local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest993" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest993" L2_1 = require L3_1 = "Quest/Client/Q993ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = {} L5_1 = L2_1.SneakAI1Data L6_1 = L2_1.SneakAI2Data L7_1 = L2_1.SneakAI3Data L8_1 = L2_1.SneakAI4Data L9_1 = L2_1.SneakAI5Data L10_1 = L2_1.SneakAI6Data L11_1 = L2_1.SneakAI7Data L12_1 = L2_1.SneakAI8Data L13_1 = L2_1.SneakAI9Data L14_1 = L2_1.SneakAI10Data L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99301 L1_2["99301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99302 L1_2["99302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99303 L1_2["99303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99304 L1_2["99304"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99301 L1_2["99301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99302 L1_2["99302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99303 L1_2["99303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99304 L1_2["99304"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = print L2_2 = "FailNum is" L3_2 = FailNum L1_2(L2_2, L3_2) L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI5Data L7_2 = L2_1.SneakAI6Data L8_2 = L2_1.SneakAI7Data L9_2 = L2_1.SneakAI8Data L10_2 = L2_1.SneakAI9Data L11_2 = L2_1.SneakAI10Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L4_1 = L1_2 L2_1.SneakAINum = 10 L1_2 = print L2_2 = "SneakAINum is" L3_2 = L2_1.SneakAINum L1_2(L2_2, L3_2) L1_2 = 1 L2_2 = L2_1.SneakAINum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = L4_1[L4_2] L7_2 = L7_2.alias L8_2 = L4_1[L4_2] L8_2 = L8_2.metaPath L9_2 = L4_1[L4_2] L9_2 = L9_2.configID L10_2 = L4_1[L4_2] L10_2 = L10_2.dataIndex L11_2 = L4_1[L4_2] L11_2 = L11_2.bornPos L12_2 = L4_1[L4_2] L12_2 = L12_2.bornDir L13_2 = true L14_2 = true L15_2 = 1023 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L6_2 = L4_1[L4_2] L6_2 = L6_2.PatrolPosNum L5_2.PatrolPosNum = L6_2 L6_2 = L4_1[L4_2] L6_2 = L6_2.PatrolPos L5_2.PatrolPos = L6_2 L6_2 = L4_1[L4_2] L6_2 = L6_2.PatrolDir L5_2.PatrolDir = L6_2 L5_2.PatrolNext = 1 end end L1_1.SneakAIPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI5Data L7_2 = L2_1.SneakAI6Data L8_2 = L2_1.SneakAI7Data L9_2 = L2_1.SneakAI8Data L10_2 = L2_1.SneakAI9Data L11_2 = L2_1.SneakAI10Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L4_1 = L1_2 L2_1.SneakAINum = 10 L1_2 = 1 L2_2 = L2_1.SneakAINum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L4_1[L4_2] L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end end end L1_1.SneakAIDestroy = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "99301 start:..." L2_2(L3_2) end L1_1.OnSubStart99301 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "99302 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakAIDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2.5 L5_2 = A0_2.SneakAIPrepare L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSneakMode L4_2 = 11 L2_2(L3_2, L4_2) end L1_1.OnSubStart99302 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "99303 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakAIDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitSneakMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayer L4_2 = 1023 L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 1023 L8_2 = "Avatar_born" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 1023 L9_2 = "Avatar_born" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart99303 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "99304 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakAIDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitSneakMode L2_2(L3_2) end L1_1.OnSubStart99304 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 99301" L2_2(L3_2) end L1_1.OnSubFinish99301 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1