2022-04-29 16:40:51 +02:00

1204 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = {}
L0_1.MainID = 427
L0_1.ActorAlias = "427"
L1_1 = {}
L1_1.q42709 = 42709
L1_1.q42701 = 42701
L1_1.q42702 = 42702
L1_1.q42703 = 42703
L1_1.q42704 = 42704
L1_1.q42705 = 42705
L1_1.q42706 = 42706
L1_1.q42707 = 42707
L1_1.q42708 = 42708
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Soldier = "Npc1483"
L1_1.SoldierScript = "Actor/Quest/Q376/Soldier"
L1_1.SoldierID = 1483
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Soilder2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Soilder2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.Soldier2Data = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.Wind8 = "Wind8"
L1_1.WindID = 70710005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind11"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind12"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind13"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q427Wind14"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos8 = L2_1
L0_1.WindData = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Ambor_FlyBegin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Ambor_FlyBegin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Knight_Roof_Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Knight_Roof_Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "42708Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.appearPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "42708Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.appearDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "42708AmborHidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.hiddenPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "42708AmborHidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.hiddenDir = L2_1
L0_1.AmborData = L1_1
L0_1.CoinNum = 12
L0_1.BatchNum = 4
L0_1.MAXCoinsNum = 3
L0_1.TotalGetNum = 0
L0_1.EachGetNum = 0
L0_1.NowBatchNum = 1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "FlyCoin101"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "FlyCoin102"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin103"
L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L2_1[12] = L14_1
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "FlyCoin111"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin112"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "FlyCoin113"
L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L6_1(L7_1, L8_1, L9_1)
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin121"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "FlyCoin122"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "FlyCoin123"
L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L7_1(L8_1, L9_1, L10_1)
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L4_1[10] = L14_1
L5_1 = {}
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "FlyCoin131"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "FlyCoin132"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "FlyCoin133"
L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1)
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.FlyCoins = L1_1
L0_1.CoinNum2 = 21
L0_1.BatchNum2 = 7
L0_1.MAXCoinsNum2 = 6
L0_1.TotalGetNum2 = 0
L0_1.EachGetNum2 = 0
L0_1.NowBatchNum2 = 1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "FlyCoin201"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "FlyCoin202"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin203"
L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L2_1[12] = L14_1
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "FlyCoin211"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin212"
L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1)
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "FlyCoin222"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "FlyCoin223"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "FlyCoin224"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "FlyCoin225"
L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1)
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L4_1[10] = L14_1
L5_1 = {}
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "FlyCoin237"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "FlyCoin239"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "FlyCoin238"
L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1)
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "FlyCoin231"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "FlyCoin232"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "FlyCoin233"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L10_1 = sceneData
L11_1 = L10_1
L10_1 = L10_1.GetDummyPoint
L12_1 = 3
L13_1 = "FlyCoin234"
L10_1, L11_1, L12_1, L13_1, L14_1 = L10_1(L11_1, L12_1, L13_1)
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L6_1[5] = L11_1
L6_1[6] = L12_1
L6_1[7] = L13_1
L6_1[8] = L14_1
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "FlyCoin241"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "FlyCoin242"
L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L9_1(L10_1, L11_1, L12_1)
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "FlyCoin251"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L10_1 = sceneData
L11_1 = L10_1
L10_1 = L10_1.GetDummyPoint
L12_1 = 3
L13_1 = "FlyCoin252"
L10_1 = L10_1(L11_1, L12_1, L13_1)
L11_1 = sceneData
L12_1 = L11_1
L11_1 = L11_1.GetDummyPoint
L13_1 = 3
L14_1 = "FlyCoin253"
L11_1, L12_1, L13_1, L14_1 = L11_1(L12_1, L13_1, L14_1)
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L8_1[4] = L12_1
L8_1[5] = L13_1
L8_1[6] = L14_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L0_1.FlyCoins2 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Md_Fly_101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Flyline1 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Md_Fly_201"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_202"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_202"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_202"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_201"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_202"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_201"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_201"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_202"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_201"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_201"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_202"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_201"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = {}
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_202"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Md_Fly_201"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.x
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.x = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_202"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Md_Fly_201"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.y
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.y = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_201"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_202"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Md_Fly_201"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.z
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.z = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_202"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.Flyline2 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Md_Fly_301"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_301"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_302"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_301"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_301"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_302"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_301"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Md_Fly_301"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_302"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_301"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_301"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_302"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_301"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_301"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_302"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_301"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_301"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Md_Fly_302"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Md_Fly_301"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Md_Fly_302"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Flyline3 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4270800
L2_1.audioEvtName = ""
L2_1.duration = 4
L1_1[1] = L2_1
L0_1.ArrNarrator = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4270800
L2_1[1] = L3_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "Tag"
L0_1.ArrNarratorWithList = L1_1
return L0_1