2022-04-29 16:40:51 +02:00

1977 lines
43 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11011"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11011"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1101112
L1_2["1101112"] = L2_2
L2_2 = A0_2.OnSubStart1101101
L1_2["1101101"] = L2_2
L2_2 = A0_2.OnSubStart1101125
L1_2["1101125"] = L2_2
L2_2 = A0_2.OnSubStart1101121
L1_2["1101121"] = L2_2
L2_2 = A0_2.OnSubStart1101104
L1_2["1101104"] = L2_2
L2_2 = A0_2.OnSubStart1101105
L1_2["1101105"] = L2_2
L2_2 = A0_2.OnSubStart1101122
L1_2["1101122"] = L2_2
L2_2 = A0_2.OnSubStart1101123
L1_2["1101123"] = L2_2
L2_2 = A0_2.OnSubStart1101102
L1_2["1101102"] = L2_2
L2_2 = A0_2.OnSubStart1101113
L1_2["1101113"] = L2_2
L2_2 = A0_2.OnSubStart1101116
L1_2["1101116"] = L2_2
L2_2 = A0_2.OnSubStart1101117
L1_2["1101117"] = L2_2
L2_2 = A0_2.OnSubStart1101114
L1_2["1101114"] = L2_2
L2_2 = A0_2.OnSubStart1101115
L1_2["1101115"] = L2_2
L2_2 = A0_2.OnSubStart1101120
L1_2["1101120"] = L2_2
L2_2 = A0_2.OnSubStart1101103
L1_2["1101103"] = L2_2
L2_2 = A0_2.OnSubStart1101106
L1_2["1101106"] = L2_2
L2_2 = A0_2.OnSubStart1101107
L1_2["1101107"] = L2_2
L2_2 = A0_2.OnSubStart1101118
L1_2["1101118"] = L2_2
L2_2 = A0_2.OnSubStart1101124
L1_2["1101124"] = L2_2
L2_2 = A0_2.OnSubStart1101119
L1_2["1101119"] = L2_2
L2_2 = A0_2.OnSubStart1101108
L1_2["1101108"] = L2_2
L2_2 = A0_2.OnSubStart1101109
L1_2["1101109"] = L2_2
L2_2 = A0_2.OnSubStart1101110
L1_2["1101110"] = L2_2
L2_2 = A0_2.OnSubStart1101111
L1_2["1101111"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1101112
L1_2["1101112"] = L2_2
L2_2 = A0_2.OnSubFinish1101101
L1_2["1101101"] = L2_2
L2_2 = A0_2.OnSubFinish1101125
L1_2["1101125"] = L2_2
L2_2 = A0_2.OnSubFinish1101121
L1_2["1101121"] = L2_2
L2_2 = A0_2.OnSubFinish1101104
L1_2["1101104"] = L2_2
L2_2 = A0_2.OnSubFinish1101105
L1_2["1101105"] = L2_2
L2_2 = A0_2.OnSubFinish1101122
L1_2["1101122"] = L2_2
L2_2 = A0_2.OnSubFinish1101123
L1_2["1101123"] = L2_2
L2_2 = A0_2.OnSubFinish1101102
L1_2["1101102"] = L2_2
L2_2 = A0_2.OnSubFinish1101113
L1_2["1101113"] = L2_2
L2_2 = A0_2.OnSubFinish1101116
L1_2["1101116"] = L2_2
L2_2 = A0_2.OnSubFinish1101117
L1_2["1101117"] = L2_2
L2_2 = A0_2.OnSubFinish1101114
L1_2["1101114"] = L2_2
L2_2 = A0_2.OnSubFinish1101115
L1_2["1101115"] = L2_2
L2_2 = A0_2.OnSubFinish1101120
L1_2["1101120"] = L2_2
L2_2 = A0_2.OnSubFinish1101103
L1_2["1101103"] = L2_2
L2_2 = A0_2.OnSubFinish1101106
L1_2["1101106"] = L2_2
L2_2 = A0_2.OnSubFinish1101107
L1_2["1101107"] = L2_2
L2_2 = A0_2.OnSubFinish1101118
L1_2["1101118"] = L2_2
L2_2 = A0_2.OnSubFinish1101124
L1_2["1101124"] = L2_2
L2_2 = A0_2.OnSubFinish1101119
L1_2["1101119"] = L2_2
L2_2 = A0_2.OnSubFinish1101108
L1_2["1101108"] = L2_2
L2_2 = A0_2.OnSubFinish1101109
L1_2["1101109"] = L2_2
L2_2 = A0_2.OnSubFinish1101110
L1_2["1101110"] = L2_2
L2_2 = A0_2.OnSubFinish1101111
L1_2["1101111"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1101112
L1_2["1101112"] = L2_2
L2_2 = A0_2.OnSubFailed1101101
L1_2["1101101"] = L2_2
L2_2 = A0_2.OnSubFailed1101125
L1_2["1101125"] = L2_2
L2_2 = A0_2.OnSubFailed1101121
L1_2["1101121"] = L2_2
L2_2 = A0_2.OnSubFailed1101104
L1_2["1101104"] = L2_2
L2_2 = A0_2.OnSubFailed1101105
L1_2["1101105"] = L2_2
L2_2 = A0_2.OnSubFailed1101122
L1_2["1101122"] = L2_2
L2_2 = A0_2.OnSubFailed1101123
L1_2["1101123"] = L2_2
L2_2 = A0_2.OnSubFailed1101102
L1_2["1101102"] = L2_2
L2_2 = A0_2.OnSubFailed1101113
L1_2["1101113"] = L2_2
L2_2 = A0_2.OnSubFailed1101116
L1_2["1101116"] = L2_2
L2_2 = A0_2.OnSubFailed1101117
L1_2["1101117"] = L2_2
L2_2 = A0_2.OnSubFailed1101114
L1_2["1101114"] = L2_2
L2_2 = A0_2.OnSubFailed1101115
L1_2["1101115"] = L2_2
L2_2 = A0_2.OnSubFailed1101120
L1_2["1101120"] = L2_2
L2_2 = A0_2.OnSubFailed1101103
L1_2["1101103"] = L2_2
L2_2 = A0_2.OnSubFailed1101106
L1_2["1101106"] = L2_2
L2_2 = A0_2.OnSubFailed1101107
L1_2["1101107"] = L2_2
L2_2 = A0_2.OnSubFailed1101118
L1_2["1101118"] = L2_2
L2_2 = A0_2.OnSubFailed1101124
L1_2["1101124"] = L2_2
L2_2 = A0_2.OnSubFailed1101119
L1_2["1101119"] = L2_2
L2_2 = A0_2.OnSubFailed1101108
L1_2["1101108"] = L2_2
L2_2 = A0_2.OnSubFailed1101109
L1_2["1101109"] = L2_2
L2_2 = A0_2.OnSubFailed1101110
L1_2["1101110"] = L2_2
L2_2 = A0_2.OnSubFailed1101111
L1_2["1101111"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1101113
L4_3 = L6_1.Npc10265Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.RequestInteraction
L4_3 = L6_1.Npc10265Data
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
end
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackscreenTokCreate1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1101105
L4_3 = L6_1.Npc10265Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackscreenTokCreate2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1101111
L4_3 = L6_1.Npc10200Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10200Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackscreenGongziCreate2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1101114
