2022-04-29 16:40:51 +02:00

285 lines
6.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest993"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest993"
L2_1 = require
L3_1 = "Quest/Client/Q993ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = {}
L5_1 = L2_1.SneakAI1Data
L6_1 = L2_1.SneakAI2Data
L7_1 = L2_1.SneakAI3Data
L8_1 = L2_1.SneakAI4Data
L9_1 = L2_1.SneakAI5Data
L10_1 = L2_1.SneakAI6Data
L11_1 = L2_1.SneakAI7Data
L12_1 = L2_1.SneakAI8Data
L13_1 = L2_1.SneakAI9Data
L14_1 = L2_1.SneakAI10Data
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L4_1[10] = L14_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99301
L1_2["99301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99302
L1_2["99302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99303
L1_2["99303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99304
L1_2["99304"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99301
L1_2["99301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99302
L1_2["99302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99303
L1_2["99303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99304
L1_2["99304"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L1_2 = print
L2_2 = "FailNum is"
L3_2 = FailNum
L1_2(L2_2, L3_2)
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI5Data
L7_2 = L2_1.SneakAI6Data
L8_2 = L2_1.SneakAI7Data
L9_2 = L2_1.SneakAI8Data
L10_2 = L2_1.SneakAI9Data
L11_2 = L2_1.SneakAI10Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L4_1 = L1_2
L2_1.SneakAINum = 10
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = L4_1[L4_2]
L7_2 = L7_2.alias
L8_2 = L4_1[L4_2]
L8_2 = L8_2.metaPath
L9_2 = L4_1[L4_2]
L9_2 = L9_2.configID
L10_2 = L4_1[L4_2]
L10_2 = L10_2.dataIndex
L11_2 = L4_1[L4_2]
L11_2 = L11_2.bornPos
L12_2 = L4_1[L4_2]
L12_2 = L12_2.bornDir
L13_2 = true
L14_2 = true
L15_2 = 1023
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L6_2 = L4_1[L4_2]
L6_2 = L6_2.PatrolPosNum
L5_2.PatrolPosNum = L6_2
L6_2 = L4_1[L4_2]
L6_2 = L6_2.PatrolPos
L5_2.PatrolPos = L6_2
L6_2 = L4_1[L4_2]
L6_2 = L6_2.PatrolDir
L5_2.PatrolDir = L6_2
L5_2.PatrolNext = 1
end
end
L1_1.SneakAIPrepare = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI5Data
L7_2 = L2_1.SneakAI6Data
L8_2 = L2_1.SneakAI7Data
L9_2 = L2_1.SneakAI8Data
L10_2 = L2_1.SneakAI9Data
L11_2 = L2_1.SneakAI10Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L4_1 = L1_2
L2_1.SneakAINum = 10
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetActor
L7_2 = L4_1[L4_2]
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
end
end
L1_1.SneakAIDestroy = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "99301 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart99301 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "99302 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
L5_2 = A0_2.SneakAIPrepare
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSneakMode
L4_2 = 11
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart99302 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "99303 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitSneakMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayer
L4_2 = 1023
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 1023
L8_2 = "Avatar_born"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 1023
L9_2 = "Avatar_born"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart99303 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "99304 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitSneakMode
L2_2(L3_2)
end
L1_1.OnSubStart99304 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 99301"
L2_2(L3_2)
end
L1_1.OnSubFinish99301 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1