mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
310 lines
6.4 KiB
Lua
310 lines
6.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest71076"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest71076"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.MainID
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L3_1 = L1_2
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L1_2 = L2_1.ActorAlias
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L4_1 = L1_2
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L1_2 = L2_1.SubIDs
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L5_1 = L1_2
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L1_2 = L2_1.Npcs
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubStart7107601
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L1_2["7107601"] = L2_2
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A0_2.subStartHandlers = L1_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFinish7107601
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L1_2["7107601"] = L2_2
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A0_2.subFinishHandlers = L1_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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L1_1.NpcCheckDataDic = nil
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function L7_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L5_2 = A0_2
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L4_2 = A0_2.GetRealAlias
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L6_2 = A1_2
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L4_2 = L4_2(L5_2, L6_2)
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if L4_2 == nil then
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L5_2 = print
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L6_2 = "--not found npc :"
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L7_2 = A1_2
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L6_2 = L6_2 .. L7_2
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L5_2(L6_2)
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return
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end
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L5_2 = NG_HSOD_DEBUG
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if L5_2 then
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L5_2 = print
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L6_2 = "-->> AddCheckNpcHeight"
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L7_2 = A1_2
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L8_2 = " prefH="
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L9_2 = tostring
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L10_2 = A2_2
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L9_2 = L9_2(L10_2)
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L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2
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L5_2(L6_2)
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end
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L5_2 = {}
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L5_2.npcAlias = L4_2
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L5_2.height = A2_2
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L5_2.heightTolerance = A3_2
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L6_2 = A0_2.NpcCheckDataDic
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if nil == L6_2 then
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L6_2 = {}
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A0_2.NpcCheckDataDic = L6_2
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end
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L6_2 = A0_2.NpcCheckDataDic
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L6_2[A1_2] = L5_2
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L6_2 = 0
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L7_2 = pairs
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L8_2 = A0_2.NpcCheckDataDic
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L7_2, L8_2, L9_2 = L7_2(L8_2)
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for L10_2, L11_2 in L7_2, L8_2, L9_2 do
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if L10_2 ~= nil and L11_2 ~= nil then
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L6_2 = L6_2 + 1
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end
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end
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if L6_2 == 1 then
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L8_2 = A0_2
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L7_2 = A0_2.CallDelay
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L9_2 = 1
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L10_2 = A0_2.UpdateCheckNpcHeight
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L7_2(L8_2, L9_2, L10_2)
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end
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end
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L1_1.AddCheckNpcHeight = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = A0_2.NpcCheckDataDic
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if nil == L2_2 then
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return
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end
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L2_2 = print
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L3_2 = "-->> RemoveCheckNpcHeight"
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L4_2 = A1_2
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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L2_2 = A0_2.NpcCheckDataDic
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L2_2[A1_2] = nil
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L2_2 = 0
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L3_2 = pairs
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L4_2 = A0_2.NpcCheckDataDic
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L3_2, L4_2, L5_2 = L3_2(L4_2)
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for L6_2, L7_2 in L3_2, L4_2, L5_2 do
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if L6_2 ~= nil and L7_2 ~= nil then
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L2_2 = L2_2 + 1
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end
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end
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if 0 == L2_2 then
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L4_2 = A0_2
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L3_2 = A0_2.UnCallFunc
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L5_2 = A0_2.UpdateCheckNpcHeight
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L3_2(L4_2, L5_2)
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end
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end
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L1_1.RemoveCheckNpcHeight = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = A0_2.NpcCheckDataDic
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if L1_2 == nil then
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return
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end
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L1_2 = pairs
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L2_2 = A0_2.NpcCheckDataDic
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L1_2, L2_2, L3_2 = L1_2(L2_2)
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for L4_2, L5_2 in L1_2, L2_2, L3_2 do
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if L4_2 ~= nil and L5_2 ~= nil then
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L7_2 = A0_2
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L6_2 = A0_2.RealCheckData
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L8_2 = L5_2
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L6_2(L7_2, L8_2)
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end
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end
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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L4_2 = A0_2.UpdateCheckNpcHeight
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.UpdateCheckNpcHeight = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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if A1_2 == nil then
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return
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end
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActorInternal
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L4_2 = A1_2.npcAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == nil then
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return
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end
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L4_2 = L2_2
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L3_2 = L2_2.GetPos
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L3_2 = L3_2(L4_2)
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L4_2 = L3_2.y
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L5_2 = A1_2.height
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L4_2 = L4_2 - L5_2
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L5_2 = A1_2.heightTolerance
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if L4_2 <= L5_2 then
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L4_2 = A1_2.height
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L3_2.y = L4_2
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L5_2 = L2_2
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L4_2 = L2_2.SetPos
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L6_2 = L3_2
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L4_2(L5_2, L6_2)
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end
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end
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L1_1.RealCheckData = L7_1
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function L7_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L4_2 = A1_2.QuestConfigId
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L5_2 = A0_2.shareData
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L6_2 = L5_2
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L5_2 = L5_2.GetQuestData
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L7_2 = L4_2
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L5_2 = L5_2(L6_2, L7_2)
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L6_2 = L5_2.npcs
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if L6_2 == nil then
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return
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end
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L7_2 = nil
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L8_2 = #L6_2
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if A3_2 == nil or A3_2 == 0 then
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L9_2 = 1
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L10_2 = L8_2
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L11_2 = 1
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for L12_2 = L9_2, L10_2, L11_2 do
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L13_2 = L6_2[L12_2]
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if L13_2 ~= nil then
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if A2_2 ~= nil then
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L14_2 = L13_2.id
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if L14_2 == A2_2 then
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L7_2 = L13_2
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break
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end
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else
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L7_2 = L13_2
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break
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end
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end
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end
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elseif A3_2 <= L8_2 then
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L7_2 = L6_2[A3_2]
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else
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return
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end
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if L7_2 ~= nil then
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = L7_2.scene_id
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L12_2 = L7_2.pos
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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if L9_2 ~= nil then
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L11_2 = A0_2
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L10_2 = A0_2.AddCheckNpcHeight
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L12_2 = L7_2.alias
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L13_2 = L9_2.pos
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L13_2 = L13_2.y
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L14_2 = -0.5
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L10_2(L11_2, L12_2, L13_2, L14_2)
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end
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end
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end
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L1_1.AddQuestNpcHeightCheck = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.AddQuestNpcHeightCheck
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L4_2 = A1_2
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L5_2 = L6_1.Npc20536Data
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L5_2 = L5_2.id
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.AddQuestNpcHeightCheck
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L4_2 = A1_2
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L5_2 = L6_1.Npc20551Data
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L5_2 = L5_2.id
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.AddQuestNpcHeightCheck
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L4_2 = A1_2
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L5_2 = L6_1.Npc20550Data
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L5_2 = L5_2.id
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.AddQuestNpcHeightCheck
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L4_2 = A1_2
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L5_2 = L6_1.Npc20549Data
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L5_2 = L5_2.id
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.AddAllNpcHeightCheck = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.UpdateCheckNpcHeight
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L1_2(L2_2, L3_2)
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A0_2.NpcCheckDataDic = nil
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end
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L1_1.ClearAllNpcHeightCheck = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnSubStart7107601"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.AddAllNpcHeightCheck
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L4_2 = A1_2
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart7107601 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnSubFinish7107601"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ClearAllNpcHeightCheck
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L2_2(L3_2)
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end
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L1_1.OnSubFinish7107601 = L7_1
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return L1_1
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