2022-04-29 16:40:51 +02:00

1495 lines
33 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12041"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12041"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1204101
L1_2["1204101"] = L2_2
L2_2 = A0_2.OnSubStart1204116
L1_2["1204116"] = L2_2
L2_2 = A0_2.OnSubStart1204102
L1_2["1204102"] = L2_2
L2_2 = A0_2.OnSubStart1204103
L1_2["1204103"] = L2_2
L2_2 = A0_2.OnSubStart1204104
L1_2["1204104"] = L2_2
L2_2 = A0_2.OnSubStart1204105
L1_2["1204105"] = L2_2
L2_2 = A0_2.OnSubStart1204106
L1_2["1204106"] = L2_2
L2_2 = A0_2.OnSubStart1204107
L1_2["1204107"] = L2_2
L2_2 = A0_2.OnSubStart1204108
L1_2["1204108"] = L2_2
L2_2 = A0_2.OnSubStart1204109
L1_2["1204109"] = L2_2
L2_2 = A0_2.OnSubStart1204117
L1_2["1204117"] = L2_2
L2_2 = A0_2.OnSubStart1204110
L1_2["1204110"] = L2_2
L2_2 = A0_2.OnSubStart1204115
L1_2["1204115"] = L2_2
L2_2 = A0_2.OnSubStart1204111
L1_2["1204111"] = L2_2
L2_2 = A0_2.OnSubStart1204112
L1_2["1204112"] = L2_2
L2_2 = A0_2.OnSubStart1204113
L1_2["1204113"] = L2_2
L2_2 = A0_2.OnSubStart1204114
L1_2["1204114"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1204101
L1_2["1204101"] = L2_2
L2_2 = A0_2.OnSubFinish1204116
L1_2["1204116"] = L2_2
L2_2 = A0_2.OnSubFinish1204102
L1_2["1204102"] = L2_2
L2_2 = A0_2.OnSubFinish1204103
L1_2["1204103"] = L2_2
L2_2 = A0_2.OnSubFinish1204104
L1_2["1204104"] = L2_2
L2_2 = A0_2.OnSubFinish1204105
L1_2["1204105"] = L2_2
L2_2 = A0_2.OnSubFinish1204106
L1_2["1204106"] = L2_2
L2_2 = A0_2.OnSubFinish1204107
L1_2["1204107"] = L2_2
L2_2 = A0_2.OnSubFinish1204108
L1_2["1204108"] = L2_2
L2_2 = A0_2.OnSubFinish1204109
L1_2["1204109"] = L2_2
L2_2 = A0_2.OnSubFinish1204117
L1_2["1204117"] = L2_2
L2_2 = A0_2.OnSubFinish1204110
L1_2["1204110"] = L2_2
L2_2 = A0_2.OnSubFinish1204115
L1_2["1204115"] = L2_2
L2_2 = A0_2.OnSubFinish1204111
L1_2["1204111"] = L2_2
L2_2 = A0_2.OnSubFinish1204112
L1_2["1204112"] = L2_2
L2_2 = A0_2.OnSubFinish1204113
L1_2["1204113"] = L2_2
L2_2 = A0_2.OnSubFinish1204114
L1_2["1204114"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1204105
L1_2["1204105"] = L2_2
L2_2 = A0_2.OnSubFailed1204107
L1_2["1204107"] = L2_2
L2_2 = A0_2.OnSubFailed1204111
L1_2["1204111"] = L2_2
L2_2 = A0_2.OnSubFailed1204112
L1_2["1204112"] = L2_2
L2_2 = A0_2.OnSubFailed1204113
L1_2["1204113"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "InvokeOnAbility"
L2_2(L3_2)
L2_2 = print
L3_2 = "ShogunRandomDead"
L2_2(L3_2)
L2_2 = A1_2.valueString
if L2_2 == "ShougunQuest_Timestop" then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1204105
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 == 0 then
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskByData
L6_2 = L7_1.Q1204105Kaiche
L7_2 = nil
L8_2 = 12041
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.SetQuestVarByMainId
L6_2 = 1
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.InvokeOnAbility = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1204101 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L5_2 = 12041
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "ShougunKatana"
L3_2(L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Shogun_Katana_WeaponR"
L3_2(L4_2, L5_2)
end
elseif A1_2 == 1204102 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12379Data
L4_2 = L4_2.alias
L5_2 = 12041
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Shogun_Narukami_WeaponR"
L3_2(L4_2, L5_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1204101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12428Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger8"
L5_2 = "Actor/Gadget/Q12041Trigger8"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2334.186
L8_2.y = 225.9624
L8_2.z = -4230.317
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Q1204101Kaiche
L4_3 = nil
L5_3 = 12041
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger5"
L5_2 = "Actor/Gadget/Q12041Trigger5"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2345.993
L8_2.y = 226.1329
L8_2.z = -4206.599
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1204101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger8"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1204116"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger4"
L5_2 = "Actor/Gadget/Q12041Trigger4"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2340.3
L8_2.y = 226.5882
L8_2.z = -4198.739
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1204116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger5"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1204102"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger1"
L5_2 = "Actor/Gadget/Q12041Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2414.035
L8_2.y = 201.0166
L8_2.z = -4152.046
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1204102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1204102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12428Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1204102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1204103"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger2"
L5_2 = "Actor/Gadget/Q12041Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2466.624
L8_2.y = 200.1158
L8_2.z = -4155.517
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "12041"
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger6"
L5_2 = "Actor/Gadget/Q12041Trigger6"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2449.259
L8_2.y = 200.1748
L8_2.z = -4134.115
