2022-04-29 16:40:51 +02:00

786 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70800"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70800"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7080001
L1_2["7080001"] = L2_2
L2_2 = A0_2.OnSubStart7080002
L1_2["7080002"] = L2_2
L2_2 = A0_2.OnSubStart7080003
L1_2["7080003"] = L2_2
L2_2 = A0_2.OnSubStart7080004
L1_2["7080004"] = L2_2
L2_2 = A0_2.OnSubStart7080005
L1_2["7080005"] = L2_2
L2_2 = A0_2.OnSubStart7080006
L1_2["7080006"] = L2_2
L2_2 = A0_2.OnSubStart7080007
L1_2["7080007"] = L2_2
L2_2 = A0_2.OnSubStart7080008
L1_2["7080008"] = L2_2
L2_2 = A0_2.OnSubStart7080009
L1_2["7080009"] = L2_2
L2_2 = A0_2.OnSubStart7080010
L1_2["7080010"] = L2_2
L2_2 = A0_2.OnSubStart7080011
L1_2["7080011"] = L2_2
L2_2 = A0_2.OnSubStart7080012
L1_2["7080012"] = L2_2
L2_2 = A0_2.OnSubStart7080013
L1_2["7080013"] = L2_2
L2_2 = A0_2.OnSubStart7080014
L1_2["7080014"] = L2_2
L2_2 = A0_2.OnSubStart7080015
L1_2["7080015"] = L2_2
L2_2 = A0_2.OnSubStart7080016
L1_2["7080016"] = L2_2
L2_2 = A0_2.OnSubStart7080017
L1_2["7080017"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7080001
L1_2["7080001"] = L2_2
L2_2 = A0_2.OnSubFinish7080002
L1_2["7080002"] = L2_2
L2_2 = A0_2.OnSubFinish7080003
L1_2["7080003"] = L2_2
L2_2 = A0_2.OnSubFinish7080004
L1_2["7080004"] = L2_2
L2_2 = A0_2.OnSubFinish7080005
L1_2["7080005"] = L2_2
L2_2 = A0_2.OnSubFinish7080006
L1_2["7080006"] = L2_2
L2_2 = A0_2.OnSubFinish7080007
L1_2["7080007"] = L2_2
L2_2 = A0_2.OnSubFinish7080008
L1_2["7080008"] = L2_2
L2_2 = A0_2.OnSubFinish7080009
L1_2["7080009"] = L2_2
L2_2 = A0_2.OnSubFinish7080010
L1_2["7080010"] = L2_2
L2_2 = A0_2.OnSubFinish7080011
L1_2["7080011"] = L2_2
L2_2 = A0_2.OnSubFinish7080012
L1_2["7080012"] = L2_2
L2_2 = A0_2.OnSubFinish7080013
L1_2["7080013"] = L2_2
L2_2 = A0_2.OnSubFinish7080014
L1_2["7080014"] = L2_2
L2_2 = A0_2.OnSubFinish7080015
L1_2["7080015"] = L2_2
L2_2 = A0_2.OnSubFinish7080016
L1_2["7080016"] = L2_2
L2_2 = A0_2.OnSubFinish7080017
L1_2["7080017"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7080001
L1_2["7080001"] = L2_2
L2_2 = A0_2.OnSubFailed7080002
L1_2["7080002"] = L2_2
L2_2 = A0_2.OnSubFailed7080003
L1_2["7080003"] = L2_2
L2_2 = A0_2.OnSubFailed7080004
L1_2["7080004"] = L2_2
L2_2 = A0_2.OnSubFailed7080005
L1_2["7080005"] = L2_2
L2_2 = A0_2.OnSubFailed7080006
L1_2["7080006"] = L2_2
L2_2 = A0_2.OnSubFailed7080007
L1_2["7080007"] = L2_2
L2_2 = A0_2.OnSubFailed7080008
L1_2["7080008"] = L2_2
L2_2 = A0_2.OnSubFailed7080009
L1_2["7080009"] = L2_2
L2_2 = A0_2.OnSubFailed7080010
L1_2["7080010"] = L2_2
L2_2 = A0_2.OnSubFailed7080011
L1_2["7080011"] = L2_2
L2_2 = A0_2.OnSubFailed7080012
L1_2["7080012"] = L2_2
L2_2 = A0_2.OnSubFailed7080013
L1_2["7080013"] = L2_2
L2_2 = A0_2.OnSubFailed7080014
L1_2["7080014"] = L2_2
L2_2 = A0_2.OnSubFailed7080015
L1_2["7080015"] = L2_2
L2_2 = A0_2.OnSubFailed7080016
L1_2["7080016"] = L2_2
L2_2 = A0_2.OnSubFailed7080017
L1_2["7080017"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1576Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1541Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNPC01"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc1539Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNPC01 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNPC02"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc1576Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNPC02 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNPC03"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc1541Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNPC03 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "DoFreeStyle"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc1576Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 4200
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.DoFreeStyle = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080001"
L2_2(L3_2)
end
L1_1.OnSubStart7080001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080001"
L2_2(L3_2)
end
L1_1.OnSubFinish7080001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080001"
L2_2(L3_2)
end
L1_1.OnSubFailed7080001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7080002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1541Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7080002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080002"
L2_2(L3_2)
end
L1_1.OnSubFinish7080002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080002"
L2_2(L3_2)
end
L1_1.OnSubFailed7080002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7080003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1539Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7080003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7080003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTable
L5_2 = nil
L6_2 = "story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7080003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080003"
L2_2(L3_2)
end
L1_1.OnSubFailed7080003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7080004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7080004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080004"
L2_2(L3_2)
end
L1_1.OnSubFinish7080004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080004"
