Grasscutter_Resources/Resources/Scripts/Scene/20101/scene20101_group220101001.lua
2022-04-29 16:40:51 +02:00

944 lines
17 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = {}
L0_1.group_id = 220101001
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.monster_id = 29030101
L3_1 = {}
L3_1.x = 0.0
L3_1.y = -18.356
L3_1.z = 0.0
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.title_id = 121
L2_1.special_name_id = 5
L2_1.mark_flag = 1
L3_1 = {}
L3_1.config_id = 1004
L3_1.monster_id = 29030102
L4_1 = {}
L4_1.x = 0.0
L4_1.y = -18.356
L4_1.z = 0.0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.title_id = 122
L3_1.special_name_id = 5
L3_1.mark_flag = 7
L4_1 = {}
L4_1.config_id = 1009
L4_1.monster_id = 29030103
L5_1 = {}
L5_1.x = 0.0
L5_1.y = -56.267
L5_1.z = 0.0
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.title_id = 123
L4_1.special_name_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1002
L2_1.gadget_id = 42903006
L3_1 = {}
L3_1.x = 0.0
L3_1.y = -18.356
L3_1.z = 0.0
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 1003
L3_1.gadget_id = 70710079
L4_1 = {}
L4_1.x = 0.033
L4_1.y = -9.525
L4_1.z = -57.491
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 1007
L4_1.gadget_id = 42903007
L5_1 = {}
L5_1.x = 0.0
L5_1.y = -18.356
L5_1.z = 0.0
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.mark_flag = 3
L5_1 = {}
L5_1.config_id = 1008
L5_1.gadget_id = 42903201
L6_1 = {}
L6_1.x = 0.0
L6_1.y = -56.269
L6_1.z = 0.0
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 1010
L6_1.gadget_id = 70710169
L7_1 = {}
L7_1.x = 0.0
L7_1.y = -18.75
L7_1.z = 0.0
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 1011
L7_1.gadget_id = 70710168
L8_1 = {}
L8_1.x = -13.92
L8_1.y = -15.87
L8_1.z = -33.81
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 22.5
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 1012
L8_1.gadget_id = 70710168
L9_1 = {}
L9_1.x = 14.07
L9_1.y = -15.87
L9_1.z = -34.028
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 337.5
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 1013
L9_1.gadget_id = 70710168
L10_1 = {}
L10_1.x = 33.9
L10_1.y = -15.87
L10_1.z = -14.08
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 292.5
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 1014
L10_1.gadget_id = 70710168
L11_1 = {}
L11_1.x = 33.87
L11_1.y = -15.87
L11_1.z = 13.88
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 247.5
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L11_1 = {}
L11_1.config_id = 1015
L11_1.gadget_id = 70710168
L12_1 = {}
L12_1.x = 14.01
L12_1.y = -15.87
L12_1.z = 33.64
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 202.5
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L12_1 = {}
L12_1.config_id = 1016
L12_1.gadget_id = 70710168
L13_1 = {}
L13_1.x = -33.628
L13_1.y = -15.87
L13_1.z = -13.82
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 67.5
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L13_1 = {}
L13_1.config_id = 1017
L13_1.gadget_id = 70710168
L14_1 = {}
L14_1.x = -33.85
L14_1.y = -15.87
L14_1.z = 14.07
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 112.5
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L14_1 = {}
L14_1.config_id = 1018
L14_1.gadget_id = 70710168
L15_1 = {}
L15_1.x = -13.89
L15_1.y = -15.87
L15_1.z = 33.96
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 157.5
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L15_1 = {}
L15_1.config_id = 1019
L15_1.gadget_id = 70710166
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 20.92
L16_1.z = 0.0
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L16_1 = {}
L16_1.config_id = 1020
L16_1.gadget_id = 70710167
L17_1 = {}
L17_1.x = -9.967
L17_1.y = 9.114
L17_1.z = -31.606
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L17_1 = {}
L17_1.config_id = 1021
L17_1.gadget_id = 70710167
L18_1 = {}
L18_1.x = 9.973
L18_1.y = 9.114
L18_1.z = -31.606
