2022-04-29 16:40:51 +02:00

310 lines
6.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest71076"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest71076"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7107601
L1_2["7107601"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7107601
L1_2["7107601"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
L1_1.NpcCheckDataDic = nil
function L7_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L5_2 = A0_2
L4_2 = A0_2.GetRealAlias
L6_2 = A1_2
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == nil then
L5_2 = print
L6_2 = "--not found npc :"
L7_2 = A1_2
L6_2 = L6_2 .. L7_2
L5_2(L6_2)
return
end
L5_2 = NG_HSOD_DEBUG
if L5_2 then
L5_2 = print
L6_2 = "-->> AddCheckNpcHeight"
L7_2 = A1_2
L8_2 = " prefH="
L9_2 = tostring
L10_2 = A2_2
L9_2 = L9_2(L10_2)
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2
L5_2(L6_2)
end
L5_2 = {}
L5_2.npcAlias = L4_2
L5_2.height = A2_2
L5_2.heightTolerance = A3_2
L6_2 = A0_2.NpcCheckDataDic
if nil == L6_2 then
L6_2 = {}
A0_2.NpcCheckDataDic = L6_2
end
L6_2 = A0_2.NpcCheckDataDic
L6_2[A1_2] = L5_2
L6_2 = 0
L7_2 = pairs
L8_2 = A0_2.NpcCheckDataDic
L7_2, L8_2, L9_2 = L7_2(L8_2)
for L10_2, L11_2 in L7_2, L8_2, L9_2 do
if L10_2 ~= nil and L11_2 ~= nil then
L6_2 = L6_2 + 1
end
end
if L6_2 == 1 then
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1
L10_2 = A0_2.UpdateCheckNpcHeight
L7_2(L8_2, L9_2, L10_2)
end
end
L1_1.AddCheckNpcHeight = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2.NpcCheckDataDic
if nil == L2_2 then
return
end
L2_2 = print
L3_2 = "-->> RemoveCheckNpcHeight"
L4_2 = A1_2
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L2_2 = A0_2.NpcCheckDataDic
L2_2[A1_2] = nil
L2_2 = 0
L3_2 = pairs
L4_2 = A0_2.NpcCheckDataDic
L3_2, L4_2, L5_2 = L3_2(L4_2)
for L6_2, L7_2 in L3_2, L4_2, L5_2 do
if L6_2 ~= nil and L7_2 ~= nil then
L2_2 = L2_2 + 1
end
end
if 0 == L2_2 then
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.UpdateCheckNpcHeight
L3_2(L4_2, L5_2)
end
end
L1_1.RemoveCheckNpcHeight = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = A0_2.NpcCheckDataDic
if L1_2 == nil then
return
end
L1_2 = pairs
L2_2 = A0_2.NpcCheckDataDic
L1_2, L2_2, L3_2 = L1_2(L2_2)
for L4_2, L5_2 in L1_2, L2_2, L3_2 do
if L4_2 ~= nil and L5_2 ~= nil then
L7_2 = A0_2
L6_2 = A0_2.RealCheckData
L8_2 = L5_2
L6_2(L7_2, L8_2)
end
end
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 1
L4_2 = A0_2.UpdateCheckNpcHeight
L1_2(L2_2, L3_2, L4_2)
end
L1_1.UpdateCheckNpcHeight = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == nil then
return
end
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = A1_2.npcAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
return
end
L4_2 = L2_2
L3_2 = L2_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = L3_2.y
L5_2 = A1_2.height
L4_2 = L4_2 - L5_2
L5_2 = A1_2.heightTolerance
if L4_2 <= L5_2 then
L4_2 = A1_2.height
L3_2.y = L4_2
L5_2 = L2_2
L4_2 = L2_2.SetPos
L6_2 = L3_2
L4_2(L5_2, L6_2)
end
end
L1_1.RealCheckData = L7_1
function L7_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L4_2 = A1_2.QuestConfigId
L5_2 = A0_2.shareData
L6_2 = L5_2
L5_2 = L5_2.GetQuestData
L7_2 = L4_2
L5_2 = L5_2(L6_2, L7_2)
L6_2 = L5_2.npcs
if L6_2 == nil then
return
end
L7_2 = nil
L8_2 = #L6_2
if A3_2 == nil or A3_2 == 0 then
L9_2 = 1
L10_2 = L8_2
L11_2 = 1
for L12_2 = L9_2, L10_2, L11_2 do
L13_2 = L6_2[L12_2]
if L13_2 ~= nil then
if A2_2 ~= nil then
L14_2 = L13_2.id
if L14_2 == A2_2 then
L7_2 = L13_2
break
end
else
L7_2 = L13_2
break
end
end
end
elseif A3_2 <= L8_2 then
L7_2 = L6_2[A3_2]
else
return
end
if L7_2 ~= nil then
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = L7_2.scene_id
L12_2 = L7_2.pos
L9_2 = L9_2(L10_2, L11_2, L12_2)
if L9_2 ~= nil then
L11_2 = A0_2
L10_2 = A0_2.AddCheckNpcHeight
L12_2 = L7_2.alias
L13_2 = L9_2.pos
L13_2 = L13_2.y
L14_2 = -0.5
L10_2(L11_2, L12_2, L13_2, L14_2)
end
end
end
L1_1.AddQuestNpcHeightCheck = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.AddQuestNpcHeightCheck
L4_2 = A1_2
L5_2 = L6_1.Npc20536Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.AddQuestNpcHeightCheck
L4_2 = A1_2
L5_2 = L6_1.Npc20551Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.AddQuestNpcHeightCheck
L4_2 = A1_2
L5_2 = L6_1.Npc20550Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.AddQuestNpcHeightCheck
L4_2 = A1_2
L5_2 = L6_1.Npc20549Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
end
L1_1.AddAllNpcHeightCheck = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.UpdateCheckNpcHeight
L1_2(L2_2, L3_2)
A0_2.NpcCheckDataDic = nil
end
L1_1.ClearAllNpcHeightCheck = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7107601"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AddAllNpcHeightCheck
L4_2 = A1_2
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7107601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7107601"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearAllNpcHeightCheck
L2_2(L3_2)
end
L1_1.OnSubFinish7107601 = L7_1
return L1_1