local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71076" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71076" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7107601 L1_2["7107601"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7107601 L1_2["7107601"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 L1_1.NpcCheckDataDic = nil function L7_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L5_2 = A0_2 L4_2 = A0_2.GetRealAlias L6_2 = A1_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 == nil then L5_2 = print L6_2 = "--not found npc :" L7_2 = A1_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) return end L5_2 = NG_HSOD_DEBUG if L5_2 then L5_2 = print L6_2 = "-->> AddCheckNpcHeight" L7_2 = A1_2 L8_2 = " prefH=" L9_2 = tostring L10_2 = A2_2 L9_2 = L9_2(L10_2) L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 L5_2(L6_2) end L5_2 = {} L5_2.npcAlias = L4_2 L5_2.height = A2_2 L5_2.heightTolerance = A3_2 L6_2 = A0_2.NpcCheckDataDic if nil == L6_2 then L6_2 = {} A0_2.NpcCheckDataDic = L6_2 end L6_2 = A0_2.NpcCheckDataDic L6_2[A1_2] = L5_2 L6_2 = 0 L7_2 = pairs L8_2 = A0_2.NpcCheckDataDic L7_2, L8_2, L9_2 = L7_2(L8_2) for L10_2, L11_2 in L7_2, L8_2, L9_2 do if L10_2 ~= nil and L11_2 ~= nil then L6_2 = L6_2 + 1 end end if L6_2 == 1 then L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 L10_2 = A0_2.UpdateCheckNpcHeight L7_2(L8_2, L9_2, L10_2) end end L1_1.AddCheckNpcHeight = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2.NpcCheckDataDic if nil == L2_2 then return end L2_2 = print L3_2 = "-->> RemoveCheckNpcHeight" L4_2 = A1_2 L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = A0_2.NpcCheckDataDic L2_2[A1_2] = nil L2_2 = 0 L3_2 = pairs L4_2 = A0_2.NpcCheckDataDic L3_2, L4_2, L5_2 = L3_2(L4_2) for L6_2, L7_2 in L3_2, L4_2, L5_2 do if L6_2 ~= nil and L7_2 ~= nil then L2_2 = L2_2 + 1 end end if 0 == L2_2 then L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.UpdateCheckNpcHeight L3_2(L4_2, L5_2) end end L1_1.RemoveCheckNpcHeight = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = A0_2.NpcCheckDataDic if L1_2 == nil then return end L1_2 = pairs L2_2 = A0_2.NpcCheckDataDic L1_2, L2_2, L3_2 = L1_2(L2_2) for L4_2, L5_2 in L1_2, L2_2, L3_2 do if L4_2 ~= nil and L5_2 ~= nil then L7_2 = A0_2 L6_2 = A0_2.RealCheckData L8_2 = L5_2 L6_2(L7_2, L8_2) end end L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 L4_2 = A0_2.UpdateCheckNpcHeight L1_2(L2_2, L3_2, L4_2) end L1_1.UpdateCheckNpcHeight = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == nil then return end L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = A1_2.npcAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then return end L4_2 = L2_2 L3_2 = L2_2.GetPos L3_2 = L3_2(L4_2) L4_2 = L3_2.y L5_2 = A1_2.height L4_2 = L4_2 - L5_2 L5_2 = A1_2.heightTolerance if L4_2 <= L5_2 then L4_2 = A1_2.height L3_2.y = L4_2 L5_2 = L2_2 L4_2 = L2_2.SetPos L6_2 = L3_2 L4_2(L5_2, L6_2) end end L1_1.RealCheckData = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L4_2 = A1_2.QuestConfigId L5_2 = A0_2.shareData L6_2 = L5_2 L5_2 = L5_2.GetQuestData L7_2 = L4_2 L5_2 = L5_2(L6_2, L7_2) L6_2 = L5_2.npcs if L6_2 == nil then return end L7_2 = nil L8_2 = #L6_2 if A3_2 == nil or A3_2 == 0 then L9_2 = 1 L10_2 = L8_2 L11_2 = 1 for L12_2 = L9_2, L10_2, L11_2 do L13_2 = L6_2[L12_2] if L13_2 ~= nil then if A2_2 ~= nil then L14_2 = L13_2.id if L14_2 == A2_2 then L7_2 = L13_2 break end else L7_2 = L13_2 break end end end elseif A3_2 <= L8_2 then L7_2 = L6_2[A3_2] else return end if L7_2 ~= nil then L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = L7_2.scene_id L12_2 = L7_2.pos L9_2 = L9_2(L10_2, L11_2, L12_2) if L9_2 ~= nil then L11_2 = A0_2 L10_2 = A0_2.AddCheckNpcHeight L12_2 = L7_2.alias L13_2 = L9_2.pos L13_2 = L13_2.y L14_2 = -0.5 L10_2(L11_2, L12_2, L13_2, L14_2) end end end L1_1.AddQuestNpcHeightCheck = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.AddQuestNpcHeightCheck L4_2 = A1_2 L5_2 = L6_1.Npc20536Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.AddQuestNpcHeightCheck L4_2 = A1_2 L5_2 = L6_1.Npc20551Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.AddQuestNpcHeightCheck L4_2 = A1_2 L5_2 = L6_1.Npc20550Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.AddQuestNpcHeightCheck L4_2 = A1_2 L5_2 = L6_1.Npc20549Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) end L1_1.AddAllNpcHeightCheck = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.UnCallFunc L3_2 = A0_2.UpdateCheckNpcHeight L1_2(L2_2, L3_2) A0_2.NpcCheckDataDic = nil end L1_1.ClearAllNpcHeightCheck = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7107601" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AddAllNpcHeightCheck L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.OnSubStart7107601 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7107601" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearAllNpcHeightCheck L2_2(L3_2) end L1_1.OnSubFinish7107601 = L7_1 return L1_1