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = L1_2
L2_2 = L1_2.ClearSpeechBubbleTask
L2_2(L3_2)
end
L1_1.FinishQuest1101114 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1101116
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = L1_2
L2_2 = L1_2.ClearSpeechBubbleTask
L2_2(L3_2)
end
L1_1.FinishQuest1101116 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1101120
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishQuest1101120 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1101125
L4_3 = L6_1.Npc10265Data
L4_3 = L4_3.id
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.BlackscreenTokCreate3 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11011Challenge"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = "NOW Distance1 is"
L6_2 = L3_2
L4_2(L5_2, L6_2)
if 180 < L3_2 then
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L2_1.ActorAlias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = true
L8_2 = 1101118
L5_2(L6_2, L7_2, L8_2)
end
else
L5_2 = A0_2
L4_2 = A0_2.CheckDistance
L4_2(L5_2)
end
end
L1_1.GetDistance1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11011Fight"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = "NOW Distance2 is"
L6_2 = L3_2
L4_2(L5_2, L6_2)
if 60 < L3_2 then
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L2_1.ActorAlias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = true
L8_2 = 1101110
L5_2(L6_2, L7_2, L8_2)
end
else
L5_2 = A0_2
L4_2 = A0_2.CheckDistance
L4_2(L5_2)
end
end
L1_1.GetDistance2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1101118
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.GetDistance1
L2_2(L3_2, L4_2, L5_2)
end
end
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1101110
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.GetDistance2
L2_2(L3_2, L4_2, L5_2)
end
end
end
L1_1.CheckDistance = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101112"
L2_2(L3_2)
end
L1_1.OnSubStart1101112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId1
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101112"
L2_2(L3_2)
end
L1_1.OnSubFailed1101112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2092Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc209201Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011TriggerShan_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011TriggerShan_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011TriggerShan_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011TriggerShan_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011TriggerShan_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101101"
L2_2(L3_2)
end
L1_1.OnSubFinish1101101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101101"
L2_2(L3_2)
end
L1_1.OnSubFailed1101101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101125"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
L5_2 = A0_2.BlackscreenTokCreate3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2092Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101125 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L7_1.NarratorWithId2
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc209201Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101125 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101125"
L2_2(L3_2)
end
L1_1.OnSubFailed1101125 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101121"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2092Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101121 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10265Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L7_1.NarratorWithId2
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc209201Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101121 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101121"
L2_2(L3_2)
end
L1_1.OnSubFailed1101121 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc2092Data
L3_3 = L3_3.alias
L4_3 = 0
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L1_3 = print
L2_3 = "\229\184\184\233\169\187\233\152\191\229\177\177\229\169\134\230\147\141\228\189\156"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc2045Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc204501Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "OnSubStart1101104"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011TriggerMao_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011TriggerMao_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011TriggerMao_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011TriggerMao_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011TriggerMao_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101104"
L2_2(L3_2)
end
L1_1.OnSubFinish1101104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101104"
L2_2(L3_2)
end
L1_1.OnSubFailed1101104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
