local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11012" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11012" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1101201 L1_2["1101201"] = L2_2 L2_2 = A0_2.OnSubStart1101202 L1_2["1101202"] = L2_2 L2_2 = A0_2.OnSubStart1101211 L1_2["1101211"] = L2_2 L2_2 = A0_2.OnSubStart1101221 L1_2["1101221"] = L2_2 L2_2 = A0_2.OnSubStart1101212 L1_2["1101212"] = L2_2 L2_2 = A0_2.OnSubStart1101203 L1_2["1101203"] = L2_2 L2_2 = A0_2.OnSubStart1101216 L1_2["1101216"] = L2_2 L2_2 = A0_2.OnSubStart1101213 L1_2["1101213"] = L2_2 L2_2 = A0_2.OnSubStart1101217 L1_2["1101217"] = L2_2 L2_2 = A0_2.OnSubStart1101210 L1_2["1101210"] = L2_2 L2_2 = A0_2.OnSubStart1101218 L1_2["1101218"] = L2_2 L2_2 = A0_2.OnSubStart1101219 L1_2["1101219"] = L2_2 L2_2 = A0_2.OnSubStart1101214 L1_2["1101214"] = L2_2 L2_2 = A0_2.OnSubStart1101204 L1_2["1101204"] = L2_2 L2_2 = A0_2.OnSubStart1101209 L1_2["1101209"] = L2_2 L2_2 = A0_2.OnSubStart1101205 L1_2["1101205"] = L2_2 L2_2 = A0_2.OnSubStart1101220 L1_2["1101220"] = L2_2 L2_2 = A0_2.OnSubStart1101208 L1_2["1101208"] = L2_2 L2_2 = A0_2.OnSubStart1101206 L1_2["1101206"] = L2_2 L2_2 = A0_2.OnSubStart1101207 L1_2["1101207"] = L2_2 L2_2 = A0_2.OnSubStart1101215 L1_2["1101215"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1101201 L1_2["1101201"] = L2_2 L2_2 = A0_2.OnSubFinish1101202 L1_2["1101202"] = L2_2 L2_2 = A0_2.OnSubFinish1101211 L1_2["1101211"] = L2_2 L2_2 = A0_2.OnSubFinish1101221 L1_2["1101221"] = L2_2 L2_2 = A0_2.OnSubFinish1101212 L1_2["1101212"] = L2_2 L2_2 = A0_2.OnSubFinish1101203 L1_2["1101203"] = L2_2 L2_2 = A0_2.OnSubFinish1101216 L1_2["1101216"] = L2_2 L2_2 = A0_2.OnSubFinish1101213 L1_2["1101213"] = L2_2 L2_2 = A0_2.OnSubFinish1101217 L1_2["1101217"] = L2_2 L2_2 = A0_2.OnSubFinish1101210 L1_2["1101210"] = L2_2 L2_2 = A0_2.OnSubFinish1101218 L1_2["1101218"] = L2_2 L2_2 = A0_2.OnSubFinish1101219 L1_2["1101219"] = L2_2 L2_2 = A0_2.OnSubFinish1101214 L1_2["1101214"] = L2_2 L2_2 = A0_2.OnSubFinish1101204 L1_2["1101204"] = L2_2 L2_2 = A0_2.OnSubFinish1101209 L1_2["1101209"] = L2_2 L2_2 = A0_2.OnSubFinish1101205 L1_2["1101205"] = L2_2 L2_2 = A0_2.OnSubFinish1101220 L1_2["1101220"] = L2_2 L2_2 = A0_2.OnSubFinish1101208 L1_2["1101208"] = L2_2 L2_2 = A0_2.OnSubFinish1101206 L1_2["1101206"] = L2_2 L2_2 = A0_2.OnSubFinish1101207 L1_2["1101207"] = L2_2 L2_2 = A0_2.OnSubFinish1101215 L1_2["1101215"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1101201 L1_2["1101201"] = L2_2 L2_2 = A0_2.OnSubFailed1101202 L1_2["1101202"] = L2_2 L2_2 = A0_2.OnSubFailed1101211 L1_2["1101211"] = L2_2 L2_2 = A0_2.OnSubFailed1101221 L1_2["1101221"] = L2_2 L2_2 = A0_2.OnSubFailed1101212 L1_2["1101212"] = L2_2 L2_2 = A0_2.OnSubFailed1101203 L1_2["1101203"] = L2_2 L2_2 = A0_2.OnSubFailed1101216 L1_2["1101216"] = L2_2 L2_2 = A0_2.OnSubFailed1101213 L1_2["1101213"] = L2_2 L2_2 = A0_2.OnSubFailed1101217 L1_2["1101217"] = L2_2 L2_2 = A0_2.OnSubFailed1101210 L1_2["1101210"] = L2_2 L2_2 = A0_2.OnSubFailed1101218 L1_2["1101218"] = L2_2 L2_2 = A0_2.OnSubFailed1101219 L1_2["1101219"] = L2_2 L2_2 = A0_2.OnSubFailed1101214 L1_2["1101214"] = L2_2 L2_2 = A0_2.OnSubFailed1101204 L1_2["1101204"] = L2_2 L2_2 = A0_2.OnSubFailed1101209 L1_2["1101209"] = L2_2 L2_2 = A0_2.OnSubFailed1101205 L1_2["1101205"] = L2_2 L2_2 = A0_2.OnSubFailed1101220 L1_2["1101220"] = L2_2 L2_2 = A0_2.OnSubFailed1101208 L1_2["1101208"] = L2_2 L2_2 = A0_2.OnSubFailed1101206 L1_2["1101206"] = L2_2 L2_2 = A0_2.OnSubFailed1101207 L1_2["1101207"] = L2_2 L2_2 = A0_2.OnSubFailed1101215 L1_2["1101215"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 1101202 L4_3 = L6_1.Npc10200Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10200Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackscreenGongziCreate1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1101219 L2_2(L3_2, L4_2, L5_2) end end L1_1.FinshQuest1101219 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L1_2 L3_2 = L1_2.GetSubQuestState L5_2 = 1101220 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.DungeonRoutePointsData2 L6_2 = L1_1.RunToTaskLoop L3_2(L4_2, L5_2, L6_2) else L4_2 = L1_2 L3_2 = L1_2.GetSubQuestState L5_2 = 1101216 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.DungeonRoutePointsData3 L6_2 = L1_1.RunToTaskLoop