local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19119" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19119" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1911901 L1_2["1911901"] = L2_2 L2_2 = A0_2.OnSubStart1911902 L1_2["1911902"] = L2_2 L2_2 = A0_2.OnSubStart1911903 L1_2["1911903"] = L2_2 L2_2 = A0_2.OnSubStart1911904 L1_2["1911904"] = L2_2 L2_2 = A0_2.OnSubStart1911905 L1_2["1911905"] = L2_2 L2_2 = A0_2.OnSubStart1911906 L1_2["1911906"] = L2_2 L2_2 = A0_2.OnSubStart1911907 L1_2["1911907"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1911901 L1_2["1911901"] = L2_2 L2_2 = A0_2.OnSubFinish1911902 L1_2["1911902"] = L2_2 L2_2 = A0_2.OnSubFinish1911903 L1_2["1911903"] = L2_2 L2_2 = A0_2.OnSubFinish1911904 L1_2["1911904"] = L2_2 L2_2 = A0_2.OnSubFinish1911905 L1_2["1911905"] = L2_2 L2_2 = A0_2.OnSubFinish1911906 L1_2["1911906"] = L2_2 L2_2 = A0_2.OnSubFinish1911907 L1_2["1911907"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1911901 L1_2["1911901"] = L2_2 L2_2 = A0_2.OnSubFailed1911902 L1_2["1911902"] = L2_2 L2_2 = A0_2.OnSubFailed1911903 L1_2["1911903"] = L2_2 L2_2 = A0_2.OnSubFailed1911904 L1_2["1911904"] = L2_2 L2_2 = A0_2.OnSubFailed1911905 L1_2["1911905"] = L2_2 L2_2 = A0_2.OnSubFailed1911906 L1_2["1911906"] = L2_2 L2_2 = A0_2.OnSubFailed1911907 L1_2["1911907"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3082Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "FinishSubQuest1911909" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Standby L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1911902route6" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.ClearSteerToAutonomyTask L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1911902 L3_2(L4_2, L5_2, L6_2) end L1_1.FinishWalkQuest1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "FinishSubQuest1911909" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Standby L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1911902route6" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.ClearSteerToAutonomyTask L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1911904 L3_2(L4_2, L5_2, L6_2) end L1_1.FinishWalkQuest2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "FinishSubQuest1911909" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Standby L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1911902route6" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.ClearSteerToAutonomyTask L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1911906 L3_2(L4_2, L5_2, L6_2) end L1_1.FinishWalkQuest3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = print L2_2 = "OnMovePause" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryPauseCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = false L1_2(L2_2, L3_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L3_2 = {} L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2.x = L4_2 L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2.y = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2.z = L4_2 L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "19119" L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.SteerToAutonomyTask L7_2 = L3_2 L8_2 = 1 L9_2 = true L10_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnMovePause = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnMoveResume" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryResumeCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ResumeMove L1_2(L2_2) end L1_1.OnMoveResume = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1911901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "1911901trigger" L5_2 = L5_1.q1911901 L6_2 = L6_1.Coop_TohmaData L6_2 = L6_2.id L7_2 = 1 L8_2 = 2 L9_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 105001 L5_2 = 1911901 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1911901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1911901" L2_2(L3_2) end L1_1.OnSubFinish1911901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1911901" L2_2(L3_2) end L1_1.OnSubFailed1911901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1911902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 1 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData L7_2 = 4 L8_2 = 2 L9_2 = -1 L10_2 = A0_2.FinishWalkQuest1 L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId1 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1911902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1911902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1911902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1911902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1911902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1911903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_TohmaData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 105001 L5_2 = 1911902 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1911903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1911903" L2_2(L3_2) end L1_1.OnSubFinish1911903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1911903" L2_2(L3_2) end L1_1.OnSubFailed1911903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1911904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3082Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 0.9 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestGlobalVar L4_3 = 12042 L2_3 = L2_3(L3_3, L4_3) if L2_3 == 0 then L4_3 = L1_3 L3_3 = L1_3.NarratorOnlyTaskByData L5_3 = L7_1.NarratorWithId2 L3_3(L4_3, L5_3) else L4_3 = L1_3 L3_3 = L1_3.NarratorOnlyTaskByData L5_3 = L7_1.NarratorWithId6 L3_3(L4_3, L5_3) end end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData1 L7_2 = 4 L8_2 = 2 L9_2 = -1 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.ClearNarratorTask L2_3(L3_3) else L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.GetQuestNpcActor L4_3 = L6_1.Coop_TohmaData L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L1_3 L3_3 = L1_3.NarratorOnlyTaskByData L5_3 = L7_1.NarratorWithId3 L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.Standby L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.TurnTo L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q1911902route3" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L5_3, L6_3, L7_3, L8_3, L9_3 = L5_3(L6_3) L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L4_3 = L1_3 L3_3 = L1_3.CallDelay L5_3 = 6 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.Coop_TohmaData L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1200 L2_4(L3_4, L4_4) end L3_3(L4_3, L5_3, L6_3) L4_3 = L1_3 L3_3 = L1_3.CallDelay L5_3 = 11 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4, L17_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.Coop_TohmaData L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.SetWalkSpeedRatio L4_4 = 1 L2_4(L3_4, L4_4) L2_4 = actorMgr L3_4 = L2_4 L2_4 = L2_4.GetActor L4_4 = L2_1.ActorAlias L2_4 = L2_4(L3_4, L4_4) L4_4 = A0_4 L3_4 = A0_4.GetQuestGlobalVar L5_4 = 12042 L3_4 = L3_4(L4_4, L5_4) if L3_4 == 0 then L5_4 = L2_4 L4_4 = L2_4.NarratorOnlyTaskByData L6_4 = L7_1.NarratorWithId4 L4_4(L5_4, L6_4) else L5_4 = L2_4 L4_4 = L2_4.NarratorOnlyTaskByData L6_4 = L7_1.NarratorWithId7 L4_4(L5_4, L6_4) end L5_4 = L2_4 L4_4 = L2_4.NpcBeFollowTaskByRoutePointsWithDiffLen L6_4 = L1_4 L7_4 = L7_1.RoutePointsData3 L8_4 = 4 L9_4 = 2 L10_4 = -1 L11_4 = A0_4.FinishWalkQuest2 L12_4 = nil L13_4 = nil L14_4 = A0_4.OnMovePause L15_4 = A0_4.OnMoveResume L16_4 = nil L17_4 = true L4_4(L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4, L17_4) end L3_3(L4_3, L5_3, L6_3) end end L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1911904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1911904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1911904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1911904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1911904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1911905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_TohmaData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 105001 L5_2 = 1911903 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1911905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1911905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3082Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1911905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1911905" L2_2(L3_2) end L1_1.OnSubFailed1911905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1911906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 1 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData2 L7_2 = 4 L8_2 = 2 L9_2 = -1 L10_2 = A0_2.FinishWalkQuest3 L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId5 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1911906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1911906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1911906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1911906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1911906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1911907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_TohmaData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 105001 L5_2 = 1911904 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1911907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1911907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_TohmaData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1911907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1911907" L2_2(L3_2) end L1_1.OnSubFailed1911907 = L8_1 return L1_1