L5_2 = A0_2.BlackscreenTokCreate2
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101105"
L2_2(L3_2)
end
L1_1.OnSubFinish1101105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101105"
L2_2(L3_2)
end
L1_1.OnSubFailed1101105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101122"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101122 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101122"
L2_2(L3_2)
end
L1_1.OnSubFinish1101122 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101122"
L2_2(L3_2)
end
L1_1.OnSubFailed1101122 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101123"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101123 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish1101123"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc2045Data
L5_2 = L5_2.alias
L6_2 = 0
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc204501Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101123 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101123"
L2_2(L3_2)
end
L1_1.OnSubFailed1101123 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101102"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011TriggerPier_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011TriggerPier_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011TriggerPier_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011TriggerPier_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011TriggerPier_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101102"
L2_2(L3_2)
end
L1_1.OnSubFinish1101102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101102"
L2_2(L3_2)
end
L1_1.OnSubFailed1101102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1101113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
L5_2 = A0_2.BlackscreenTokCreate1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101113"
L2_2(L3_2)
end
L1_1.OnSubFailed1101113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1101116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.RoutePointsData1
L6_2 = A0_2.FinishQuest1101116
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 110110807
L7_2 = 5
L8_2 = true
L9_2 = 2
L10_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q11011Trigger3_
L5_2 = L5_2.alias
L6_2 = L7_1.Q11011Trigger3_
L6_2 = L6_2.script
L7_2 = L7_1.Q11011Trigger3_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q11011Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q11011Trigger3_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc2077Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101116"
L2_2(L3_2)
end
L1_1.OnSubFinish1101116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1101116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1101116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2077Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101117"
L2_2(L3_2)
end
L1_1.OnSubFailed1101117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1101114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.RoutePointsData2
L6_2 = A0_2.FinishQuest1101114
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 110110808
L7_2 = 5
L8_2 = true
L9_2 = 2
L10_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q11011Trigger3_
L5_2 = L5_2.alias
L6_2 = L7_1.Q11011Trigger3_
L6_2 = L6_2.script
L7_2 = L7_1.Q11011Trigger3_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q11011Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q11011Trigger3_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc2034Data
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc2077Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101114"
L2_2(L3_2)
end
L1_1.OnSubFinish1101114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1101114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1101114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2077Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc2034Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101115"
L2_2(L3_2)
end
L1_1.OnSubFailed1101115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1101120"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = L7_1.RoutePointsData3
L6_2 = A0_2.FinishQuest1101120
L3_2(L4_2, L5_2, L6_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q11011Trigger3_
L5_2 = L5_2.alias
L6_2 = L7_1.Q11011Trigger3_
L6_2 = L6_2.script
L7_2 = L7_1.Q11011Trigger3_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q11011Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q11011Trigger3_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc2077Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101120"
L2_2(L3_2)
end
L1_1.OnSubFinish1101120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1101120"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1101120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2077Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish1101103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc2077Data
L5_2 = L5_2.alias
L6_2 = 0
