local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.MainID = 427 L0_1.ActorAlias = "427" L1_1 = {} L1_1.q42709 = 42709 L1_1.q42701 = 42701 L1_1.q42702 = 42702 L1_1.q42703 = 42703 L1_1.q42704 = 42704 L1_1.q42705 = 42705 L1_1.q42706 = 42706 L1_1.q42707 = 42707 L1_1.q42708 = 42708 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Soldier = "Npc1483" L1_1.SoldierScript = "Actor/Quest/Q376/Soldier" L1_1.SoldierID = 1483 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Soilder2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Soilder2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.Soldier2Data = L1_1 L1_1 = {} L1_1.Wind1 = "Wind1" L1_1.Wind2 = "Wind2" L1_1.Wind3 = "Wind3" L1_1.Wind4 = "Wind4" L1_1.Wind5 = "Wind5" L1_1.Wind6 = "Wind6" L1_1.Wind7 = "Wind7" L1_1.Wind8 = "Wind8" L1_1.WindID = 70710005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind4" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind11" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind12" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind13" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos7 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q427Wind14" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos8 = L2_1 L0_1.WindData = L1_1 L1_1 = {} L1_1.Ambor = "Ambor" L1_1.AmborScript = "Actor/Quest/Q301/Ambor301" L1_1.AmborID = 1002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Ambor_FlyBegin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Ambor_FlyBegin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Knight_Roof_Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Knight_Roof_Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "42708Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.appearPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "42708Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.appearDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "42708AmborHidden" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.hiddenPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "42708AmborHidden" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.hiddenDir = L2_1 L0_1.AmborData = L1_1 L0_1.CoinNum = 12 L0_1.BatchNum = 4 L0_1.MAXCoinsNum = 3 L0_1.TotalGetNum = 0 L0_1.EachGetNum = 0 L0_1.NowBatchNum = 1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "FlyCoin101" L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "FlyCoin102" L4_1 = L4_1(L5_1, L6_1, L7_1) L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin103" L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "FlyCoin111" L4_1 = L4_1(L5_1, L6_1, L7_1) L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin112" L5_1 = L5_1(L6_1, L7_1, L8_1) L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "FlyCoin113" L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L6_1(L7_1, L8_1, L9_1) L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin121" L5_1 = L5_1(L6_1, L7_1, L8_1) L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "FlyCoin122" L6_1 = L6_1(L7_1, L8_1, L9_1) L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "FlyCoin123" L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L7_1(L8_1, L9_1, L10_1) L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "FlyCoin131" L6_1 = L6_1(L7_1, L8_1, L9_1) L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "FlyCoin132" L7_1 = L7_1(L8_1, L9_1, L10_1) L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "FlyCoin133" L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1) L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L5_1[9] = L14_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.FlyCoins = L1_1 L0_1.CoinNum2 = 21 L0_1.BatchNum2 = 7 L0_1.MAXCoinsNum2 = 6 L0_1.TotalGetNum2 = 0 L0_1.EachGetNum2 = 0 L0_1.NowBatchNum2 = 1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "FlyCoin201" L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "FlyCoin202" L4_1 = L4_1(L5_1, L6_1, L7_1) L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin203" L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "FlyCoin211" L4_1 = L4_1(L5_1, L6_1, L7_1) L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin212" L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L5_1(L6_1, L7_1, L8_1) L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "FlyCoin222" L5_1 = L5_1(L6_1, L7_1, L8_1) L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "FlyCoin223" L6_1 = L6_1(L7_1, L8_1, L9_1) L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "FlyCoin224" L7_1 = L7_1(L8_1, L9_1, L10_1) L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "FlyCoin225" L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1) L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "FlyCoin237" L6_1 = L6_1(L7_1, L8_1, L9_1) L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "FlyCoin239" L7_1 = L7_1(L8_1, L9_1, L10_1) L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "FlyCoin238" L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L8_1(L9_1, L10_1, L11_1) L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L5_1[9] = L14_1 L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "FlyCoin231" L7_1 = L7_1(L8_1, L9_1, L10_1) L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "FlyCoin232" L8_1 = L8_1(L9_1, L10_1, L11_1) L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "FlyCoin233" L9_1 = L9_1(L10_1, L11_1, L12_1) L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "FlyCoin234" L10_1, L11_1, L12_1, L13_1, L14_1 = L10_1(L11_1, L12_1, L13_1) L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L6_1[8] = L14_1 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "FlyCoin241" L8_1 = L8_1(L9_1, L10_1, L11_1) L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "FlyCoin242" L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 = L9_1(L10_1, L11_1, L12_1) L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "FlyCoin251" L9_1 = L9_1(L10_1, L11_1, L12_1) L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "FlyCoin252" L10_1 = L10_1(L11_1, L12_1, L13_1) L11_1 = sceneData L12_1 = L11_1 L11_1 = L11_1.GetDummyPoint L13_1 = 3 L14_1 = "FlyCoin253" L11_1, L12_1, L13_1, L14_1 = L11_1(L12_1, L13_1, L14_1) L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L0_1.FlyCoins2 = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Md_Fly_101" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_102" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_101" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_102" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_101" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_102" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_101" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_101" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_102" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_101" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.x = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_101" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_102" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_101" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.y = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_101" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_102" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_101" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.z = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_102" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Flyline1 = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Md_Fly_201" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_202" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 4 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_202" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 4 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_202" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 4 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_201" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_202" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_201" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 2 L5_1 = L5_1 + L6_1 L4_1.x = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_201" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_202" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_201" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 2 L5_1 = L5_1 + L6_1 L4_1.y = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_201" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_202" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_201" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 2 L5_1 = L5_1 + L6_1 L4_1.z = L5_1 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_202" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Md_Fly_201" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L8_1 = L8_1.x L7_1 = L7_1 - L8_1 L7_1 = L7_1 / 4 L7_1 = L7_1 * 3 L6_1 = L6_1 + L7_1 L5_1.x = L6_1 L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_202" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Md_Fly_201" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L8_1 = L8_1.y L7_1 = L7_1 - L8_1 L7_1 = L7_1 / 4 L7_1 = L7_1 * 3 L6_1 = L6_1 + L7_1 L5_1.y = L6_1 L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_201" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_202" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Md_Fly_201" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L8_1 = L8_1.z L7_1 = L7_1 - L8_1 L7_1 = L7_1 / 4 L7_1 = L7_1 * 3 L6_1 = L6_1 + L7_1 L5_1.z = L6_1 L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_202" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L0_1.Flyline2 = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Md_Fly_301" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_301" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_302" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_301" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_301" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_302" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_301" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Md_Fly_301" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_302" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_301" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_301" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_302" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_301" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.x = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_301" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_302" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_301" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.y = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_301" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Md_Fly_302" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Md_Fly_301" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.z = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Md_Fly_302" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Flyline3 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4270800 L2_1.audioEvtName = "" L2_1.duration = 4 L1_1[1] = L2_1 L0_1.ArrNarrator = L1_1 L1_1 = {} L2_1 = {} L3_1 = 4270800 L2_1[1] = L3_1 L1_1.dialogList = L2_1 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "Tag" L0_1.ArrNarratorWithList = L1_1 return L0_1