local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 111101138 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 138001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 10 L3_1 = {} L3_1.x = 2707.406 L3_1.y = 194.6 L3_1.z = -1795.816 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 138002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = 2651.67 L4_1.y = 194.6 L4_1.z = -1815.431 L3_1.pos = L4_1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1138001 L2_1.name = "ENTER_REGION_138001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ENTER_REGION_138001" L3_1 = {} L3_1.config_id = 1138002 L3_1.name = "LEAVE_REGION_138002" L4_1 = EventType L4_1 = L4_1.EVENT_LEAVE_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_LEAVE_REGION_138002" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 138001 L5_1 = 138002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_138001" L5_1 = "LEAVE_REGION_138002" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param4 if L2_2 ~= nil then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## enter evt.param4 = " L5_2 = A1_2.param4 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) else L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## enter evt.param4 = nil" L2_2(L3_2, L4_2) end L2_2 = ScriptLib L2_2 = L2_2.GetPlayerVehicleType L3_2 = A0_2 L4_2 = A0_2.uid L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "## enter vehicle_state = " L6_2 = L2_2 L5_2 = L5_2 .. L6_2 L3_2(L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_138001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param4 if L2_2 ~= nil then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## enter evt.param4 = " L5_2 = A1_2.param4 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) else L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## enter evt.param4 = nil" L2_2(L3_2, L4_2) end L2_2 = ScriptLib L2_2 = L2_2.GetPlayerVehicleType L3_2 = A0_2 L4_2 = A0_2.uid L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "## enter vehicle_state = " L6_2 = L2_2 L5_2 = L5_2 .. L6_2 L3_2(L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_LEAVE_REGION_138002 = L1_1