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish1101103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101103"
L2_2(L3_2)
end
L1_1.OnSubFailed1101103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10274Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10288Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10289Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011TriggerDao_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011TriggerDao_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011TriggerDao_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011TriggerDao_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011TriggerDao_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101106"
L2_2(L3_2)
end
L1_1.OnSubFinish1101106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101106"
L2_2(L3_2)
end
L1_1.OnSubFailed1101106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101107"
L2_2(L3_2)
end
L1_1.OnSubFailed1101107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101118"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckDistance
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextById
L2_3 = A1_2
L3_3 = 1
L4_3 = {}
L5_3 = "QUEST_Message_Q11011_Succeed"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextById
L2_3 = A1_2
L3_3 = 1
L4_3 = {}
L5_3 = "QUEST_Message_Q11011_Fail"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1101118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101124"
L2_2(L3_2)
end
L1_1.OnSubStart1101124 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101124"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101124 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101124"
L2_2(L3_2)
end
L1_1.OnSubFailed1101124 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101119"
L2_2(L3_2)
end
L1_1.OnSubStart1101119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101119"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10274Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10288Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10289Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10272Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101119"
L2_2(L3_2)
end
L1_1.OnSubFailed1101119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10275Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10327Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10328Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10324Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10325Data
L5_2 = L5_2.id
L6_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10326Data
L5_2 = L5_2.id
L6_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10332Data
L5_2 = L5_2.id
L6_2 = 9
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011TriggerYu_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011TriggerYu_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011TriggerYu_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011TriggerYu_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011TriggerYu_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101108"
L2_2(L3_2)
end
L1_1.OnSubFinish1101108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101108"
L2_2(L3_2)
end
L1_1.OnSubFailed1101108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10275Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10327Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10328Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10332Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10324Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10325Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10326Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101109"
L2_2(L3_2)
end
L1_1.OnSubFailed1101109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckDistance
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11011Trigger2_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11011Trigger2_
L5_2 = L5_2.script
L6_2 = L7_1.Q11011Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11011Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11011Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101110"
L2_2(L3_2)
end
L1_1.OnSubFinish1101110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101110"
L2_2(L3_2)
end
L1_1.OnSubFailed1101110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1101111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.BlackscreenGongziCreate2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10275Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10327Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10328Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10332Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10324Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10325Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10326Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101111"
L2_2(L3_2)
end
L1_1.OnSubFailed1101111 = L8_1
return L1_1