local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11011" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11011" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1101112 L1_2["1101112"] = L2_2 L2_2 = A0_2.OnSubStart1101101 L1_2["1101101"] = L2_2 L2_2 = A0_2.OnSubStart1101125 L1_2["1101125"] = L2_2 L2_2 = A0_2.OnSubStart1101121 L1_2["1101121"] = L2_2 L2_2 = A0_2.OnSubStart1101104 L1_2["1101104"] = L2_2 L2_2 = A0_2.OnSubStart1101105 L1_2["1101105"] = L2_2 L2_2 = A0_2.OnSubStart1101122 L1_2["1101122"] = L2_2 L2_2 = A0_2.OnSubStart1101123 L1_2["1101123"] = L2_2 L2_2 = A0_2.OnSubStart1101102 L1_2["1101102"] = L2_2 L2_2 = A0_2.OnSubStart1101113 L1_2["1101113"] = L2_2 L2_2 = A0_2.OnSubStart1101116 L1_2["1101116"] = L2_2 L2_2 = A0_2.OnSubStart1101117 L1_2["1101117"] = L2_2 L2_2 = A0_2.OnSubStart1101114 L1_2["1101114"] = L2_2 L2_2 = A0_2.OnSubStart1101115 L1_2["1101115"] = L2_2 L2_2 = A0_2.OnSubStart1101120 L1_2["1101120"] = L2_2 L2_2 = A0_2.OnSubStart1101103 L1_2["1101103"] = L2_2 L2_2 = A0_2.OnSubStart1101106 L1_2["1101106"] = L2_2 L2_2 = A0_2.OnSubStart1101107 L1_2["1101107"] = L2_2 L2_2 = A0_2.OnSubStart1101118 L1_2["1101118"] = L2_2 L2_2 = A0_2.OnSubStart1101124 L1_2["1101124"] = L2_2 L2_2 = A0_2.OnSubStart1101119 L1_2["1101119"] = L2_2 L2_2 = A0_2.OnSubStart1101108 L1_2["1101108"] = L2_2 L2_2 = A0_2.OnSubStart1101109 L1_2["1101109"] = L2_2 L2_2 = A0_2.OnSubStart1101110 L1_2["1101110"] = L2_2 L2_2 = A0_2.OnSubStart1101111 L1_2["1101111"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1101112 L1_2["1101112"] = L2_2 L2_2 = A0_2.OnSubFinish1101101 L1_2["1101101"] = L2_2 L2_2 = A0_2.OnSubFinish1101125 L1_2["1101125"] = L2_2 L2_2 = A0_2.OnSubFinish1101121 L1_2["1101121"] = L2_2 L2_2 = A0_2.OnSubFinish1101104 L1_2["1101104"] = L2_2 L2_2 = A0_2.OnSubFinish1101105 L1_2["1101105"] = L2_2 L2_2 = A0_2.OnSubFinish1101122 L1_2["1101122"] = L2_2 L2_2 = A0_2.OnSubFinish1101123 L1_2["1101123"] = L2_2 L2_2 = A0_2.OnSubFinish1101102 L1_2["1101102"] = L2_2 L2_2 = A0_2.OnSubFinish1101113 L1_2["1101113"] = L2_2 L2_2 = A0_2.OnSubFinish1101116 L1_2["1101116"] = L2_2 L2_2 = A0_2.OnSubFinish1101117 L1_2["1101117"] = L2_2 L2_2 = A0_2.OnSubFinish1101114 L1_2["1101114"] = L2_2 L2_2 = A0_2.OnSubFinish1101115 L1_2["1101115"] = L2_2 L2_2 = A0_2.OnSubFinish1101120 L1_2["1101120"] = L2_2 L2_2 = A0_2.OnSubFinish1101103 L1_2["1101103"] = L2_2 L2_2 = A0_2.OnSubFinish1101106 L1_2["1101106"] = L2_2 L2_2 = A0_2.OnSubFinish1101107 L1_2["1101107"] = L2_2 L2_2 = A0_2.OnSubFinish1101118 L1_2["1101118"] = L2_2 L2_2 = A0_2.OnSubFinish1101124 L1_2["1101124"] = L2_2 L2_2 = A0_2.OnSubFinish1101119 L1_2["1101119"] = L2_2 L2_2 = A0_2.OnSubFinish1101108 L1_2["1101108"] = L2_2 L2_2 = A0_2.OnSubFinish1101109 L1_2["1101109"] = L2_2 L2_2 = A0_2.OnSubFinish1101110 L1_2["1101110"] = L2_2 L2_2 = A0_2.OnSubFinish1101111 L1_2["1101111"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1101112 L1_2["1101112"] = L2_2 L2_2 = A0_2.OnSubFailed1101101 L1_2["1101101"] = L2_2 L2_2 = A0_2.OnSubFailed1101125 L1_2["1101125"] = L2_2 L2_2 = A0_2.OnSubFailed1101121 L1_2["1101121"] = L2_2 L2_2 = A0_2.OnSubFailed1101104 L1_2["1101104"] = L2_2 L2_2 = A0_2.OnSubFailed1101105 L1_2["1101105"] = L2_2 L2_2 = A0_2.OnSubFailed1101122 L1_2["1101122"] = L2_2 L2_2 = A0_2.OnSubFailed1101123 L1_2["1101123"] = L2_2 L2_2 = A0_2.OnSubFailed1101102 L1_2["1101102"] = L2_2 L2_2 = A0_2.OnSubFailed1101113 L1_2["1101113"] = L2_2 L2_2 = A0_2.OnSubFailed1101116 L1_2["1101116"] = L2_2 L2_2 = A0_2.OnSubFailed1101117 L1_2["1101117"] = L2_2 L2_2 = A0_2.OnSubFailed1101114 L1_2["1101114"] = L2_2 L2_2 = A0_2.OnSubFailed1101115 L1_2["1101115"] = L2_2 L2_2 = A0_2.OnSubFailed1101120 L1_2["1101120"] = L2_2 L2_2 = A0_2.OnSubFailed1101103 L1_2["1101103"] = L2_2 L2_2 = A0_2.OnSubFailed1101106 L1_2["1101106"] = L2_2 L2_2 = A0_2.OnSubFailed1101107 L1_2["1101107"] = L2_2 L2_2 = A0_2.OnSubFailed1101118 L1_2["1101118"] = L2_2 L2_2 = A0_2.OnSubFailed1101124 L1_2["1101124"] = L2_2 L2_2 = A0_2.OnSubFailed1101119 L1_2["1101119"] = L2_2 L2_2 = A0_2.OnSubFailed1101108 L1_2["1101108"] = L2_2 L2_2 = A0_2.OnSubFailed1101109 L1_2["1101109"] = L2_2 L2_2 = A0_2.OnSubFailed1101110 L1_2["1101110"] = L2_2 L2_2 = A0_2.OnSubFailed1101111 L1_2["1101111"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 1101113 L4_3 = L6_1.Npc10265Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.RequestInteraction L4_3 = L6_1.Npc10265Data L4_3 = L4_3.alias L2_3(L3_3, L4_3) end L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackscreenTokCreate1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 1101105 L4_3 = L6_1.Npc10265Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackscreenTokCreate2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 1101111 L4_3 = L6_1.Npc10200Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10200Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackscreenGongziCreate2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1101114 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.FinishQuest1101114 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1101116 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.FinishQuest1101116 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1101120 L2_2(L3_2, L4_2, L5_2) end end L1_1.FinishQuest1101120 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 1101125 L4_3 = L6_1.Npc10265Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackscreenTokCreate3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11011Challenge" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = "NOW Distance1 is" L6_2 = L3_2 L4_2(L5_2, L6_2) if 180 < L3_2 then L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L2_1.ActorAlias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = true L8_2 = 1101118 L5_2(L6_2, L7_2, L8_2) end else L5_2 = A0_2 L4_2 = A0_2.CheckDistance L4_2(L5_2) end end L1_1.GetDistance1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11011Fight" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = "NOW Distance2 is" L6_2 = L3_2 L4_2(L5_2, L6_2) if 60 < L3_2 then L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L2_1.ActorAlias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = true L8_2 = 1101110 L5_2(L6_2, L7_2, L8_2) end else L5_2 = A0_2 L4_2 = A0_2.CheckDistance L4_2(L5_2) end end L1_1.GetDistance2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 1101118 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.GetDistance1 L2_2(L3_2, L4_2, L5_2) end end if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 1101110 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.GetDistance2 