local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12041" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12041" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1204101 L1_2["1204101"] = L2_2 L2_2 = A0_2.OnSubStart1204116 L1_2["1204116"] = L2_2 L2_2 = A0_2.OnSubStart1204102 L1_2["1204102"] = L2_2 L2_2 = A0_2.OnSubStart1204103 L1_2["1204103"] = L2_2 L2_2 = A0_2.OnSubStart1204104 L1_2["1204104"] = L2_2 L2_2 = A0_2.OnSubStart1204105 L1_2["1204105"] = L2_2 L2_2 = A0_2.OnSubStart1204106 L1_2["1204106"] = L2_2 L2_2 = A0_2.OnSubStart1204107 L1_2["1204107"] = L2_2 L2_2 = A0_2.OnSubStart1204108 L1_2["1204108"] = L2_2 L2_2 = A0_2.OnSubStart1204109 L1_2["1204109"] = L2_2 L2_2 = A0_2.OnSubStart1204117 L1_2["1204117"] = L2_2 L2_2 = A0_2.OnSubStart1204110 L1_2["1204110"] = L2_2 L2_2 = A0_2.OnSubStart1204115 L1_2["1204115"] = L2_2 L2_2 = A0_2.OnSubStart1204111 L1_2["1204111"] = L2_2 L2_2 = A0_2.OnSubStart1204112 L1_2["1204112"] = L2_2 L2_2 = A0_2.OnSubStart1204113 L1_2["1204113"] = L2_2 L2_2 = A0_2.OnSubStart1204114 L1_2["1204114"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1204101 L1_2["1204101"] = L2_2 L2_2 = A0_2.OnSubFinish1204116 L1_2["1204116"] = L2_2 L2_2 = A0_2.OnSubFinish1204102 L1_2["1204102"] = L2_2 L2_2 = A0_2.OnSubFinish1204103 L1_2["1204103"] = L2_2 L2_2 = A0_2.OnSubFinish1204104 L1_2["1204104"] = L2_2 L2_2 = A0_2.OnSubFinish1204105 L1_2["1204105"] = L2_2 L2_2 = A0_2.OnSubFinish1204106 L1_2["1204106"] = L2_2 L2_2 = A0_2.OnSubFinish1204107 L1_2["1204107"] = L2_2 L2_2 = A0_2.OnSubFinish1204108 L1_2["1204108"] = L2_2 L2_2 = A0_2.OnSubFinish1204109 L1_2["1204109"] = L2_2 L2_2 = A0_2.OnSubFinish1204117 L1_2["1204117"] = L2_2 L2_2 = A0_2.OnSubFinish1204110 L1_2["1204110"] = L2_2 L2_2 = A0_2.OnSubFinish1204115 L1_2["1204115"] = L2_2 L2_2 = A0_2.OnSubFinish1204111 L1_2["1204111"] = L2_2 L2_2 = A0_2.OnSubFinish1204112 L1_2["1204112"] = L2_2 L2_2 = A0_2.OnSubFinish1204113 L1_2["1204113"] = L2_2 L2_2 = A0_2.OnSubFinish1204114 L1_2["1204114"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1204105 L1_2["1204105"] = L2_2 L2_2 = A0_2.OnSubFailed1204107 L1_2["1204107"] = L2_2 L2_2 = A0_2.OnSubFailed1204111 L1_2["1204111"] = L2_2 L2_2 = A0_2.OnSubFailed1204112 L1_2["1204112"] = L2_2 L2_2 = A0_2.OnSubFailed1204113 L1_2["1204113"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "InvokeOnAbility" L2_2(L3_2) L2_2 = print L3_2 = "ShogunRandomDead" L2_2(L3_2) L2_2 = A1_2.valueString if L2_2 == "ShougunQuest_Timestop" then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1204105 L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 0 then L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskByData L6_2 = L7_1.Q1204105Kaiche L7_2 = nil L8_2 = 12041 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVarByMainId L6_2 = 1 L7_2 = 3 L4_2(L5_2, L6_2, L7_2) end end end L1_1.InvokeOnAbility = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1204101 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 12041 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "ShougunKatana" L3_2(L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Shogun_Katana_WeaponR" L3_2(L4_2, L5_2) end elseif A1_2 == 1204102 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12379Data L4_2 = L4_2.alias L5_2 = 12041 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Shogun_Narukami_WeaponR" L3_2(L4_2, L5_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1204101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12428Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger8" L5_2 = "Actor/Gadget/Q12041Trigger8" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2334.186 L8_2.y = 225.9624 L8_2.z = -4230.317 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.Q1204101Kaiche L4_3 = nil L5_3 = 12041 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger5" L5_2 = "Actor/Gadget/Q12041Trigger5" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2345.993 L8_2.y = 226.1329 L8_2.z = -4206.599 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1204101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger8" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1204116" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger4" L5_2 = "Actor/Gadget/Q12041Trigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2340.3 L8_2.y = 226.5882 L8_2.z = -4198.739 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1204116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger5" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1204102" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger1" L5_2 = "Actor/Gadget/Q12041Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2414.035 L8_2.y = 201.0166 L8_2.z = -4152.046 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1204102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1204102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12428Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1204102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1204103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger2" L5_2 = "Actor/Gadget/Q12041Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2466.624 L8_2.y = 200.1158 L8_2.z = -4155.517 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "12041" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger6" L5_2 = "Actor/Gadget/Q12041Trigger6" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2449.259 L8_2.y = 200.1748 L8_2.z = -4134.115 