2022-04-29 16:40:51 +02:00

1292 lines
28 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11012"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11012"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1101201
L1_2["1101201"] = L2_2
L2_2 = A0_2.OnSubStart1101202
L1_2["1101202"] = L2_2
L2_2 = A0_2.OnSubStart1101211
L1_2["1101211"] = L2_2
L2_2 = A0_2.OnSubStart1101221
L1_2["1101221"] = L2_2
L2_2 = A0_2.OnSubStart1101212
L1_2["1101212"] = L2_2
L2_2 = A0_2.OnSubStart1101203
L1_2["1101203"] = L2_2
L2_2 = A0_2.OnSubStart1101216
L1_2["1101216"] = L2_2
L2_2 = A0_2.OnSubStart1101213
L1_2["1101213"] = L2_2
L2_2 = A0_2.OnSubStart1101217
L1_2["1101217"] = L2_2
L2_2 = A0_2.OnSubStart1101210
L1_2["1101210"] = L2_2
L2_2 = A0_2.OnSubStart1101218
L1_2["1101218"] = L2_2
L2_2 = A0_2.OnSubStart1101219
L1_2["1101219"] = L2_2
L2_2 = A0_2.OnSubStart1101214
L1_2["1101214"] = L2_2
L2_2 = A0_2.OnSubStart1101204
L1_2["1101204"] = L2_2
L2_2 = A0_2.OnSubStart1101209
L1_2["1101209"] = L2_2
L2_2 = A0_2.OnSubStart1101205
L1_2["1101205"] = L2_2
L2_2 = A0_2.OnSubStart1101220
L1_2["1101220"] = L2_2
L2_2 = A0_2.OnSubStart1101208
L1_2["1101208"] = L2_2
L2_2 = A0_2.OnSubStart1101206
L1_2["1101206"] = L2_2
L2_2 = A0_2.OnSubStart1101207
L1_2["1101207"] = L2_2
L2_2 = A0_2.OnSubStart1101215
L1_2["1101215"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1101201
L1_2["1101201"] = L2_2
L2_2 = A0_2.OnSubFinish1101202
L1_2["1101202"] = L2_2
L2_2 = A0_2.OnSubFinish1101211
L1_2["1101211"] = L2_2
L2_2 = A0_2.OnSubFinish1101221
L1_2["1101221"] = L2_2
L2_2 = A0_2.OnSubFinish1101212
L1_2["1101212"] = L2_2
L2_2 = A0_2.OnSubFinish1101203
L1_2["1101203"] = L2_2
L2_2 = A0_2.OnSubFinish1101216
L1_2["1101216"] = L2_2
L2_2 = A0_2.OnSubFinish1101213
L1_2["1101213"] = L2_2
L2_2 = A0_2.OnSubFinish1101217
L1_2["1101217"] = L2_2
L2_2 = A0_2.OnSubFinish1101210
L1_2["1101210"] = L2_2
L2_2 = A0_2.OnSubFinish1101218
L1_2["1101218"] = L2_2
L2_2 = A0_2.OnSubFinish1101219
L1_2["1101219"] = L2_2
L2_2 = A0_2.OnSubFinish1101214
L1_2["1101214"] = L2_2
L2_2 = A0_2.OnSubFinish1101204
L1_2["1101204"] = L2_2
L2_2 = A0_2.OnSubFinish1101209
L1_2["1101209"] = L2_2
L2_2 = A0_2.OnSubFinish1101205
L1_2["1101205"] = L2_2
L2_2 = A0_2.OnSubFinish1101220
L1_2["1101220"] = L2_2
L2_2 = A0_2.OnSubFinish1101208
L1_2["1101208"] = L2_2
L2_2 = A0_2.OnSubFinish1101206
L1_2["1101206"] = L2_2
L2_2 = A0_2.OnSubFinish1101207
L1_2["1101207"] = L2_2
L2_2 = A0_2.OnSubFinish1101215
L1_2["1101215"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1101201
L1_2["1101201"] = L2_2
L2_2 = A0_2.OnSubFailed1101202
L1_2["1101202"] = L2_2
L2_2 = A0_2.OnSubFailed1101211
L1_2["1101211"] = L2_2
L2_2 = A0_2.OnSubFailed1101221
L1_2["1101221"] = L2_2
L2_2 = A0_2.OnSubFailed1101212
L1_2["1101212"] = L2_2
L2_2 = A0_2.OnSubFailed1101203
L1_2["1101203"] = L2_2
L2_2 = A0_2.OnSubFailed1101216
L1_2["1101216"] = L2_2
L2_2 = A0_2.OnSubFailed1101213
L1_2["1101213"] = L2_2
L2_2 = A0_2.OnSubFailed1101217
L1_2["1101217"] = L2_2
L2_2 = A0_2.OnSubFailed1101210
L1_2["1101210"] = L2_2
L2_2 = A0_2.OnSubFailed1101218
L1_2["1101218"] = L2_2
L2_2 = A0_2.OnSubFailed1101219
L1_2["1101219"] = L2_2
L2_2 = A0_2.OnSubFailed1101214
L1_2["1101214"] = L2_2
L2_2 = A0_2.OnSubFailed1101204
L1_2["1101204"] = L2_2
L2_2 = A0_2.OnSubFailed1101209
L1_2["1101209"] = L2_2
L2_2 = A0_2.OnSubFailed1101205
L1_2["1101205"] = L2_2
L2_2 = A0_2.OnSubFailed1101220
L1_2["1101220"] = L2_2
L2_2 = A0_2.OnSubFailed1101208
L1_2["1101208"] = L2_2
L2_2 = A0_2.OnSubFailed1101206
L1_2["1101206"] = L2_2
L2_2 = A0_2.OnSubFailed1101207
L1_2["1101207"] = L2_2
L2_2 = A0_2.OnSubFailed1101215
L1_2["1101215"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1101202
L4_3 = L6_1.Npc10200Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10200Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackscreenGongziCreate1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1101219
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinshQuest1101219 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L1_2