L2_2(L3_2, L4_2, L5_2) end end end L1_1.CheckDistance = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101112" L2_2(L3_2) end L1_1.OnSubStart1101112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1101112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId1 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101112" L2_2(L3_2) end L1_1.OnSubFailed1101112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2092Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc209201Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011TriggerShan_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011TriggerShan_ L5_2 = L5_2.script L6_2 = L7_1.Q11011TriggerShan_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011TriggerShan_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011TriggerShan_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101101" L2_2(L3_2) end L1_1.OnSubFinish1101101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101101" L2_2(L3_2) end L1_1.OnSubFailed1101101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101125" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 L5_2 = A0_2.BlackscreenTokCreate3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2092Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskByData L4_3 = L7_1.NarratorWithId2 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc209201Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101125" L2_2(L3_2) end L1_1.OnSubFailed1101125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101121" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2092Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101121 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10265Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskByData L4_3 = L7_1.NarratorWithId2 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc209201Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101121 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101121" L2_2(L3_2) end L1_1.OnSubFailed1101121 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc2092Data L3_3 = L3_3.alias L4_3 = 0 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L1_3 = print L2_3 = "\229\184\184\233\169\187\233\152\191\229\177\177\229\169\134\230\147\141\228\189\156" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc2045Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc204501Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "OnSubStart1101104" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011TriggerMao_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011TriggerMao_ L5_2 = L5_2.script L6_2 = L7_1.Q11011TriggerMao_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011TriggerMao_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011TriggerMao_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101104" L2_2(L3_2) end L1_1.OnSubFinish1101104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101104" L2_2(L3_2) end L1_1.OnSubFailed1101104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 L5_2 = A0_2.BlackscreenTokCreate2 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2045Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101105" L2_2(L3_2) end L1_1.OnSubFinish1101105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101105" L2_2(L3_2) end L1_1.OnSubFailed1101105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101122" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2045Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101122 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101122" L2_2(L3_2) end L1_1.OnSubFinish1101122 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101122" L2_2(L3_2) end L1_1.OnSubFailed1101122 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101123" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2045Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish1101123" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10265Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2045Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc204501Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101123" L2_2(L3_2) end L1_1.OnSubFailed1101123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101102" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011TriggerPier_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011TriggerPier_ L5_2 = L5_2.script L6_2 = L7_1.Q11011TriggerPier_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011TriggerPier_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011TriggerPier_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101102" L2_2(L3_2) end L1_1.OnSubFinish1101102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101102" L2_2(L3_2) end L1_1.OnSubFailed1101102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1101113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 L5_2 = A0_2.BlackscreenTokCreate1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1101113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101113" L2_2(L3_2) end L1_1.OnSubFailed1101113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1101116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData1 L6_2 = A0_2.FinishQuest1101116 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 110110807 L7_2 = 5 L8_2 = true L9_2 = 2 L10_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q11011Trigger3_ L5_2 = L5_2.alias L6_2 = L7_1.Q11011Trigger3_ L6_2 = L6_2.script L7_2 = L7_1.Q11011Trigger3_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q11011Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q11011Trigger3_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2077Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101116" L2_2(L3_2) end L1_1.OnSubFinish1101116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1101116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1101116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2077Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101117" L2_2(L3_2) end L1_1.OnSubFailed1101117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1101114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData2 L6_2 = A0_2.FinishQuest1101114 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 110110808 L7_2 = 5 L8_2 = true L9_2 = 2 L10_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q11011Trigger3_ L5_2 = L5_2.alias L6_2 = L7_1.Q11011Trigger3_ L6_2 = L6_2.script L7_2 = L7_1.Q11011Trigger3_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q11011Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q11011Trigger3_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc2034Data