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12430Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1204103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1204103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger6" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1204104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "12041" L2_2(L3_2, L4_2) end L1_1.OnSubStart1204104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1204105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1204105 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.AddAvatarHPWatcher L4_2 = "12041" L5_2 = 10000052 L6_2 = 0 L7_2 = 0.2 L8_2 = -1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 1204105 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1204105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1204105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "12041" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubFinish1204105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1204105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "12041" L2_2(L3_2, L4_2) end L1_1.OnSubFailed1204105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1204106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelAvatarHPWatcher L4_2 = "12041" L2_2(L3_2, L4_2) end L1_1.OnSubStart1204106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1204107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L1_3 = print L2_3 = "SartFreecs" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.PlayFreeCutscene L3_3 = {} L4_3 = CutsceneType L4_3 = L4_3.TIME_LINE_PREFAB L3_3.type = L4_3 L3_3.roleSheetPath = "" L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_01" L4_3 = CutsceneInitPosType L4_3 = L4_3.FREE L3_3.startPosType = L4_3 L4_3 = {} L5_3 = 0 L6_3 = 0 L7_3 = 0 L4_3[1] = L5_3 L4_3[2] = L6_3 L4_3[3] = L7_3 L3_3.startOffset = L4_3 L4_3 = {} L4_3.x = -2464.878 L4_3.y = 200.955 L4_3.z = -4146.771 L3_3.targetPos = L4_3 L3_3.syncLoad = false L4_3 = nil L5_3 = nil L1_3(L2_3, L3_3, L4_3, L5_3) L1_3 = print L2_3 = "playfreecs" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.PlayFreeCutscene L3_3 = {} L4_3 = CutsceneType L4_3 = L4_3.TIME_LINE_PREFAB L3_3.type = L4_3 L3_3.roleSheetPath = "" L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_02" L4_3 = CutsceneInitPosType L4_3 = L4_3.FREE L3_3.startPosType = L4_3 L4_3 = {} L5_3 = 0 L6_3 = 0 L7_3 = 0 L4_3[1] = L5_3 L4_3[2] = L6_3 L4_3[3] = L7_3 L3_3.startOffset = L4_3 L4_3 = {} L4_3.x = -2448.846 L4_3.y = 200.3184 L4_3.z = -4147.583 L3_3.targetPos = L4_3 L3_3.syncLoad = false L4_3 = nil L5_3 = nil L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12430Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1240 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12430Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 4050 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.Q1204107Kaiche L5_2 = nil L6_2 = 12041 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1204107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1204107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.StopFreeCutscene L3_3 = {} L4_3 = CutsceneType L4_3 = L4_3.TIME_LINE_PREFAB L3_3.type = L4_3 L3_3.roleSheetPath = "" L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_01" L4_3 = CutsceneInitPosType L4_3 = L4_3.FREE L3_3.startPosType = L4_3 L4_3 = {} L5_3 = 0 L6_3 = 0 L7_3 = 0 L4_3[1] = L5_3 L4_3[2] = L6_3 L4_3[3] = L7_3 L3_3.startOffset = L4_3 L4_3 = {} L4_3.x = -2464.878 L4_3.y = 200.955 L4_3.z = -4146.771 L3_3.targetPos = L4_3 L3_3.syncLoad = false L4_3 = TRUE L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.StopFreeCutscene L3_3 = {} L4_3 = CutsceneType L4_3 = L4_3.TIME_LINE_PREFAB L3_3.type = L4_3 L3_3.roleSheetPath = "" L3_3.resPath = "ART/Cutscene/Cs_25_CartoonTest_02" L4_3 = CutsceneInitPosType L4_3 = L4_3.FREE L3_3.startPosType = L4_3 L4_3 = {} L5_3 = 0 L6_3 = 0 L7_3 = 0 L4_3[1] = L5_3 L4_3[2] = L6_3 L4_3[3] = L7_3 L3_3.startOffset = L4_3 L4_3 = {} L4_3.x = -2448.846 L4_3.y = 200.3184 L4_3.z = -4147.583 L3_3.targetPos = L4_3 L3_3.syncLoad = false L4_3 = TRUE L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1204107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFailed1204107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopFreeCutscene L4_2 = {} L5_2 = CutsceneType L5_2 = L5_2.TIME_LINE_PREFAB L4_2.type = L5_2 L4_2.roleSheetPath = "" L4_2.resPath = "ART/Cutscene/Cs_25_CartoonTest_01" L5_2 = CutsceneInitPosType L5_2 = L5_2.FREE L4_2.startPosType = L5_2 L5_2 = {} L6_2 = 0 L7_2 = 0 L8_2 = 0 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.startOffset = L5_2 L5_2 = {} L5_2.x = -2464.878 L5_2.y = 200.955 L5_2.z = -4146.771 L4_2.targetPos = L5_2 L4_2.syncLoad = false L5_2 = TRUE L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.StopFreeCutscene L4_2 = {} L5_2 = CutsceneType L5_2 = L5_2.TIME_LINE_PREFAB L4_2.type = L5_2 L4_2.roleSheetPath = "" L4_2.resPath = "ART/Cutscene/Cs_25_CartoonTest_02" L5_2 = CutsceneInitPosType L5_2 = L5_2.FREE L4_2.startPosType = L5_2 L5_2 = {} L6_2 = 0 L7_2 = 0 L8_2 = 0 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.startOffset = L5_2 L5_2 = {} L5_2.x = -2448.846 L5_2.y = 200.3184 L5_2.z = -4147.583 L4_2.targetPos = L5_2 L4_2.syncLoad = false L5_2 = TRUE L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12430Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1204107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1204108" L2_2(L3_2) end