local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70503" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70503" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7050301 L1_2["7050301"] = L2_2 L2_2 = A0_2.OnSubStart7050305 L1_2["7050305"] = L2_2 L2_2 = A0_2.OnSubStart7050304 L1_2["7050304"] = L2_2 L2_2 = A0_2.OnSubStart7050302 L1_2["7050302"] = L2_2 L2_2 = A0_2.OnSubStart7050303 L1_2["7050303"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7050301 L1_2["7050301"] = L2_2 L2_2 = A0_2.OnSubFinish7050305 L1_2["7050305"] = L2_2 L2_2 = A0_2.OnSubFinish7050304 L1_2["7050304"] = L2_2 L2_2 = A0_2.OnSubFinish7050302 L1_2["7050302"] = L2_2 L2_2 = A0_2.OnSubFinish7050303 L1_2["7050303"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7050302 L1_2["7050302"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 1068 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "70503" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710666Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q70503Trigger" L6_2 = 1068 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "PaimonDis" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) end L1_1.PaimonDis = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 7050302 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L1_3 = actorUtils L1_3 = L1_3.ShowContext L2_3 = "ActivityBartenderMakePage" L3_3 = 7050302 L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1029Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = -4.556 L4_3.y = 0.528 L4_3.z = -6.846 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_3 = 0 L8_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) else L2_2 = print L3_2 = "error BartenderUI call" L2_2(L3_2) end elseif A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetQuestNPCActor L4_2 = "Npc1045" L5_2 = 70509 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) else L3_2 = print L4_2 = "Shenhe is not here." L3_2(L4_2) end elseif A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetQuestNPCActor L4_2 = "Npc1045" L5_2 = 70509 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) else L3_2 = print L4_2 = "Shenhe is not here." L3_2(L4_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7050301" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q70503Trigger" L5_2 = "Actor/Gadget/Q70503Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 1068 L11_2 = "Q7050202_Trans" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 1068 L12_2 = "Q7050202_Trans" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1068 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7050301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish7050301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050305" L2_2(L3_2) end L1_1.OnSubStart7050305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7050305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 7050305 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SetQuestVar L3_3 = 7050305 L4_3 = 1 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L9_2 = nil L10_2 = "QUEST_Message_Q70503" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end end L1_1.OnSubFinish7050305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7050304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1029Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.LookAt L5_2 = {} L5_2.x = -4.556 L5_2.y = 0.528 L5_2.z = -6.846 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.PlayEmoSync L5_2 = "" L6_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L7_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L8_2 = 0 L9_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7050304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050304" L2_2(L3_2) end L1_1.OnSubFinish7050304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050302" L2_2(L3_2) end L1_1.OnSubStart7050302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050302" L2_2(L3_2) end L1_1.OnSubFinish7050302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFailed7050302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1 L5_2 = 0.5 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFailed7050302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7050303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710666Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710666Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7050303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7050303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 1068 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710666Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearLookAt L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.ForceFinishEmoSync L5_2 = 0 L3_2(L4_2, L5_2) end L1_1.OnSubFinish7050303 = L8_1 return L1_1