2022-04-29 16:40:51 +02:00

144 lines
2.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = singletonManager
L3_2 = L2_2
L2_2 = L2_2.GetSingletonInstance
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L3_2 = print
L4_2 = "Get Singleton "
L5_2 = A1_2
L6_2 = " Failed"
L4_2 = L4_2 .. L5_2 .. L6_2
L3_2(L4_2)
end
return L2_2
end
L0_1.GetSingleton = L1_1
L1_1 = nil
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.GetSingleton
L3_2 = "MoleMole.LuaManager"
L1_2 = L1_2(L2_2, L3_2)
L1_1 = L1_2
end
L0_1.Init = L2_1
L2_1 = nil
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.GetSingleton
L3_2 = "MoleMole.EntityManager"
L1_2 = L1_2(L2_2, L3_2)
L2_1 = L1_2
end
L0_1.OnSceneLoaded = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Here local avatar loaded!"
L1_2(L2_2)
end
L0_1.OnFinishLoadScene = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = CutsceneType
L5_1 = L5_1.TIME_LINE_PREFAB
L4_1.type = L5_1
L4_1.canSkip = true
L4_1.resPath = "ART/Cutscene/Cs_Opening_CutScene2_Convert"
L5_1 = CutsceneInitPosType
L5_1 = L5_1.FREE
L4_1.startPosType = L5_1
L5_1 = {}
L6_1 = 0
L7_1 = 0
L8_1 = 0
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.startOffset = L5_1
L4_1.keepCamera = true
L4_1.modifyLastPoseOffset = true
L5_1 = {}
L6_1 = CutsceneType
L6_1 = L6_1.TIME_LINE_PREFAB
L5_1.type = L6_1
L5_1.canSkip = true
L5_1.castListPath = "Cs_CastList_Q354"
L5_1.roleSheetPath = ""
L5_1.resPath = "ART/Cutscene/Cs_DragonInMDCity_CutScene_Convert"
L6_1 = CutsceneInitPosType
L6_1 = L6_1.FREE
L5_1.startPosType = L6_1
L6_1 = {}
L6_1.x = 0
L6_1.y = 0
L6_1.z = 0
L5_1.startOffset = L6_1
L3_1[1] = L4_1
L3_1[2] = L5_1
L0_1.CutsceneTestDic = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Here test cutscene!"
L2_2(L3_2)
L2_2 = print
L3_2 = A1_2
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayCutscene
L4_2 = L0_1.CutsceneTestDic
L4_2 = L4_2[A1_2]
L2_2(L3_2, L4_2)
end
L0_1.Cutscene = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayFreeCutscene
L4_2 = {}
L5_2 = CutsceneType
L5_2 = L5_2.TIME_LINE_PREFAB
L4_2.type = L5_2
L4_2.roleSheetPath = ""
L4_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test"
L5_2 = CutsceneInitPosType
L5_2 = L5_2.FREE
L4_2.startPosType = L5_2
L5_2 = {}
L6_2 = L1_2.x
L5_2.x = L6_2
L6_2 = L1_2.y
L6_2 = L6_2 + 15
L5_2.y = L6_2
L6_2 = L1_2.z
L6_2 = L6_2 + 10
L5_2.z = L6_2
L4_2.startOffset = L5_2
L4_2.useTargetPos = true
L5_2 = {}
L6_2 = 2450
L7_2 = 200
L8_2 = -1174
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.targetPos = L5_2
L4_2.syncLoad = true
L2_2(L3_2, L4_2)
end
L0_1.FreeCutscene = L3_1
return L0_1