local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133001162 L1_1 = {} L2_1 = {} L2_1.config_id = 818 L2_1.monster_id = 20010501 L3_1 = {} L3_1.x = 1839.395 L3_1.y = 225.662 L3_1.z = -1103.62 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 4 L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 819 L3_1.monster_id = 20010601 L4_1 = {} L4_1.x = 1839.723 L4_1.y = 225.855 L4_1.z = -1108.029 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 4 L3_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 820 L4_1.monster_id = 20010501 L5_1 = {} L5_1.x = 1835.868 L5_1.y = 225.815 L5_1.z = -1101.497 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 4 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 192 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 18.4 L3_1 = {} L3_1.x = 1854.705 L3_1.y = 228.858 L3_1.z = -1104.124 L2_1.pos = L3_1 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 194 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 18.4 L4_1 = {} L4_1.x = 1999.21 L4_1.y = 197.243 L4_1.z = -1281.948 L3_1.pos = L4_1 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 195 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 18.4 L5_1 = {} L5_1.x = 2051.559 L5_1.y = 199.907 L5_1.z = -1207.692 L4_1.pos = L5_1 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 235 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 18.4 L6_1 = {} L6_1.x = 1600.378 L6_1.y = 288.234 L6_1.z = -1166.656 L5_1.pos = L6_1 L5_1.area_id = 2 L6_1 = {} L6_1.config_id = 236 L7_1 = RegionShape L7_1 = L7_1.SPHERE L6_1.shape = L7_1 L6_1.radius = 18.4 L7_1 = {} L7_1.x = 1599.357 L7_1.y = 288.069 L7_1.z = -1221.863 L6_1.pos = L7_1 L6_1.area_id = 2 L7_1 = {} L7_1.config_id = 237 L8_1 = RegionShape L8_1 = L8_1.SPHERE L7_1.shape = L8_1 L7_1.radius = 18.4 L8_1 = {} L8_1.x = 1469.641 L8_1.y = 307.173 L8_1.z = -1219.013 L7_1.pos = L8_1 L7_1.area_id = 2 L8_1 = {} L8_1.config_id = 238 L9_1 = RegionShape L9_1 = L9_1.SPHERE L8_1.shape = L9_1 L8_1.radius = 18.4 L9_1 = {} L9_1.x = 1547.561 L9_1.y = 296.462 L9_1.z = -1129.412 L8_1.pos = L9_1 L8_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000192 L2_1.name = "ENTER_REGION_192" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_192" L2_1.action = "action_EVENT_ENTER_REGION_192" L3_1 = {} L3_1.config_id = 1000194 L3_1.name = "ENTER_REGION_194" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_194" L3_1.action = "action_EVENT_ENTER_REGION_194" L4_1 = {} L4_1.config_id = 1000195 L4_1.name = "ENTER_REGION_195" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_195" L4_1.action = "action_EVENT_ENTER_REGION_195" L5_1 = {} L5_1.config_id = 1000235 L5_1.name = "ENTER_REGION_235" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_235" L5_1.action = "action_EVENT_ENTER_REGION_235" L6_1 = {} L6_1.config_id = 1000236 L6_1.name = "ENTER_REGION_236" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_236" L6_1.action = "action_EVENT_ENTER_REGION_236" L7_1 = {} L7_1.config_id = 1000237 L7_1.name = "ENTER_REGION_237" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_237" L7_1.action = "action_EVENT_ENTER_REGION_237" L8_1 = {} L8_1.config_id = 1000238 L8_1.name = "ENTER_REGION_238" L9_1 = EventType L9_1 = L9_1.EVENT_ENTER_REGION L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ENTER_REGION_238" L8_1.action = "action_EVENT_ENTER_REGION_238" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 192 L5_1 = 194 L6_1 = 195 L7_1 = 235 L8_1 = 236 L9_1 = 237 L10_1 = 238 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_192" L5_1 = "ENTER_REGION_194" L6_1 = "ENTER_REGION_195" L7_1 = "ENTER_REGION_235" L8_1 = "ENTER_REGION_236" L9_1 = "ENTER_REGION_237" L10_1 = "ENTER_REGION_238" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 192 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_192 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 819 L7_2 = 818 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_192 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 194 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_194 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 819 L7_2 = 820 L8_2 = 818 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_194 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 195 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_195 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 818 L7_2 = 820 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_195 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 235 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_235 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 818 L7_2 = 820 L8_2 = 819 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_235 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 236 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_236 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 818 L7_2 = 820 L8_2 = 819 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_236 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 237 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_237 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 818 L7_2 = 820 L8_2 = 819 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_237 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 238 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_238 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 818 L7_2 = 820 L8_2 = 819 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_238 = L1_1