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12430Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1204103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1204103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger2"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger6"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1204104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "12041"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1204104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1204105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1204105
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.AddAvatarHPWatcher
L4_2 = "12041"
L5_2 = 10000052
L6_2 = 0
L7_2 = 0.2
L8_2 = -1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 1204105
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1204105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1204105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "12041"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnSubFinish1204105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed1204105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "12041"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1204105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1204106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CancelAvatarHPWatcher
L4_2 = "12041"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1204106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1204107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L1_3 = print
L2_3 = "SartFreecs"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.PlayFreeCutscene
L3_3 = {}
L4_3 = CutsceneType
L4_3 = L4_3.TIME_LINE_PREFAB
L3_3.type = L4_3
L3_3.roleSheetPath = ""
L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_01"
L4_3 = CutsceneInitPosType
L4_3 = L4_3.FREE
L3_3.startPosType = L4_3
L4_3 = {}
L5_3 = 0
L6_3 = 0
L7_3 = 0
L4_3[1] = L5_3
L4_3[2] = L6_3
L4_3[3] = L7_3
L3_3.startOffset = L4_3
L4_3 = {}
L4_3.x = -2464.878
L4_3.y = 200.955
L4_3.z = -4146.771
L3_3.targetPos = L4_3
L3_3.syncLoad = false
L4_3 = nil
L5_3 = nil
L1_3(L2_3, L3_3, L4_3, L5_3)
L1_3 = print
L2_3 = "playfreecs"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.PlayFreeCutscene
L3_3 = {}
L4_3 = CutsceneType
L4_3 = L4_3.TIME_LINE_PREFAB
L3_3.type = L4_3
L3_3.roleSheetPath = ""
L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_02"
L4_3 = CutsceneInitPosType
L4_3 = L4_3.FREE
L3_3.startPosType = L4_3
L4_3 = {}
L5_3 = 0
L6_3 = 0
L7_3 = 0
L4_3[1] = L5_3
L4_3[2] = L6_3
L4_3[3] = L7_3
L3_3.startOffset = L4_3
L4_3 = {}
L4_3.x = -2448.846
L4_3.y = 200.3184
L4_3.z = -4147.583
L3_3.targetPos = L4_3
L3_3.syncLoad = false
L4_3 = nil
L5_3 = nil
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12430Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1240
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12430Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 4050
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarByMainId
L4_2 = 1
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.Q1204107Kaiche
L5_2 = nil
L6_2 = 12041
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1204107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1204107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.StopFreeCutscene
L3_3 = {}
L4_3 = CutsceneType
L4_3 = L4_3.TIME_LINE_PREFAB
L3_3.type = L4_3
L3_3.roleSheetPath = ""
L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_01"
L4_3 = CutsceneInitPosType
L4_3 = L4_3.FREE
L3_3.startPosType = L4_3
L4_3 = {}
L5_3 = 0
L6_3 = 0
L7_3 = 0
L4_3[1] = L5_3
L4_3[2] = L6_3
L4_3[3] = L7_3
L3_3.startOffset = L4_3
L4_3 = {}
L4_3.x = -2464.878
L4_3.y = 200.955
L4_3.z = -4146.771
L3_3.targetPos = L4_3
L3_3.syncLoad = false
L4_3 = TRUE
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.StopFreeCutscene
L3_3 = {}
L4_3 = CutsceneType
L4_3 = L4_3.TIME_LINE_PREFAB
L3_3.type = L4_3
L3_3.roleSheetPath = ""
L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_02"
L4_3 = CutsceneInitPosType
L4_3 = L4_3.FREE
L3_3.startPosType = L4_3
L4_3 = {}
L5_3 = 0
L6_3 = 0
L7_3 = 0
L4_3[1] = L5_3
L4_3[2] = L6_3
L4_3[3] = L7_3
L3_3.startOffset = L4_3
L4_3 = {}
L4_3.x = -2448.846
L4_3.y = 200.3184
L4_3.z = -4147.583
L3_3.targetPos = L4_3
L3_3.syncLoad = false
L4_3 = TRUE
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1204107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFailed1204107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopFreeCutscene
L4_2 = {}
L5_2 = CutsceneType
L5_2 = L5_2.TIME_LINE_PREFAB
L4_2.type = L5_2
L4_2.roleSheetPath = ""
L4_2.resPath = "ART/Cutscene/Cs_25_CartoonTest_01"
L5_2 = CutsceneInitPosType
L5_2 = L5_2.FREE
L4_2.startPosType = L5_2
L5_2 = {}
L6_2 = 0
L7_2 = 0
L8_2 = 0
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.startOffset = L5_2
L5_2 = {}
L5_2.x = -2464.878
L5_2.y = 200.955
L5_2.z = -4146.771
L4_2.targetPos = L5_2
L4_2.syncLoad = false
L5_2 = TRUE
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.StopFreeCutscene
L4_2 = {}
L5_2 = CutsceneType
L5_2 = L5_2.TIME_LINE_PREFAB
L4_2.type = L5_2
L4_2.roleSheetPath = ""
L4_2.resPath = "ART/Cutscene/Cs_25_CartoonTest_02"
L5_2 = CutsceneInitPosType
L5_2 = L5_2.FREE
L4_2.startPosType = L5_2
L5_2 = {}
L6_2 = 0
L7_2 = 0
L8_2 = 0
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L4_2.startOffset = L5_2
L5_2 = {}
L5_2.x = -2448.846
L5_2.y = 200.3184
L5_2.z = -4147.583
L4_2.targetPos = L5_2
L4_2.syncLoad = false
L5_2 = TRUE
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12430Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1204107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1204108"
L2_2(L3_2)
end