L2_2(L3_2)
end
L1_1.OnSubFailed7080004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080005"
L2_2(L3_2)
end
L1_1.OnSubStart7080005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7080005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = L5_1.q7080003
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = L5_1.q7080004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7080005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080005"
L2_2(L3_2)
end
L1_1.OnSubFailed7080005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7080006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1300
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7080006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7080006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.4
L5_2 = 1
L6_2 = 0.4
L7_2 = A0_2.DestroyNPC01
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7080006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080006"
L2_2(L3_2)
end
L1_1.OnSubFailed7080006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080007"
L2_2(L3_2)
end
L1_1.OnSubStart7080007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080007"
L2_2(L3_2)
end
L1_1.OnSubFinish7080007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080007"
L2_2(L3_2)
end
L1_1.OnSubFailed7080007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080008"
L2_2(L3_2)
end
L1_1.OnSubStart7080008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080008"
L2_2(L3_2)
end
L1_1.OnSubFinish7080008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080008"
L2_2(L3_2)
end
L1_1.OnSubFailed7080008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080009"
L2_2(L3_2)
end
L1_1.OnSubStart7080009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7080009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.4
L5_2 = 1
L6_2 = 0.4
L7_2 = A0_2.DestroyNPC03
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7080009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080009"
L2_2(L3_2)
end
L1_1.OnSubFailed7080009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080010"
L2_2(L3_2)
end
L1_1.OnSubStart7080010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080010"
L2_2(L3_2)
end
L1_1.OnSubFinish7080010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080010"
L2_2(L3_2)
end
L1_1.OnSubFailed7080010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7080011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1576Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1576Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
L6_2 = A0_2.DoFreeStyle
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7080011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080011"
L2_2(L3_2)
end
L1_1.OnSubFinish7080011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080011"
L2_2(L3_2)
end
L1_1.OnSubFailed7080011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7080012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1576Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4200
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7080012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080012"
L2_2(L3_2)
end
L1_1.OnSubFinish7080012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080012"
L2_2(L3_2)
end
L1_1.OnSubFailed7080012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7080013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1576Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
end
L1_1.OnSubStart7080013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7080013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.4
L5_2 = 1
L6_2 = 0.4
L7_2 = A0_2.DestroyNPC02
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7080013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080013"
L2_2(L3_2)
end
L1_1.OnSubFailed7080013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7080014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1576Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
end
L1_1.OnSubStart7080014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080014"
L2_2(L3_2)
end
L1_1.OnSubFinish7080014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080014"
L2_2(L3_2)
end
L1_1.OnSubFailed7080014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080015"
L2_2(L3_2)
end
L1_1.OnSubStart7080015 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080015"
L2_2(L3_2)
end
L1_1.OnSubFinish7080015 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080015"
L2_2(L3_2)
end
L1_1.OnSubFailed7080015 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080016"
L2_2(L3_2)
end
L1_1.OnSubStart7080016 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7080016"
L2_2(L3_2)
end
L1_1.OnSubFinish7080016 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080016"
L2_2(L3_2)
end
L1_1.OnSubFailed7080016 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7080017"
L2_2(L3_2)
end
L1_1.OnSubStart7080017 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish7080017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.4
L5_2 = 1
L6_2 = 0.4
L7_2 = A0_2.DestroyNPC03
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish7080017 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7080017"
L2_2(L3_2)
end
L1_1.OnSubFailed7080017 = L8_1
return L1_1