local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1 L0_1 = {} L0_1.group_id = 220101001 L1_1 = {} L2_1 = {} L2_1.config_id = 1001 L2_1.monster_id = 29030101 L3_1 = {} L3_1.x = 0.0 L3_1.y = -18.356 L3_1.z = 0.0 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.title_id = 121 L2_1.special_name_id = 5 L2_1.mark_flag = 1 L3_1 = {} L3_1.config_id = 1004 L3_1.monster_id = 29030102 L4_1 = {} L4_1.x = 0.0 L4_1.y = -18.356 L4_1.z = 0.0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.title_id = 122 L3_1.special_name_id = 5 L3_1.mark_flag = 7 L4_1 = {} L4_1.config_id = 1009 L4_1.monster_id = 29030103 L5_1 = {} L5_1.x = 0.0 L5_1.y = -56.267 L5_1.z = 0.0 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.title_id = 123 L4_1.special_name_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1002 L2_1.gadget_id = 42903006 L3_1 = {} L3_1.x = 0.0 L3_1.y = -18.356 L3_1.z = 0.0 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 1003 L3_1.gadget_id = 70710079 L4_1 = {} L4_1.x = 0.033 L4_1.y = -9.525 L4_1.z = -57.491 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 1007 L4_1.gadget_id = 42903007 L5_1 = {} L5_1.x = 0.0 L5_1.y = -18.356 L5_1.z = 0.0 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.mark_flag = 3 L5_1 = {} L5_1.config_id = 1008 L5_1.gadget_id = 42903201 L6_1 = {} L6_1.x = 0.0 L6_1.y = -56.269 L6_1.z = 0.0 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 1010 L6_1.gadget_id = 70710169 L7_1 = {} L7_1.x = 0.0 L7_1.y = -18.75 L7_1.z = 0.0 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 1011 L7_1.gadget_id = 70710168 L8_1 = {} L8_1.x = -13.92 L8_1.y = -15.87 L8_1.z = -33.81 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 22.5 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 1012 L8_1.gadget_id = 70710168 L9_1 = {} L9_1.x = 14.07 L9_1.y = -15.87 L9_1.z = -34.028 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 337.5 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 1013 L9_1.gadget_id = 70710168 L10_1 = {} L10_1.x = 33.9 L10_1.y = -15.87 L10_1.z = -14.08 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 292.5 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 1014 L10_1.gadget_id = 70710168 L11_1 = {} L11_1.x = 33.87 L11_1.y = -15.87 L11_1.z = 13.88 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 247.5 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 1015 L11_1.gadget_id = 70710168 L12_1 = {} L12_1.x = 14.01 L12_1.y = -15.87 L12_1.z = 33.64 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 202.5 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L12_1 = {} L12_1.config_id = 1016 L12_1.gadget_id = 70710168 L13_1 = {} L13_1.x = -33.628 L13_1.y = -15.87 L13_1.z = -13.82 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 67.5 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L13_1 = {} L13_1.config_id = 1017 L13_1.gadget_id = 70710168 L14_1 = {} L14_1.x = -33.85 L14_1.y = -15.87 L14_1.z = 14.07 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 112.5 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L14_1 = {} L14_1.config_id = 1018 L14_1.gadget_id = 70710168 L15_1 = {} L15_1.x = -13.89 L15_1.y = -15.87 L15_1.z = 33.96 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 157.5 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 1 L15_1 = {} L15_1.config_id = 1019 L15_1.gadget_id = 70710166 L16_1 = {} L16_1.x = 0.0 L16_1.y = 20.92 L16_1.z = 0.0 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 0.0 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 1 L16_1 = {} L16_1.config_id = 1020 L16_1.gadget_id = 70710167 L17_1 = {} L17_1.x = -9.967 L17_1.y = 9.114 L17_1.z = -31.606 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 0.0 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 1 L17_1 = {} L17_1.config_id = 1021 L17_1.gadget_id = 70710167 L18_1 = {} L18_1.x = 9.973 L18_1.y = 9.114 L18_1.z = -31.606 