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L18_1 = {}
L18_1.config_id = 1022
L18_1.gadget_id = 70710167
L19_1 = {}
L19_1.x = -31.677
L19_1.y = 9.114
L19_1.z = -9.716
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 90.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L19_1 = {}
L19_1.config_id = 1023
L19_1.gadget_id = 70710167
L20_1 = {}
L20_1.x = -31.677
L20_1.y = 9.114
L20_1.z = 9.824
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 90.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L20_1 = {}
L20_1.config_id = 1024
L20_1.gadget_id = 70710167
L21_1 = {}
L21_1.x = 32.373
L21_1.y = 9.114
L21_1.z = -9.716
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 270.0
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L21_1 = {}
L21_1.config_id = 1025
L21_1.gadget_id = 70710167
L22_1 = {}
L22_1.x = 32.373
L22_1.y = 9.114
L22_1.z = 9.824
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 270.0
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L22_1 = {}
L22_1.config_id = 1026
L22_1.gadget_id = 70710167
L23_1 = {}
L23_1.x = 9.973
L23_1.y = 9.114
L23_1.z = 31.814
L22_1.pos = L23_1
L23_1 = {}
L23_1.x = 0.0
L23_1.y = 180.0
L23_1.z = 0.0
L22_1.rot = L23_1
L22_1.level = 1
L23_1 = {}
L23_1.config_id = 1027
L23_1.gadget_id = 70710167
L24_1 = {}
L24_1.x = -9.967
L24_1.y = 9.114
L24_1.z = 31.814
L23_1.pos = L24_1
L24_1 = {}
L24_1.x = 0.0
L24_1.y = 180.0
L24_1.z = 0.0
L23_1.rot = L24_1
L23_1.level = 1
L24_1 = {}
L24_1.config_id = 1030
L24_1.gadget_id = 70710192
L25_1 = {}
L25_1.x = 0.0
L25_1.y = -19.05
L25_1.z = 0.0
L24_1.pos = L25_1
L25_1 = {}
L25_1.x = 0.0
L25_1.y = 90.0
L25_1.z = 0.0
L24_1.rot = L25_1
L24_1.level = 1
L25_1 = {}
L25_1.config_id = 1031
L25_1.gadget_id = 70710206
L26_1 = {}
L26_1.x = 0.0
L26_1.y = -19.08
L26_1.z = 0.0
L25_1.pos = L26_1
L26_1 = {}
L26_1.x = 0.0
L26_1.y = 0.0
L26_1.z = 0.0
L25_1.rot = L26_1
L25_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
L1_1[21] = L22_1
L1_1[22] = L23_1
L1_1[23] = L24_1
L1_1[24] = L25_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001005
L2_1.name = "ANY_MONSTER_DIE_1005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1005"
L3_1 = {}
L3_1.config_id = 1001006
L3_1.name = "ANY_MONSTER_DIE_1006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1006"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1001028
L4_1.name = "QUEST_FINISH_1028"
L5_1 = EventType
L5_1 = L5_1.EVENT_QUEST_FINISH
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_QUEST_FINISH_1028"
L4_1.action = "action_EVENT_QUEST_FINISH_1028"
L5_1 = {}
L5_1.config_id = 1001029
L5_1.name = "ANY_MONSTER_DIE_1029"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1029"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_1029"
L6_1 = {}
L6_1.config_id = 1001032
L6_1.name = "TIMER_EVENT_1032"
L7_1 = EventType
L7_1 = L7_1.EVENT_TIMER_EVENT
L6_1.event = L7_1
L6_1.source = "move"
L6_1.condition = ""
L6_1.action = "action_EVENT_TIMER_EVENT_1032"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1001033
L7_1.name = "TIMER_EVENT_1033"
L8_1 = EventType
L8_1 = L8_1.EVENT_TIMER_EVENT
L7_1.event = L8_1
L7_1.source = "checkheight"
L7_1.condition = ""
L7_1.action = "action_EVENT_TIMER_EVENT_1033"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1001035
L8_1.name = "TIMER_EVENT_1035"
L9_1 = EventType
L9_1 = L9_1.EVENT_TIMER_EVENT
L8_1.event = L9_1
L8_1.source = "revive"
L8_1.condition = "condition_EVENT_TIMER_EVENT_1035"
L8_1.action = "action_EVENT_TIMER_EVENT_1035"
L8_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1003
L5_1 = 1010
L6_1 = 1011
L7_1 = 1012
L8_1 = 1013
L9_1 = 1014
L10_1 = 1015
L11_1 = 1016
L12_1 = 1017
L13_1 = 1018
L14_1 = 1019
L15_1 = 1020
L16_1 = 1021
L17_1 = 1022
L18_1 = 1023
L19_1 = 1024
L20_1 = 1025
L21_1 = 1026
L22_1 = 1027
L23_1 = 1030
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_FINISH_1028"
L5_1 = "TIMER_EVENT_1032"
L6_1 = "TIMER_EVENT_1033"
