local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70800" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70800" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7080001 L1_2["7080001"] = L2_2 L2_2 = A0_2.OnSubStart7080002 L1_2["7080002"] = L2_2 L2_2 = A0_2.OnSubStart7080003 L1_2["7080003"] = L2_2 L2_2 = A0_2.OnSubStart7080004 L1_2["7080004"] = L2_2 L2_2 = A0_2.OnSubStart7080005 L1_2["7080005"] = L2_2 L2_2 = A0_2.OnSubStart7080006 L1_2["7080006"] = L2_2 L2_2 = A0_2.OnSubStart7080007 L1_2["7080007"] = L2_2 L2_2 = A0_2.OnSubStart7080008 L1_2["7080008"] = L2_2 L2_2 = A0_2.OnSubStart7080009 L1_2["7080009"] = L2_2 L2_2 = A0_2.OnSubStart7080010 L1_2["7080010"] = L2_2 L2_2 = A0_2.OnSubStart7080011 L1_2["7080011"] = L2_2 L2_2 = A0_2.OnSubStart7080012 L1_2["7080012"] = L2_2 L2_2 = A0_2.OnSubStart7080013 L1_2["7080013"] = L2_2 L2_2 = A0_2.OnSubStart7080014 L1_2["7080014"] = L2_2 L2_2 = A0_2.OnSubStart7080015 L1_2["7080015"] = L2_2 L2_2 = A0_2.OnSubStart7080016 L1_2["7080016"] = L2_2 L2_2 = A0_2.OnSubStart7080017 L1_2["7080017"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7080001 L1_2["7080001"] = L2_2 L2_2 = A0_2.OnSubFinish7080002 L1_2["7080002"] = L2_2 L2_2 = A0_2.OnSubFinish7080003 L1_2["7080003"] = L2_2 L2_2 = A0_2.OnSubFinish7080004 L1_2["7080004"] = L2_2 L2_2 = A0_2.OnSubFinish7080005 L1_2["7080005"] = L2_2 L2_2 = A0_2.OnSubFinish7080006 L1_2["7080006"] = L2_2 L2_2 = A0_2.OnSubFinish7080007 L1_2["7080007"] = L2_2 L2_2 = A0_2.OnSubFinish7080008 L1_2["7080008"] = L2_2 L2_2 = A0_2.OnSubFinish7080009 L1_2["7080009"] = L2_2 L2_2 = A0_2.OnSubFinish7080010 L1_2["7080010"] = L2_2 L2_2 = A0_2.OnSubFinish7080011 L1_2["7080011"] = L2_2 L2_2 = A0_2.OnSubFinish7080012 L1_2["7080012"] = L2_2 L2_2 = A0_2.OnSubFinish7080013 L1_2["7080013"] = L2_2 L2_2 = A0_2.OnSubFinish7080014 L1_2["7080014"] = L2_2 L2_2 = A0_2.OnSubFinish7080015 L1_2["7080015"] = L2_2 L2_2 = A0_2.OnSubFinish7080016 L1_2["7080016"] = L2_2 L2_2 = A0_2.OnSubFinish7080017 L1_2["7080017"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7080001 L1_2["7080001"] = L2_2 L2_2 = A0_2.OnSubFailed7080002 L1_2["7080002"] = L2_2 L2_2 = A0_2.OnSubFailed7080003 L1_2["7080003"] = L2_2 L2_2 = A0_2.OnSubFailed7080004 L1_2["7080004"] = L2_2 L2_2 = A0_2.OnSubFailed7080005 L1_2["7080005"] = L2_2 L2_2 = A0_2.OnSubFailed7080006 L1_2["7080006"] = L2_2 L2_2 = A0_2.OnSubFailed7080007 L1_2["7080007"] = L2_2 L2_2 = A0_2.OnSubFailed7080008 L1_2["7080008"] = L2_2 L2_2 = A0_2.OnSubFailed7080009 L1_2["7080009"] = L2_2 L2_2 = A0_2.OnSubFailed7080010 L1_2["7080010"] = L2_2 L2_2 = A0_2.OnSubFailed7080011 L1_2["7080011"] = L2_2 L2_2 = A0_2.OnSubFailed7080012 L1_2["7080012"] = L2_2 L2_2 = A0_2.OnSubFailed7080013 L1_2["7080013"] = L2_2 L2_2 = A0_2.OnSubFailed7080014 L1_2["7080014"] = L2_2 L2_2 = A0_2.OnSubFailed7080015 L1_2["7080015"] = L2_2 L2_2 = A0_2.OnSubFailed7080016 L1_2["7080016"] = L2_2 L2_2 = A0_2.OnSubFailed7080017 L1_2["7080017"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1576Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1541Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNPC01" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1539Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNPC01 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNPC02" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1576Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNPC02 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNPC03" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1541Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNPC03 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "DoFreeStyle" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1576Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 4200 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.DoFreeStyle = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080001" L2_2(L3_2) end L1_1.OnSubStart7080001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080001" L2_2(L3_2) end L1_1.OnSubFinish7080001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080001" L2_2(L3_2) end L1_1.OnSubFailed7080001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7080002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1541Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7080002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080002" L2_2(L3_2) end L1_1.OnSubFinish7080002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080002" L2_2(L3_2) end L1_1.OnSubFailed7080002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7080003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1539Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7080003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7080003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable L5_2 = nil L6_2 = "story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7080003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080003" L2_2(L3_2) end L1_1.OnSubFailed7080003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7080004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7080004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080004" L2_2(L3_2) end