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 0.0 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 1 L18_1 = {} L18_1.config_id = 1022 L18_1.gadget_id = 70710167 L19_1 = {} L19_1.x = -31.677 L19_1.y = 9.114 L19_1.z = -9.716 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 90.0 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 1 L19_1 = {} L19_1.config_id = 1023 L19_1.gadget_id = 70710167 L20_1 = {} L20_1.x = -31.677 L20_1.y = 9.114 L20_1.z = 9.824 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 0.0 L20_1.y = 90.0 L20_1.z = 0.0 L19_1.rot = L20_1 L19_1.level = 1 L20_1 = {} L20_1.config_id = 1024 L20_1.gadget_id = 70710167 L21_1 = {} L21_1.x = 32.373 L21_1.y = 9.114 L21_1.z = -9.716 L20_1.pos = L21_1 L21_1 = {} L21_1.x = 0.0 L21_1.y = 270.0 L21_1.z = 0.0 L20_1.rot = L21_1 L20_1.level = 1 L21_1 = {} L21_1.config_id = 1025 L21_1.gadget_id = 70710167 L22_1 = {} L22_1.x = 32.373 L22_1.y = 9.114 L22_1.z = 9.824 L21_1.pos = L22_1 L22_1 = {} L22_1.x = 0.0 L22_1.y = 270.0 L22_1.z = 0.0 L21_1.rot = L22_1 L21_1.level = 1 L22_1 = {} L22_1.config_id = 1026 L22_1.gadget_id = 70710167 L23_1 = {} L23_1.x = 9.973 L23_1.y = 9.114 L23_1.z = 31.814 L22_1.pos = L23_1 L23_1 = {} L23_1.x = 0.0 L23_1.y = 180.0 L23_1.z = 0.0 L22_1.rot = L23_1 L22_1.level = 1 L23_1 = {} L23_1.config_id = 1027 L23_1.gadget_id = 70710167 L24_1 = {} L24_1.x = -9.967 L24_1.y = 9.114 L24_1.z = 31.814 L23_1.pos = L24_1 L24_1 = {} L24_1.x = 0.0 L24_1.y = 180.0 L24_1.z = 0.0 L23_1.rot = L24_1 L23_1.level = 1 L24_1 = {} L24_1.config_id = 1030 L24_1.gadget_id = 70710192 L25_1 = {} L25_1.x = 0.0 L25_1.y = -19.05 L25_1.z = 0.0 L24_1.pos = L25_1 L25_1 = {} L25_1.x = 0.0 L25_1.y = 90.0 L25_1.z = 0.0 L24_1.rot = L25_1 L24_1.level = 1 L25_1 = {} L25_1.config_id = 1031 L25_1.gadget_id = 70710206 L26_1 = {} L26_1.x = 0.0 L26_1.y = -19.08 L26_1.z = 0.0 L25_1.pos = L26_1 L26_1 = {} L26_1.x = 0.0 L26_1.y = 0.0 L26_1.z = 0.0 L25_1.rot = L26_1 L25_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L1_1[19] = L20_1 L1_1[20] = L21_1 L1_1[21] = L22_1 L1_1[22] = L23_1 L1_1[23] = L24_1 L1_1[24] = L25_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1001005 L2_1.name = "ANY_MONSTER_DIE_1005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1005" L3_1 = {} L3_1.config_id = 1001006 L3_1.name = "ANY_MONSTER_DIE_1006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1006" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1001028 L4_1.name = "QUEST_FINISH_1028" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_FINISH L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_QUEST_FINISH_1028" L4_1.action = "action_EVENT_QUEST_FINISH_1028" L5_1 = {} L5_1.config_id = 1001029 L5_1.name = "ANY_MONSTER_DIE_1029" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1029" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_1029" L6_1 = {} L6_1.config_id = 1001032 L6_1.name = "TIMER_EVENT_1032" L7_1 = EventType L7_1 = L7_1.EVENT_TIMER_EVENT L6_1.event = L7_1 L6_1.source = "move" L6_1.condition = "" L6_1.action = "action_EVENT_TIMER_EVENT_1032" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1001033 L7_1.name = "TIMER_EVENT_1033" L8_1 = EventType L8_1 = L8_1.EVENT_TIMER_EVENT L7_1.event = L8_1 L7_1.source = "checkheight" L7_1.condition = "" L7_1.action = "action_EVENT_TIMER_EVENT_1033" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1001035 L8_1.name = "TIMER_EVENT_1035" L9_1 = EventType L9_1 = L9_1.EVENT_TIMER_EVENT L8_1.event = L9_1 L8_1.source = "revive" L8_1.condition = "condition_EVENT_TIMER_EVENT_1035" L8_1.action = "action_EVENT_TIMER_EVENT_1035" L8_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1003 L5_1 = 1010 L6_1 = 1011 L7_1 = 1012 L8_1 = 1013 L9_1 = 1014 L10_1 = 1015 L11_1 = 1016 L12_1 = 1017 L13_1 = 1018 L14_1 = 1019 L15_1 = 1020 L16_1 = 1021 L17_1 = 1022 L18_1 = 1023 L19_1 = 1024 L20_1 = 1025 L21_1 = 1026 L22_1 = 1027 L23_1 = 