L3_2 = L1_2.GetSubQuestState
L5_2 = 1101220
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.DungeonRoutePointsData2
L6_2 = L1_1.RunToTaskLoop
L3_2(L4_2, L5_2, L6_2)
else
L4_2 = L1_2
L3_2 = L1_2.GetSubQuestState
L5_2 = 1101216
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.DungeonRoutePointsData3
L6_2 = L1_1.RunToTaskLoop
L3_2(L4_2, L5_2, L6_2)
else
L4_2 = L1_2
L3_2 = L1_2.GetSubQuestState
L5_2 = 1101220
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L1_2
L3_2 = L1_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
end
end
end
L1_1.RunToTaskLoop = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1101221
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L1_2
L3_2 = L1_2.ClearSpeechBubbleTask
L3_2(L4_2)
if L1_2 ~= nil then
L4_2 = L1_2
L3_2 = L1_2.GetSubQuestState
L5_2 = 1101219
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L1_2
L3_2 = L1_2.FinishQuestID
L5_2 = false
L6_2 = 1101219
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.PauseTask = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunTo
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 1055
L8_2 = "Q11012Route17"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L3_2(L4_2, L5_2)
end
L1_1.RunToRouteLight = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101201"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11012Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11012Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q11012Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11012Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11012Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101201"
L2_2(L3_2)
end
L1_1.OnSubFinish1101201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101201"
L2_2(L3_2)
end
L1_1.OnSubFailed1101201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1101202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
L5_2 = A0_2.BlackscreenGongziCreate1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101202"
L2_2(L3_2)
end
L1_1.OnSubFailed1101202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101211"
L2_2(L3_2)
end
L1_1.OnSubStart1101211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101211"
L2_2(L3_2)
end
L1_1.OnSubFinish1101211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101211"
L2_2(L3_2)
end
L1_1.OnSubFailed1101211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101221"
L2_2(L3_2)
end
L1_1.OnSubStart1101221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101221"
L2_2(L3_2)
end
L1_1.OnSubFinish1101221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101221"
L2_2(L3_2)
end
L1_1.OnSubFailed1101221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0
L6_2 = 1
L7_2 = 0.5
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = print
L2_3 = "OnSubFinish1101212"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10200Data
L3_3 = L3_3.alias
L4_3 = 1055
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101212"
L2_2(L3_2)
end
L1_1.OnSubFailed1101212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101203"
L2_2(L3_2)
end
L1_1.OnSubStart1101203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101203"
L2_2(L3_2)
end
L1_1.OnSubFinish1101203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101203"
L2_2(L3_2)
end
L1_1.OnSubFailed1101203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.DungeonRoutePointsData3
L6_2 = A0_2.RunToTaskLoop
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101216"
L2_2(L3_2)
end
L1_1.OnSubFinish1101216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101216"
L2_2(L3_2)
end
L1_1.OnSubFailed1101216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1101213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpcCreateTask
L2_3 = {}
L3_3 = L6_1.Npc10310Data
L3_3 = L3_3.alias
L2_3[1] = L3_3
L0_3 = L0_3(L1_3, L2_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc10310Data
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc10310Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = L0_3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.Standby
