mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
285 lines
6.1 KiB
Lua
285 lines
6.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest993"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest993"
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L2_1 = require
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L3_1 = "Quest/Client/Q993ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.SubIDs
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L4_1 = {}
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L5_1 = L2_1.SneakAI1Data
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L6_1 = L2_1.SneakAI2Data
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L7_1 = L2_1.SneakAI3Data
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L8_1 = L2_1.SneakAI4Data
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L9_1 = L2_1.SneakAI5Data
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L10_1 = L2_1.SneakAI6Data
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L11_1 = L2_1.SneakAI7Data
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L12_1 = L2_1.SneakAI8Data
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L13_1 = L2_1.SneakAI9Data
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L14_1 = L2_1.SneakAI10Data
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L4_1[4] = L8_1
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L4_1[5] = L9_1
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L4_1[6] = L10_1
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L4_1[7] = L11_1
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L4_1[8] = L12_1
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L4_1[9] = L13_1
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L4_1[10] = L14_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99301
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L1_2["99301"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99302
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L1_2["99302"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99303
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L1_2["99303"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart99304
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L1_2["99304"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99301
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L1_2["99301"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99302
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L1_2["99302"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99303
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L1_2["99303"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish99304
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L1_2["99304"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
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L1_2 = print
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L2_2 = "FailNum is"
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L3_2 = FailNum
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L1_2(L2_2, L3_2)
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L1_2 = {}
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L2_2 = L2_1.SneakAI1Data
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L3_2 = L2_1.SneakAI2Data
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L4_2 = L2_1.SneakAI3Data
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L5_2 = L2_1.SneakAI4Data
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L6_2 = L2_1.SneakAI5Data
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L7_2 = L2_1.SneakAI6Data
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L8_2 = L2_1.SneakAI7Data
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L9_2 = L2_1.SneakAI8Data
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L10_2 = L2_1.SneakAI9Data
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L11_2 = L2_1.SneakAI10Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L4_1 = L1_2
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L2_1.SneakAINum = 10
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L1_2 = print
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L2_2 = "SneakAINum is"
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L3_2 = L2_1.SneakAINum
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L1_2(L2_2, L3_2)
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L1_2 = 1
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L2_2 = L2_1.SneakAINum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L5_2 = actorMgr
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L6_2 = L5_2
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L5_2 = L5_2.CreateActorWithPos
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L7_2 = L4_1[L4_2]
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L7_2 = L7_2.alias
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L8_2 = L4_1[L4_2]
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L8_2 = L8_2.metaPath
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L9_2 = L4_1[L4_2]
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L9_2 = L9_2.configID
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L10_2 = L4_1[L4_2]
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L10_2 = L10_2.dataIndex
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L11_2 = L4_1[L4_2]
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L11_2 = L11_2.bornPos
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L12_2 = L4_1[L4_2]
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L12_2 = L12_2.bornDir
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L13_2 = true
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L14_2 = true
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L15_2 = 1023
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L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
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L6_2 = L4_1[L4_2]
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L6_2 = L6_2.PatrolPosNum
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L5_2.PatrolPosNum = L6_2
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L6_2 = L4_1[L4_2]
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L6_2 = L6_2.PatrolPos
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L5_2.PatrolPos = L6_2
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L6_2 = L4_1[L4_2]
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L6_2 = L6_2.PatrolDir
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L5_2.PatrolDir = L6_2
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L5_2.PatrolNext = 1
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end
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end
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L1_1.SneakAIPrepare = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L1_2 = {}
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L2_2 = L2_1.SneakAI1Data
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L3_2 = L2_1.SneakAI2Data
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L4_2 = L2_1.SneakAI3Data
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L5_2 = L2_1.SneakAI4Data
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L6_2 = L2_1.SneakAI5Data
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L7_2 = L2_1.SneakAI6Data
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L8_2 = L2_1.SneakAI7Data
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L9_2 = L2_1.SneakAI8Data
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L10_2 = L2_1.SneakAI9Data
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L11_2 = L2_1.SneakAI10Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L4_1 = L1_2
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L2_1.SneakAINum = 10
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L1_2 = 1
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L2_2 = L2_1.SneakAINum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L5_2 = actorMgr
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L6_2 = L5_2
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L5_2 = L5_2.GetActor
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L7_2 = L4_1[L4_2]
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L7_2 = L7_2.alias
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L5_2 = L5_2(L6_2, L7_2)
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if L5_2 ~= nil then
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L7_2 = L5_2
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L6_2 = L5_2.Destroy
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L8_2 = false
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L6_2(L7_2, L8_2)
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end
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end
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end
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L1_1.SneakAIDestroy = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "99301 start:..."
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L2_2(L3_2)
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end
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L1_1.OnSubStart99301 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "99302 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SneakAIDestroy
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2.5
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L5_2 = A0_2.SneakAIPrepare
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnterSneakMode
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L4_2 = 11
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart99302 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L2_2 = print
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L3_2 = "99303 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SneakAIDestroy
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ExitSneakMode
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.TransmitPlayer
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L4_2 = 1023
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L5_2 = sceneData
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L6_2 = L5_2
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L5_2 = L5_2.GetDummyPoint
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L7_2 = 1023
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L8_2 = "Avatar_born"
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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L5_2 = L5_2.pos
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L6_2 = sceneData
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L7_2 = L6_2
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L6_2 = L6_2.GetDummyPoint
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L8_2 = 1023
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L9_2 = "Avatar_born"
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L6_2 = L6_2(L7_2, L8_2, L9_2)
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L6_2 = L6_2.rot
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.OnSubStart99303 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "99304 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SneakAIDestroy
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ExitSneakMode
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L2_2(L3_2)
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end
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L1_1.OnSubStart99304 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 99301"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish99301 = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.Start = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L5_1
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return L1_1
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