1030 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_1028" L5_1 = "TIMER_EVENT_1032" L6_1 = "TIMER_EVENT_1033" L7_1 = "TIMER_EVENT_1035" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 1001 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1002 L6_1 = 1003 L7_1 = 1007 L8_1 = 1010 L9_1 = 1011 L10_1 = 1012 L11_1 = 1013 L12_1 = 1014 L13_1 = 1015 L14_1 = 1016 L15_1 = 1017 L16_1 = 1018 L17_1 = 1019 L18_1 = 1020 L19_1 = 1021 L20_1 = 1022 L21_1 = 1023 L22_1 = 1024 L23_1 = 1025 L24_1 = 1026 L25_1 = 1027 L26_1 = 1030 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L4_1[11] = L15_1 L4_1[12] = L16_1 L4_1[13] = L17_1 L4_1[14] = L18_1 L4_1[15] = L19_1 L4_1[16] = L20_1 L4_1[17] = L21_1 L4_1[18] = L22_1 L4_1[19] = L23_1 L4_1[20] = L24_1 L4_1[21] = L25_1 L4_1[22] = L26_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_1005" L6_1 = "ANY_MONSTER_DIE_1006" L7_1 = "TIMER_EVENT_1032" L8_1 = "TIMER_EVENT_1033" L9_1 = "TIMER_EVENT_1035" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 1009 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L6_1 = 1003 L7_1 = 1008 L8_1 = 1030 L9_1 = 1031 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_1029" L7_1 = "TIMER_EVENT_1032" L8_1 = "TIMER_EVENT_1033" L9_1 = "TIMER_EVENT_1035" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1004 L4_2.delay_time = 0.5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 220101001 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220101001 L5_2 = "move" L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1006 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 102302 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_QUEST_FINISH_1028 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220101001 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_1028 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 1009 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1029 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220101001 L5_2 = "revive" L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1029 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.TransPlayerToPos L3_2 = A0_2 L4_2 = {} L5_2 = ScriptLib L5_2 = L5_2.GetSceneUidList L6_2 = A0_2 L5_2 = L5_2(L6_2) L4_2.uid_list = L5_2 L5_2 = {} L5_2.x = -0.2 L5_2.y = -55.7 L5_2.z = 19.2 L4_2.pos = L5_2 L4_2.radius = 2 L5_2 = {} L5_2.x = 0 L5_2.y = 180 L5_2.z = 0 L4_2.rot = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1009 L4_2.delay_time = 0.5 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220101001 L4_2.suite = 3 L4_2.refresh_level_revise = 0 L4_2.exclude_prev = false L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220101001 L5_2 = "checkheight" L6_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_1032 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220101001 L5_2 = "checkheight" L6_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = ScriptLib L7_2 = L7_2.GetAvatarEntityIdByUid L8_2 = A0_2 L9_2 = L2_2[L6_2] L7_2 = L7_2(L8_2, L9_2) L8_2 = ScriptLib L8_2 = L8_2.GetPosByEntityId L9_2 = A0_2 L10_2 = L7_2 L8_2 = L8_2(L9_2, L10_2) L9_2 = L8_2.y if -20 <= L9_2 then L9_2 = ScriptLib L9_2 = L9_2.MovePlayerToPos L10_2 = A0_2 L11_2 = {} L12_2 = {} L13_2 = L2_2[L6_2] L12_2[1] = L13_2 L11_2.uid_list = L12_2 L12_2 = {} L12_2.x = -0.2 L12_2.y = -55.7 L12_2.z = 19.2 L11_2.pos = L12_2 L11_2.radius = 2 L12_2 = {} L12_2.x = 0 L12_2.y = 180 L12_2.z = 0 L11_2.rot = L12_2 L9_2(L10_2, L11_2) end end L3_2 = 0 return L3_2 end action_EVENT_TIMER_EVENT_1033 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = ScriptLib L3_2 = L3_2.IsPlayerAllAvatarDie L4_2 = A0_2 L5_2 = L2_2[1] L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = false return L3_2 end L3_2 = true return L3_2 end condition_EVENT_TIMER_EVENT_1035 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "10230401" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_1035 = L1_1