2022-04-29 16:40:51 +02:00

971 lines
21 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19119"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19119"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1911901
L1_2["1911901"] = L2_2
L2_2 = A0_2.OnSubStart1911902
L1_2["1911902"] = L2_2
L2_2 = A0_2.OnSubStart1911903
L1_2["1911903"] = L2_2
L2_2 = A0_2.OnSubStart1911904
L1_2["1911904"] = L2_2
L2_2 = A0_2.OnSubStart1911905
L1_2["1911905"] = L2_2
L2_2 = A0_2.OnSubStart1911906
L1_2["1911906"] = L2_2
L2_2 = A0_2.OnSubStart1911907
L1_2["1911907"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1911901
L1_2["1911901"] = L2_2
L2_2 = A0_2.OnSubFinish1911902
L1_2["1911902"] = L2_2
L2_2 = A0_2.OnSubFinish1911903
L1_2["1911903"] = L2_2
L2_2 = A0_2.OnSubFinish1911904
L1_2["1911904"] = L2_2
L2_2 = A0_2.OnSubFinish1911905
L1_2["1911905"] = L2_2
L2_2 = A0_2.OnSubFinish1911906
L1_2["1911906"] = L2_2
L2_2 = A0_2.OnSubFinish1911907
L1_2["1911907"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1911901
L1_2["1911901"] = L2_2
L2_2 = A0_2.OnSubFailed1911902
L1_2["1911902"] = L2_2
L2_2 = A0_2.OnSubFailed1911903
L1_2["1911903"] = L2_2
L2_2 = A0_2.OnSubFailed1911904
L1_2["1911904"] = L2_2
L2_2 = A0_2.OnSubFailed1911905
L1_2["1911905"] = L2_2
L2_2 = A0_2.OnSubFailed1911906
L1_2["1911906"] = L2_2
L2_2 = A0_2.OnSubFailed1911907
L1_2["1911907"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3082Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "FinishSubQuest1911909"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Standby
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TurnTo
L4_2 = M
L4_2 = L4_2.Euler2DirXZ
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1911902route6"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.rot
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSteerToAutonomyTask
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1911902
L3_2(L4_2, L5_2, L6_2)
end
L1_1.FinishWalkQuest1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "FinishSubQuest1911909"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Standby
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TurnTo
L4_2 = M
L4_2 = L4_2.Euler2DirXZ
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1911902route6"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.rot
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSteerToAutonomyTask
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1911904
L3_2(L4_2, L5_2, L6_2)
end
L1_1.FinishWalkQuest2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "FinishSubQuest1911909"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Standby
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TurnTo
L4_2 = M
L4_2 = L4_2.Euler2DirXZ
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1911902route6"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.rot
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSteerToAutonomyTask
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1911906
L3_2(L4_2, L5_2, L6_2)
end
L1_1.FinishWalkQuest3 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = print
L2_2 = "OnMovePause"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryPauseCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = false
L1_2(L2_2, L3_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetPos
L2_2 = L2_2(L3_2)
L3_2 = {}
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2.x = L4_2
L4_2 = L1_2.y
L5_2 = L2_2.y
L4_2 = L4_2 - L5_2
L3_2.y = L4_2
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2.z = L4_2
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "19119"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.SteerToAutonomyTask
L7_2 = L3_2
L8_2 = 1
L9_2 = true
L10_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnMovePause = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnMoveResume"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryResumeCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = true
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ResumeMove
L1_2(L2_2)
end
L1_1.OnMoveResume = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1911901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "1911901trigger"
L5_2 = L5_1.q1911901
L6_2 = L6_1.Coop_TohmaData
L6_2 = L6_2.id
L7_2 = 1
L8_2 = 2
L9_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105001
L5_2 = 1911901
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1911901 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1911901"
L2_2(L3_2)
end
L1_1.OnSubFinish1911901 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1911901"
L2_2(L3_2)
end
L1_1.OnSubFailed1911901 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1911902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 1
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData
L7_2 = 4
L8_2 = 2
L9_2 = -1
L10_2 = A0_2.FinishWalkQuest1
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId1
