local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = singletonManager L3_2 = L2_2 L2_2 = L2_2.GetSingletonInstance L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L3_2 = print L4_2 = "Get Singleton " L5_2 = A1_2 L6_2 = " Failed" L4_2 = L4_2 .. L5_2 .. L6_2 L3_2(L4_2) end return L2_2 end L0_1.GetSingleton = L1_1 L1_1 = nil function L2_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.GetSingleton L3_2 = "MoleMole.LuaManager" L1_2 = L1_2(L2_2, L3_2) L1_1 = L1_2 end L0_1.Init = L2_1 L2_1 = nil function L3_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.GetSingleton L3_2 = "MoleMole.EntityManager" L1_2 = L1_2(L2_2, L3_2) L2_1 = L1_2 end L0_1.OnSceneLoaded = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Here local avatar loaded!" L1_2(L2_2) end L0_1.OnFinishLoadScene = L3_1 L3_1 = {} L4_1 = {} L5_1 = CutsceneType L5_1 = L5_1.TIME_LINE_PREFAB L4_1.type = L5_1 L4_1.canSkip = true L4_1.resPath = "ART/Cutscene/Cs_Opening_CutScene2_Convert" L5_1 = CutsceneInitPosType L5_1 = L5_1.FREE L4_1.startPosType = L5_1 L5_1 = {} L6_1 = 0 L7_1 = 0 L8_1 = 0 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.startOffset = L5_1 L4_1.keepCamera = true L4_1.modifyLastPoseOffset = true L5_1 = {} L6_1 = CutsceneType L6_1 = L6_1.TIME_LINE_PREFAB L5_1.type = L6_1 L5_1.canSkip = true L5_1.castListPath = "Cs_CastList_Q354" L5_1.roleSheetPath = "" L5_1.resPath = "ART/Cutscene/Cs_DragonInMDCity_CutScene_Convert" L6_1 = CutsceneInitPosType L6_1 = L6_1.FREE L5_1.startPosType = L6_1 L6_1 = {} L6_1.x = 0 L6_1.y = 0 L6_1.z = 0 L5_1.startOffset = L6_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L0_1.CutsceneTestDic = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Here test cutscene!" L2_2(L3_2) L2_2 = print L3_2 = A1_2 L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayCutscene L4_2 = L0_1.CutsceneTestDic L4_2 = L4_2[A1_2] L2_2(L3_2, L4_2) end L0_1.Cutscene = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayFreeCutscene L4_2 = {} L5_2 = CutsceneType L5_2 = L5_2.TIME_LINE_PREFAB L4_2.type = L5_2 L4_2.roleSheetPath = "" L4_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test" L5_2 = CutsceneInitPosType L5_2 = L5_2.FREE L4_2.startPosType = L5_2 L5_2 = {} L6_2 = L1_2.x L5_2.x = L6_2 L6_2 = L1_2.y L6_2 = L6_2 + 15 L5_2.y = L6_2 L6_2 = L1_2.z L6_2 = L6_2 + 10 L5_2.z = L6_2 L4_2.startOffset = L5_2 L4_2.useTargetPos = true L5_2 = {} L6_2 = 2450 L7_2 = 200 L8_2 = -1174 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.targetPos = L5_2 L4_2.syncLoad = true L2_2(L3_2, L4_2) end L0_1.FreeCutscene = L3_1 return L0_1