L2_3(L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10310Data
L4_2 = L4_2.alias
L5_2 = 1055
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101213"
L2_2(L3_2)
end
L1_1.OnSubFailed1101213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1101217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 0
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q11012TriggerDungeon_
L5_2 = L5_2.alias
L6_2 = L7_1.Q11012TriggerDungeon_
L6_2 = L6_2.script
L7_2 = L7_1.Q11012TriggerDungeon_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q11012TriggerDungeon_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q11012TriggerDungeon_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1101217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101217"
L2_2(L3_2)
end
L1_1.OnSubFinish1101217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101217"
L2_2(L3_2)
end
L1_1.OnSubFailed1101217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1101210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10310Data
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10310Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10310Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1101210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10310Data
L4_2 = L4_2.alias
L5_2 = 1055
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101210"
L2_2(L3_2)
end
L1_1.OnSubFailed1101210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1101218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1320
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 4
L6_2 = A0_2.RunToRouteLight
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101218"
L2_2(L3_2)
end
L1_1.OnSubFinish1101218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101218"
L2_2(L3_2)
end
L1_1.OnSubFailed1101218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101219"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.RoutePointsData
L6_2 = A0_2.FinshQuest1101219
L7_2 = A0_2.PauseTask
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101219"
L2_2(L3_2)
end
L1_1.OnSubFinish1101219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101219"
L2_2(L3_2)
end
L1_1.OnSubFailed1101219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101214"
L2_2(L3_2)
end
L1_1.OnSubFailed1101214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101204"
L2_2(L3_2)
end
L1_1.OnSubStart1101204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101204"
L2_2(L3_2)
end
L1_1.OnSubFailed1101204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101209"
L2_2(L3_2)
end
L1_1.OnSubFailed1101209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 1055
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101205"
L2_2(L3_2)
end
L1_1.OnSubFailed1101205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1101220"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.DungeonRoutePointsData2
L6_2 = A0_2.RunToTaskLoop
L7_2 = A0_2.PauseTask
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 110120501
L7_2 = 3
L8_2 = true
L9_2 = 0
L10_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 4100
L7_2 = true
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101220"
L2_2(L3_2)
end
L1_1.OnSubFinish1101220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101220"
L2_2(L3_2)
end
L1_1.OnSubFailed1101220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101208"
L2_2(L3_2)
end
L1_1.OnSubStart1101208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.alias
L6_2 = 1055
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101208"
L2_2(L3_2)
end
L1_1.OnSubFailed1101208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2067Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101206"
L2_2(L3_2)
end
L1_1.OnSubFinish1101206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101206"
L2_2(L3_2)
end
L1_1.OnSubFailed1101206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101207"
L2_2(L3_2)
end
L1_1.OnSubFailed1101207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101215"
L2_2(L3_2)
end
L1_1.OnSubFailed1101215 = L8_1
return L1_1