2022-04-29 16:40:51 +02:00

461 lines
9.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70503"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70503"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7050301
L1_2["7050301"] = L2_2
L2_2 = A0_2.OnSubStart7050305
L1_2["7050305"] = L2_2
L2_2 = A0_2.OnSubStart7050304
L1_2["7050304"] = L2_2
L2_2 = A0_2.OnSubStart7050302
L1_2["7050302"] = L2_2
L2_2 = A0_2.OnSubStart7050303
L1_2["7050303"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7050301
L1_2["7050301"] = L2_2
L2_2 = A0_2.OnSubFinish7050305
L1_2["7050305"] = L2_2
L2_2 = A0_2.OnSubFinish7050304
L1_2["7050304"] = L2_2
L2_2 = A0_2.OnSubFinish7050302
L1_2["7050302"] = L2_2
L2_2 = A0_2.OnSubFinish7050303
L1_2["7050303"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7050302
L1_2["7050302"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 1068
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "70503"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710666Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q70503Trigger"
L6_2 = 1068
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "PaimonDis"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L1_2(L2_2, L3_2)
end
L1_1.PaimonDis = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 7050302
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L1_3 = actorUtils
L1_3 = L1_3.ShowContext
L2_3 = "ActivityBartenderMakePage"
L3_3 = 7050302
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = -4.556
L4_3.y = 0.528
L4_3.z = -6.846
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_3 = 0
L8_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2)
else
L2_2 = print
L3_2 = "error BartenderUI call"
L2_2(L3_2)
end
elseif A1_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetQuestNPCActor
L4_2 = "Npc1045"
L5_2 = 70509
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
else
L3_2 = print
L4_2 = "Shenhe is not here."
L3_2(L4_2)
end
elseif A1_2 == 3 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetQuestNPCActor
L4_2 = "Npc1045"
L5_2 = 70509
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
else
L3_2 = print
L4_2 = "Shenhe is not here."
L3_2(L4_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7050301"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q70503Trigger"
L5_2 = "Actor/Gadget/Q70503Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 1068
L11_2 = "Q7050202_Trans"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 1068
L12_2 = "Q7050202_Trans"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1068
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7050301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish7050301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050305"
L2_2(L3_2)
end
L1_1.OnSubStart7050305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish7050305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 7050305
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 0 then
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 3
L6_2 = 0.5
L7_2 = nil
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SetQuestVar
L3_3 = 7050305
L4_3 = 1
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L9_2 = nil
L10_2 = "QUEST_Message_Q70503"
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
end
L1_1.OnSubFinish7050305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7050304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1029Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.LookAt
L5_2 = {}
L5_2.x = -4.556
L5_2.y = 0.528
L5_2.z = -6.846
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.PlayEmoSync
L5_2 = ""
L6_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L7_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L8_2 = 0
L9_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart7050304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050304"
L2_2(L3_2)
end
L1_1.OnSubFinish7050304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7050302"
L2_2(L3_2)
end
L1_1.OnSubStart7050302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7050302"
L2_2(L3_2)
end
L1_1.OnSubFinish7050302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFailed7050302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 1
L5_2 = 0.5
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFailed7050302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart7050303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710666Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710666Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7050303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7050303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 1068
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710666Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ClearLookAt
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.ForceFinishEmoSync
L5_2 = 0
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7050303 = L8_1
return L1_1