L1_1.OnSubFinish7080004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080004" L2_2(L3_2) end L1_1.OnSubFailed7080004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080005" L2_2(L3_2) end L1_1.OnSubStart7080005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7080005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = L5_1.q7080003 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = L5_1.q7080004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7080005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080005" L2_2(L3_2) end L1_1.OnSubFailed7080005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7080006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1300 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7080006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7080006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 1 L6_2 = 0.4 L7_2 = A0_2.DestroyNPC01 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7080006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080006" L2_2(L3_2) end L1_1.OnSubFailed7080006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080007" L2_2(L3_2) end L1_1.OnSubStart7080007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080007" L2_2(L3_2) end L1_1.OnSubFinish7080007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080007" L2_2(L3_2) end L1_1.OnSubFailed7080007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080008" L2_2(L3_2) end L1_1.OnSubStart7080008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080008" L2_2(L3_2) end L1_1.OnSubFinish7080008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080008" L2_2(L3_2) end L1_1.OnSubFailed7080008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080009" L2_2(L3_2) end L1_1.OnSubStart7080009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7080009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 1 L6_2 = 0.4 L7_2 = A0_2.DestroyNPC03 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7080009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080009" L2_2(L3_2) end L1_1.OnSubFailed7080009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080010" L2_2(L3_2) end L1_1.OnSubStart7080010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080010" L2_2(L3_2) end L1_1.OnSubFinish7080010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080010" L2_2(L3_2) end L1_1.OnSubFailed7080010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7080011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1576Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1576Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1 L6_2 = A0_2.DoFreeStyle L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart7080011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080011" L2_2(L3_2) end L1_1.OnSubFinish7080011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080011" L2_2(L3_2) end L1_1.OnSubFailed7080011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7080012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1576Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4200 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7080012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080012" L2_2(L3_2) end L1_1.OnSubFinish7080012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080012" L2_2(L3_2) end L1_1.OnSubFailed7080012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7080013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1576Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubStart7080013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7080013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 1 L6_2 = 0.4 L7_2 = A0_2.DestroyNPC02 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7080013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080013" L2_2(L3_2) end L1_1.OnSubFailed7080013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7080014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1576Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubStart7080014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080014" L2_2(L3_2) end L1_1.OnSubFinish7080014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080014" L2_2(L3_2) end L1_1.OnSubFailed7080014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080015" L2_2(L3_2) end L1_1.OnSubStart7080015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080015" L2_2(L3_2) end L1_1.OnSubFinish7080015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080015" L2_2(L3_2) end L1_1.OnSubFailed7080015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080016" L2_2(L3_2) end L1_1.OnSubStart7080016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7080016" L2_2(L3_2) end L1_1.OnSubFinish7080016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080016" L2_2(L3_2) end L1_1.OnSubFailed7080016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7080017" L2_2(L3_2) end L1_1.OnSubStart7080017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7080017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 1 L6_2 = 0.4 L7_2 = A0_2.DestroyNPC03 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7080017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7080017" L2_2(L3_2) end L1_1.OnSubFailed7080017 = L8_1 return L1_1