L6_2 = L6_2.id L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2077Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101114" L2_2(L3_2) end L1_1.OnSubFinish1101114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1101114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1101114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2077Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc2034Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101115" L2_2(L3_2) end L1_1.OnSubFailed1101115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1101120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData3 L6_2 = A0_2.FinishQuest1101120 L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q11011Trigger3_ L5_2 = L5_2.alias L6_2 = L7_1.Q11011Trigger3_ L6_2 = L6_2.script L7_2 = L7_1.Q11011Trigger3_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q11011Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q11011Trigger3_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2077Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101120" L2_2(L3_2) end L1_1.OnSubFinish1101120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1101120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1101120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2077Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish1101103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2077Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish1101103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101103" L2_2(L3_2) end L1_1.OnSubFailed1101103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10274Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10288Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10289Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011TriggerDao_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011TriggerDao_ L5_2 = L5_2.script L6_2 = L7_1.Q11011TriggerDao_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011TriggerDao_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011TriggerDao_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101106" L2_2(L3_2) end L1_1.OnSubFinish1101106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101106" L2_2(L3_2) end L1_1.OnSubFailed1101106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1101107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1101107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101107" L2_2(L3_2) end L1_1.OnSubFailed1101107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q11011Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextById L2_3 = A1_2 L3_3 = 1 L4_3 = {} L5_3 = "QUEST_Message_Q11011_Succeed" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextById L2_3 = A1_2 L3_3 = 1 L4_3 = {} L5_3 = "QUEST_Message_Q11011_Fail" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1101118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101124" L2_2(L3_2) end L1_1.OnSubStart1101124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101124" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10200Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101124" L2_2(L3_2) end L1_1.OnSubFailed1101124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1101119" L2_2(L3_2) end L1_1.OnSubStart1101119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10274Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10288Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10289Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10272Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101119" L2_2(L3_2) end L1_1.OnSubFailed1101119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10275Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10265Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10327Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10328Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10324Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10325Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10326Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10332Data L5_2 = L5_2.id L6_2 = 9 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011TriggerYu_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011TriggerYu_ L5_2 = L5_2.script L6_2 = L7_1.Q11011TriggerYu_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011TriggerYu_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011TriggerYu_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101108" L2_2(L3_2) end L1_1.OnSubFinish1101108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101108" L2_2(L3_2) end L1_1.OnSubFailed1101108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1101109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10265Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1101109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10275Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10327Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10328Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10332Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10324Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10325Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10326Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1101109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101109" L2_2(L3_2) end L1_1.OnSubFailed1101109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q11011Trigger2_ L4_2 = L4_2.alias L5_2 = L7_1.Q11011Trigger2_ L5_2 = L5_2.script L6_2 = L7_1.Q11011Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q11011Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q11011Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101110" L2_2(L3_2) end L1_1.OnSubFinish1101110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101110" L2_2(L3_2) end L1_1.OnSubFailed1101110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1101111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.BlackscreenGongziCreate2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1101111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10275Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10327Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10328Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10332Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10324Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10325Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10326Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc10265Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1101111" L2_2(L3_2) end L1_1.OnSubFailed1101111 = L8_1 return L1_1