L7_1 = "TIMER_EVENT_1035"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 1001
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 1002
L6_1 = 1003
L7_1 = 1007
L8_1 = 1010
L9_1 = 1011
L10_1 = 1012
L11_1 = 1013
L12_1 = 1014
L13_1 = 1015
L14_1 = 1016
L15_1 = 1017
L16_1 = 1018
L17_1 = 1019
L18_1 = 1020
L19_1 = 1021
L20_1 = 1022
L21_1 = 1023
L22_1 = 1024
L23_1 = 1025
L24_1 = 1026
L25_1 = 1027
L26_1 = 1030
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L4_1[10] = L14_1
L4_1[11] = L15_1
L4_1[12] = L16_1
L4_1[13] = L17_1
L4_1[14] = L18_1
L4_1[15] = L19_1
L4_1[16] = L20_1
L4_1[17] = L21_1
L4_1[18] = L22_1
L4_1[19] = L23_1
L4_1[20] = L24_1
L4_1[21] = L25_1
L4_1[22] = L26_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_1005"
L6_1 = "ANY_MONSTER_DIE_1006"
L7_1 = "TIMER_EVENT_1032"
L8_1 = "TIMER_EVENT_1033"
L9_1 = "TIMER_EVENT_1035"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 1009
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 1003
L7_1 = 1008
L8_1 = 1030
L9_1 = 1031
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_1029"
L7_1 = "TIMER_EVENT_1032"
L8_1 = "TIMER_EVENT_1033"
L9_1 = "TIMER_EVENT_1035"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 1004
L4_2.delay_time = 0.5
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1004 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.PlayCutScene
L3_2 = A0_2
L4_2 = 220101001
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 220101001
L5_2 = "move"
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 102302 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_QUEST_FINISH_1028 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 220101001
L4_2.suite = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_1028 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 1009 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1029 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 220101001
L5_2 = "revive"
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_timerevent_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1029 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.TransPlayerToPos
L3_2 = A0_2
L4_2 = {}
L5_2 = ScriptLib
L5_2 = L5_2.GetSceneUidList
L6_2 = A0_2
L5_2 = L5_2(L6_2)
L4_2.uid_list = L5_2
L5_2 = {}
L5_2.x = -0.2
L5_2.y = -55.7
L5_2.z = 19.2
L4_2.pos = L5_2
L4_2.radius = 2
L5_2 = {}
L5_2.x = 0
L5_2.y = 180
L5_2.z = 0
L4_2.rot = L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 1009
L4_2.delay_time = 0.5
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 220101001
L4_2.suite = 3
L4_2.refresh_level_revise = 0
L4_2.exclude_prev = false
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 220101001
L5_2 = "checkheight"
L6_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_1032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 220101001
L5_2 = "checkheight"
L6_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = ScriptLib
L7_2 = L7_2.GetAvatarEntityIdByUid
L8_2 = A0_2
L9_2 = L2_2[L6_2]
L7_2 = L7_2(L8_2, L9_2)
L8_2 = ScriptLib
L8_2 = L8_2.GetPosByEntityId
L9_2 = A0_2
L10_2 = L7_2
L8_2 = L8_2(L9_2, L10_2)
L9_2 = L8_2.y
if -20 <= L9_2 then
L9_2 = ScriptLib
L9_2 = L9_2.MovePlayerToPos
L10_2 = A0_2
L11_2 = {}
L12_2 = {}
L13_2 = L2_2[L6_2]
L12_2[1] = L13_2
L11_2.uid_list = L12_2
L12_2 = {}
L12_2.x = -0.2
L12_2.y = -55.7
L12_2.z = 19.2
L11_2.pos = L12_2
L11_2.radius = 2
L12_2 = {}
L12_2.x = 0
L12_2.y = 180
L12_2.z = 0
L11_2.rot = L12_2
L9_2(L10_2, L11_2)
end
end
L3_2 = 0
return L3_2
end
action_EVENT_TIMER_EVENT_1033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetSceneUidList
L3_2 = A0_2
L2_2 = L2_2(L3_2)
L3_2 = ScriptLib
L3_2 = L3_2.IsPlayerAllAvatarDie
L4_2 = A0_2
L5_2 = L2_2[1]
L3_2 = L3_2(L4_2, L5_2)
if L3_2 then
L3_2 = false
return L3_2
end
L3_2 = true
return L3_2
end
condition_EVENT_TIMER_EVENT_1035 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "10230401"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_1035 = L1_1