L3_2(L4_2, L5_2, L6_2) else L4_2 = L1_2 L3_2 = L1_2.GetSubQuestState L5_2 = 1101220 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L1_2 L3_2 = L1_2.ClearSpeechBubbleTask L3_2(L4_2) end end end end L1_1.RunToTaskLoop = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1101221 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L1_2 L3_2 = L1_2.ClearSpeechBubbleTask L3_2(L4_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.GetSubQuestState L5_2 = 1101219 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L1_2 L3_2 = L1_2.FinishQuestID L5_2 = false L6_2 = 1101219 L3_2(L4_2, L5_2, L6_2) end end end L1_1.PauseTask = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunTo L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 1055 L8_2 = "Q11012Route17" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L3_2(L4_2, L5_2) end L1_1.RunToRouteLight = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101201" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11012Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q11012Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q11012Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11012Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11012Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101201" L2_2(L3_2) end L1_1.OnSubFinish1101201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101201" L2_2(L3_2) end L1_1.OnSubFailed1101201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1101202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 L5_2 = A0_2.BlackscreenGongziCreate1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1101202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10265Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101202" L2_2(L3_2) end L1_1.OnSubFailed1101202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101211" L2_2(L3_2) end L1_1.OnSubStart1101211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101211" L2_2(L3_2) end L1_1.OnSubFinish1101211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101211" L2_2(L3_2) end L1_1.OnSubFailed1101211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101221" L2_2(L3_2) end L1_1.OnSubStart1101221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101221" L2_2(L3_2) end L1_1.OnSubFinish1101221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101221" L2_2(L3_2) end L1_1.OnSubFailed1101221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1101212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0 L6_2 = 1 L7_2 = 0.5 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = print L2_3 = "OnSubFinish1101212" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10200Data L3_3 = L3_3.alias L4_3 = 1055 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101212" L2_2(L3_2) end L1_1.OnSubFailed1101212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101203" L2_2(L3_2) end L1_1.OnSubStart1101203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101203" L2_2(L3_2) end L1_1.OnSubFinish1101203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101203" L2_2(L3_2) end L1_1.OnSubFailed1101203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.DungeonRoutePointsData3 L6_2 = A0_2.RunToTaskLoop L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1101216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101216" L2_2(L3_2) end L1_1.OnSubFinish1101216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101216" L2_2(L3_2) end L1_1.OnSubFailed1101216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1101213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L6_1.Npc10310Data L3_3 = L3_3.alias L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc10310Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc10310Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.Standby L2_3(L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1101213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10310Data L4_2 = L4_2.alias L5_2 = 1055 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10200Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101213" L2_2(L3_2) end L1_1.OnSubFailed1101213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1101217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 0 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q11012TriggerDungeon_ L5_2 = L5_2.alias L6_2 = L7_1.Q11012TriggerDungeon_ L6_2 = L6_2.script L7_2 = L7_1.Q11012TriggerDungeon_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q11012TriggerDungeon_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q11012TriggerDungeon_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1101217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101217" L2_2(L3_2) end L1_1.OnSubFinish1101217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101217" L2_2(L3_2) end L1_1.OnSubFailed1101217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1101210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10310Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10310Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10310Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1101210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10310Data L4_2 = L4_2.alias L5_2 = 1055 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10200Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101210" L2_2(L3_2) end L1_1.OnSubFailed1101210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1101218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1320 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 4 L6_2 = A0_2.RunToRouteLight L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1101218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101218" L2_2(L3_2) end L1_1.OnSubFinish1101218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101218" L2_2(L3_2) end L1_1.OnSubFailed1101218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1101219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData L6_2 = A0_2.FinshQuest1101219 L7_2 = A0_2.PauseTask L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101219" L2_2(L3_2) end L1_1.OnSubFinish1101219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101219" L2_2(L3_2) end L1_1.OnSubFailed1101219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1101214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1101214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10200Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101214" L2_2(L3_2) end L1_1.OnSubFailed1101214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101204" L2_2(L3_2) end L1_1.OnSubStart1101204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101204" L2_2(L3_2) end L1_1.OnSubFailed1101204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1101209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1101209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101209" L2_2(L3_2) end L1_1.OnSubFailed1101209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 1055 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101205" L2_2(L3_2) end L1_1.OnSubFailed1101205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1101220" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.DungeonRoutePointsData2 L6_2 = A0_2.RunToTaskLoop L7_2 = A0_2.PauseTask L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 110120501 L7_2 = 3 L8_2 = true L9_2 = 0 L10_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10200Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4100 L7_2 = true L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1101220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101220" L2_2(L3_2) end L1_1.OnSubFinish1101220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101220" L2_2(L3_2) end L1_1.OnSubFailed1101220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101208" L2_2(L3_2) end L1_1.OnSubStart1101208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10265Data L5_2 = L5_2.alias L6_2 = 1055 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101208" L2_2(L3_2) end L1_1.OnSubFailed1101208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2067Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101206" L2_2(L3_2) end L1_1.OnSubFinish1101206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101206" L2_2(L3_2) end L1_1.OnSubFailed1101206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101207" L2_2(L3_2) end L1_1.OnSubFailed1101207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1101215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 1033 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101215" L2_2(L3_2) end L1_1.OnSubFailed1101215 = L8_1 return L1_1