L1_1.OnSubStart1204108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1204109" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger3" L5_2 = "Actor/Gadget/Q12041Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2469.238 L8_2.y = 370.234 L8_2.z = -4414.419 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.UnSpawnAttach L4_3 = "Shogun_Katana_WeaponR" L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.StopNarrator L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearNarratorTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12430Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.UnSpawnAttach L5_3 = "Shogun_Narukami_WeaponR" L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1204109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger3" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1204117" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger9" L5_2 = "Actor/Gadget/Q12041Trigger9" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2477.383 L8_2.y = 370.8 L8_2.z = -4404.902 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1204117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1204117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12041Trigger9" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1204117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1204110" L2_2(L3_2) end L1_1.OnSubStart1204110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1204110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerEnterDungeon L4_2 = 454 L5_2 = 1129 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1204110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1204115" L2_2(L3_2) end L1_1.OnSubStart1204115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1204115" L2_2(L3_2) end L1_1.OnSubFinish1204115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1204111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1036Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1036Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.UnSpawnAttach L4_3 = "Shogun_Katana_WeaponR" L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12379Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.UnSpawnAttach L5_3 = "Shogun_Narukami_WeaponR" L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1204111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1204111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.UnSpawnAttach L4_3 = "Shogun_Katana_WeaponR" L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12379Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.UnSpawnAttach L5_3 = "Shogun_Narukami_WeaponR" L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1204111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed1204111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Shogun_Katana_WeaponR" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12379Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.UnSpawnAttach L6_2 = "Shogun_Narukami_WeaponR" L4_2(L5_2, L6_2) end L1_1.OnSubFailed1204111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1204112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.Q1204111Kaiche L4_3 = nil L5_3 = 12041 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1204112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1204112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Shogun_Katana_WeaponR" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12379Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.UnSpawnAttach L6_2 = "Shogun_Narukami_WeaponR" L4_2(L5_2, L6_2) end L1_1.OnSubFinish1204112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1204112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubFailed1204112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1204113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1036Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1036Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Shogun_Katana_WeaponR" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12379Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.UnSpawnAttach L6_2 = "Shogun_Narukami_WeaponR" L4_2(L5_2, L6_2) end L1_1.OnSubStart1204113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish1204113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.UnSpawnAttach L4_3 = "Shogun_Katana_WeaponR" L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12379Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.UnSpawnAttach L5_3 = "Shogun_Narukami_WeaponR" L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L6_2 = nil function L7_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1005Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish1204113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed1204113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Shogun_Katana_WeaponR" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12430Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.UnSpawnAttach L6_2 = "Shogun_Narukami_WeaponR" L4_2(L5_2, L6_2) end L1_1.OnSubFailed1204113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1204114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1005Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12041Trigger7" L5_2 = "Actor/Gadget/Q12041Trigger7" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2474.891 L8_2.y = 369.9546 L8_2.z = -4402.186 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1204114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1204114" L2_2(L3_2) end L1_1.OnSubFinish1204114 = L8_1 return L1_1