Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group111101145.lua
2022-04-29 16:40:51 +02:00

284 lines
6.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 111101145
L1_1 = {}
L1_1.gadget_temple = 145001
L1_1.gadget_chest = 145002
L1_1.group_ID = 111101145
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 145001
L3_1.gadget_id = 70900383
L4_1 = {}
L4_1.x = 2933.192
L4_1.y = 272.349
L4_1.z = -1254.825
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 288.011
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.interact_id = 42
L4_1 = {}
L4_1.config_id = 145002
L4_1.gadget_id = 70211131
L5_1 = {}
L5_1.x = 2933.171
L5_1.y = 273.114
L5_1.z = -1254.854
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 288.472
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_tag = "\231\129\181\233\190\155\232\146\153\229\190\183"
L5_1 = GadgetState
L5_1 = L5_1.ChestLocked
L4_1.state = L5_1
L4_1.isOneoff = true
L4_1.persistent = true
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1145003
L3_1.name = "GADGET_STATE_CHANGE_145003"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_145003"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_145003"
L4_1 = {}
L4_1.config_id = 1145004
L4_1.name = "GADGET_CREATE_145004"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_145004"
L4_1.action = ""
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1145005
L5_1.name = "ANY_GADGET_DIE_145005"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_GADGET_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_GADGET_DIE_145005"
L5_1.action = ""
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1145006
L6_1.name = "GADGET_STATE_CHANGE_145006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_145006"
L6_1.action = ""
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1145007
L7_1.name = "GROUP_LOAD_145007"
L8_1 = EventType
L8_1 = L8_1.EVENT_GROUP_LOAD
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = ""
L7_1.action = "action_EVENT_GROUP_LOAD_145007"
L7_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 145001
L6_1 = 145002
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_145003"
L6_1 = "GADGET_CREATE_145004"
L7_1 = "ANY_GADGET_DIE_145005"
L8_1 = "GADGET_STATE_CHANGE_145006"
L9_1 = "GROUP_LOAD_145007"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 145001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.GearStart
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_145003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 145002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 145001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_145003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## TEMPLE_LOG : Gadget_Create | "
L5_2 = A1_2.param1
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_145004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## TEMPLE_LOG : Gadget_Die | "
L5_2 = A1_2.param1
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_145005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## TEMPLE_LOG : Gadget_State_Change | "
L5_2 = A1_2.param2
L6_2 = " : "
L7_2 = A1_2.param3
L8_2 = " -> "
L9_2 = A1_2.param1
L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2
L2_2(L3_2, L4_2)
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_145006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_ID
L5_2 = L1_1.gadget_temple
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= -1 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_ID
L5_2 = L1_1.gadget_temple
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 ~= L3_2 then
goto lbl_34
end
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_ID
L5_2 = L1_1.gadget_chest
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_temple
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
::lbl_34::
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_145007 = L2_1