mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
154 lines
3.0 KiB
Lua
154 lines
3.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 111101138
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 138001
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 10
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L3_1 = {}
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L3_1.x = 2707.406
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L3_1.y = 194.6
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L3_1.z = -1795.816
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.config_id = 138002
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 5
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L4_1 = {}
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L4_1.x = 2651.67
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L4_1.y = 194.6
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L4_1.z = -1815.431
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L3_1.pos = L4_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1138001
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L2_1.name = "ENTER_REGION_138001"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = ""
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L2_1.action = "action_EVENT_ENTER_REGION_138001"
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L3_1 = {}
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L3_1.config_id = 1138002
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L3_1.name = "LEAVE_REGION_138002"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_LEAVE_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = ""
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L3_1.action = "action_EVENT_LEAVE_REGION_138002"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 138001
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L5_1 = 138002
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_138001"
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L5_1 = "LEAVE_REGION_138002"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = A1_2.param4
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if L2_2 ~= nil then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "## enter evt.param4 = "
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L5_2 = A1_2.param4
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L4_2 = L4_2 .. L5_2
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L2_2(L3_2, L4_2)
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else
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "## enter evt.param4 = nil"
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L2_2(L3_2, L4_2)
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetPlayerVehicleType
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L3_2 = A0_2
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L4_2 = A0_2.uid
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "## enter vehicle_state = "
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L6_2 = L2_2
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L5_2 = L5_2 .. L6_2
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L3_2(L4_2, L5_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ENTER_REGION_138001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = A1_2.param4
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if L2_2 ~= nil then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "## enter evt.param4 = "
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L5_2 = A1_2.param4
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L4_2 = L4_2 .. L5_2
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L2_2(L3_2, L4_2)
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else
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "## enter evt.param4 = nil"
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L2_2(L3_2, L4_2)
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetPlayerVehicleType
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L3_2 = A0_2
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L4_2 = A0_2.uid
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "## enter vehicle_state = "
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L6_2 = L2_2
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L5_2 = L5_2 .. L6_2
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L3_2(L4_2, L5_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_LEAVE_REGION_138002 = L1_1
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