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1911902 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1911902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1911902 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1911902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1911902 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1911903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_TohmaData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105001
L5_2 = 1911902
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1911903 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1911903"
L2_2(L3_2)
end
L1_1.OnSubFinish1911903 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1911903"
L2_2(L3_2)
end
L1_1.OnSubFailed1911903 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1911904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3082Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 0.9
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestGlobalVar
L4_3 = 12042
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == 0 then
L4_3 = L1_3
L3_3 = L1_3.NarratorOnlyTaskByData
L5_3 = L7_1.NarratorWithId2
L3_3(L4_3, L5_3)
else
L4_3 = L1_3
L3_3 = L1_3.NarratorOnlyTaskByData
L5_3 = L7_1.NarratorWithId6
L3_3(L4_3, L5_3)
end
end
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData1
L7_2 = 4
L8_2 = 2
L9_2 = -1
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.ClearNarratorTask
L2_3(L3_3)
else
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.GetQuestNpcActor
L4_3 = L6_1.Coop_TohmaData
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L1_3
L3_3 = L1_3.NarratorOnlyTaskByData
L5_3 = L7_1.NarratorWithId3
L3_3(L4_3, L5_3)
L4_3 = L2_3
L3_3 = L2_3.Standby
L3_3(L4_3)
L4_3 = L2_3
L3_3 = L2_3.TurnTo
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q1911902route3"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3, L6_3, L7_3, L8_3, L9_3 = L5_3(L6_3)
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L4_3 = L1_3
L3_3 = L1_3.CallDelay
L5_3 = 6
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.Coop_TohmaData
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1200
L2_4(L3_4, L4_4)
end
L3_3(L4_3, L5_3, L6_3)
L4_3 = L1_3
L3_3 = L1_3.CallDelay
L5_3 = 11
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4, L17_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.Coop_TohmaData
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.SetWalkSpeedRatio
L4_4 = 1
L2_4(L3_4, L4_4)
L2_4 = actorMgr
L3_4 = L2_4
L2_4 = L2_4.GetActor
L4_4 = L2_1.ActorAlias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = A0_4
L3_4 = A0_4.GetQuestGlobalVar
L5_4 = 12042
L3_4 = L3_4(L4_4, L5_4)
if L3_4 == 0 then
L5_4 = L2_4
L4_4 = L2_4.NarratorOnlyTaskByData
L6_4 = L7_1.NarratorWithId4
L4_4(L5_4, L6_4)
else
L5_4 = L2_4
L4_4 = L2_4.NarratorOnlyTaskByData
L6_4 = L7_1.NarratorWithId7
L4_4(L5_4, L6_4)
end
L5_4 = L2_4
L4_4 = L2_4.NpcBeFollowTaskByRoutePointsWithDiffLen
L6_4 = L1_4
L7_4 = L7_1.RoutePointsData3
L8_4 = 4
L9_4 = 2
L10_4 = -1
L11_4 = A0_4.FinishWalkQuest2
L12_4 = nil
L13_4 = nil
L14_4 = A0_4.OnMovePause
L15_4 = A0_4.OnMoveResume
L16_4 = nil
L17_4 = true
L4_4(L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4, L17_4)
end
L3_3(L4_3, L5_3, L6_3)
end
end
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1911904 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1911904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1911904 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1911904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1911904 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1911905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_TohmaData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105001
L5_2 = 1911903
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1911905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1911905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3082Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1911905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1911905"
L2_2(L3_2)
end
L1_1.OnSubFailed1911905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1911906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 1
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData2
L7_2 = 4
L8_2 = 2
L9_2 = -1
L10_2 = A0_2.FinishWalkQuest3
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId5
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1911906 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1911906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1911906 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1911906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1911906 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1911907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_TohmaData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105001
L5_2 = 1911904
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1911907 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1911907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_TohmaData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1911907 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1911907"
L2_2(L3_2)
end
L1_1.OnSubFailed1911907 = L8_1
return L1_1