L1_1.OnSubStart1204108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1204109"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger3"
L5_2 = "Actor/Gadget/Q12041Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2469.238
L8_2.y = 370.234
L8_2.z = -4414.419
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.UnSpawnAttach
L4_3 = "Shogun_Katana_WeaponR"
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.StopNarrator
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearNarratorTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12430Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.UnSpawnAttach
L5_3 = "Shogun_Narukami_WeaponR"
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1204109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger3"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1204117"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger9"
L5_2 = "Actor/Gadget/Q12041Trigger9"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2477.383
L8_2.y = 370.8
L8_2.z = -4404.902
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1204117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1204117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12041Trigger9"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1204117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1204110"
L2_2(L3_2)
end
L1_1.OnSubStart1204110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1204110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayerEnterDungeon
L4_2 = 454
L5_2 = 1129
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1204110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1204115"
L2_2(L3_2)
end
L1_1.OnSubStart1204115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1204115"
L2_2(L3_2)
end
L1_1.OnSubFinish1204115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1204111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1036Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc1036Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.UnSpawnAttach
L4_3 = "Shogun_Katana_WeaponR"
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12379Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.UnSpawnAttach
L5_3 = "Shogun_Narukami_WeaponR"
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1204111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1204111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.UnSpawnAttach
L4_3 = "Shogun_Katana_WeaponR"
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12379Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.UnSpawnAttach
L5_3 = "Shogun_Narukami_WeaponR"
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1204111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1204111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Shogun_Katana_WeaponR"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12379Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.UnSpawnAttach
L6_2 = "Shogun_Narukami_WeaponR"
L4_2(L5_2, L6_2)
end
L1_1.OnSubFailed1204111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1204112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Q1204111Kaiche
L4_3 = nil
L5_3 = 12041
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1204112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1204112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Shogun_Katana_WeaponR"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12379Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.UnSpawnAttach
L6_2 = "Shogun_Narukami_WeaponR"
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish1204112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1204112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnSubFailed1204112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1204113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1036Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc1036Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Shogun_Katana_WeaponR"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12379Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.UnSpawnAttach
L6_2 = "Shogun_Narukami_WeaponR"
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart1204113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish1204113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1036Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.UnSpawnAttach
L4_3 = "Shogun_Katana_WeaponR"
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12379Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.UnSpawnAttach
L5_3 = "Shogun_Narukami_WeaponR"
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L6_2 = nil
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1005Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish1204113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1204113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1036Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Shogun_Katana_WeaponR"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12430Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.UnSpawnAttach
L6_2 = "Shogun_Narukami_WeaponR"
L4_2(L5_2, L6_2)
end
L1_1.OnSubFailed1204113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1204114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1005Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12041Trigger7"
L5_2 = "Actor/Gadget/Q12041Trigger7"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2474.891
L8_2.y = 369.9546
L8_2.z = -4402.186
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1204114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1204114"
L2_2(L3_2)
end
L1_1.OnSubFinish1204114 = L8_1
return L1_1