "ENTER_REGION_237"
L10_1 = "ENTER_REGION_238"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 192 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_192 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 819
L7_2 = 818
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_192 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 194 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_194 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 819
L7_2 = 820
L8_2 = 818
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_194 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 195 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_195 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 818
L7_2 = 820
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_195 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 235 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_235 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 818
L7_2 = 820
L8_2 = 819
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_235 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 236 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_236 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 818
L7_2 = 820
L8_2 = 819
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_236 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 237 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_237 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 818
L7_2 = 820
L8_2 = 819
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_237 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 238 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_238 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonsterFaceAvatar
L3_2 = A0_2
L4_2 = {}
L4_2.entity_id = 0
L5_2 = {}
L6_2 = 818
L7_2 = 820
L8_2 = 819
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 5
L7_2 = 10
L5_2[1] = L6_2
L5_2[2] = L7_2
L4_2.ranges = L5_2
L4_2.angle = 15
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.PrintLog
L4_2 = tostring
L5_2 = L2_2
L4_2 = L4_2(L5_2)
L3_2(A0_2, L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_238 = L1_1