mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
518 lines
12 KiB
Lua
518 lines
12 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest11001"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest11001"
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L2_1 = require
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L3_1 = "Actor/DailyNPCManager"
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L2_1 = L2_1(L3_1)
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L3_1 = nil
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L4_1 = nil
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L5_1 = 11001
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = nil
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function L10_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L3_1 = L1_2
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L1_2 = L3_1.SubIDs
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L4_1 = L1_2
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L1_2 = 11001
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L5_1 = L1_2
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L1_2 = L3_1.PaimonData
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L6_1 = L1_2
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L1_2 = L3_1.XianglingData
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L7_1 = L1_2
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L1_2 = L3_1.DraffData
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L8_1 = L1_2
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L1_2 = L3_1.BrookData
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L9_1 = L1_2
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end
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L1_1.OnDataLoaded = L10_1
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function L10_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1100101
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L1_2["1100101"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1100102
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L1_2["1100102"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1100103
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L1_2["1100103"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1100104
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L1_2["1100104"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L10_1
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function L10_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1100101
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L1_2["1100101"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1100102
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L1_2["1100102"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1100103
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L1_2["1100103"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1100104
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L1_2["1100104"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L10_1
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function L10_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L6_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.PaimonDis = L10_1
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function L10_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.PaimonDis
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L1_2(L2_2)
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end
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L1_1.PaimonDelay = L10_1
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function L10_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "hanshu Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03"
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L1_2(L2_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L3_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L2_2 = print
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L3_2 = "Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03"
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L2_2(L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 1100103
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L2_2(L3_2, L4_2, L5_2)
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end
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L3_2 = A0_2
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L2_2 = A0_2.ClearNpcSpeechBubble
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L4_2 = 1012
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L2_2(L3_2, L4_2)
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end
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L1_1.Finish03 = L10_1
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "1100101 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q1100101Trigger"
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L5_2 = "Actor/Gadget/Q1100101Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q1100101Draff"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q1100101Draff"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.NotifyTo
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L3_3 = "Npc1537"
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L4_3 = L2_1.NpcEventType
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L4_3 = L4_3.HIDESELF
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L5_3 = true
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.NotifyTo
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L3_3 = "Npc1541"
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L4_3 = L2_1.NpcEventType
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L4_3 = L4_3.HIDESELF
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L5_3 = true
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L7_1.ID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L7_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 1090
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.CreateQuestNpc
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L4_3 = A1_2
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L5_3 = L8_1.ID
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L2_3(L3_3, L4_3, L5_3)
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L8_1.Alias
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L2_3 = L2_3(L3_3, L4_3)
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L4_3 = L2_3
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L3_3 = L2_3.DoFreeStyle
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L5_3 = 1180
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L3_3(L4_3, L5_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart1100101 = L10_1
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "1100102 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L9_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L9_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStyle
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L5_2 = 1120
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L3_2(L4_2, L5_2)
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end
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L1_1.OnSubStart1100102 = L10_1
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "1100103 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q1100103Trigger"
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L5_2 = "Actor/Gadget/Q1100103Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q1100103XLL1"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q1100103XLL1"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L3_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L7_1.Alias
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.DoFreeStateTrigger
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L4_2(L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.WalkToTask
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L6_2 = L3_1.XianglingData
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L6_2 = L6_2.LeavePos
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function L7_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L1_3 = L3_2
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L2_3 = L1_3
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L1_3 = L1_3.WalkToTask
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L3_3 = L3_1.XianglingData
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L3_3 = L3_3.LeavePos03
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function L4_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4
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L1_4 = L2_2
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if L1_4 ~= nil then
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L1_4 = print
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L2_4 = "Bubble01"
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L1_4(L2_4)
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L1_4 = L2_2
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L2_4 = L1_4
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L1_4 = L1_4.CreateSpeechBubbleTask
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L3_4 = 1012
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L4_4 = 110010303
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L5_4 = 2
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L6_4 = false
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L7_4 = 0
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L8_4 = 0
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L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4)
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end
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L2_4 = A0_4
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L1_4 = A0_4.SayDialogAudio
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L3_4 = 110010303
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L1_4(L2_4, L3_4)
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L2_4 = A0_4
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L1_4 = A0_4.CallDelay
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L3_4 = 3
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function L4_4(A0_5)
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local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5
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L1_5 = print
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L2_5 = "second stage_______________"
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L1_5(L2_5)
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L1_5 = L2_2
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if L1_5 ~= nil then
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L1_5 = print
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L2_5 = "Bubble02"
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L1_5(L2_5)
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L1_5 = L2_2
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L2_5 = L1_5
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L1_5 = L1_5.ClearSpeechBubbleTask
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L1_5(L2_5)
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L1_5 = L2_2
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L2_5 = L1_5
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L1_5 = L1_5.CreateSpeechBubbleTask
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L3_5 = 1012
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L4_5 = 110010304
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L5_5 = 2
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L6_5 = false
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L7_5 = 0
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L8_5 = 0
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L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5)
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end
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L2_5 = A0_5
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L1_5 = A0_5.SayDialogAudio
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L3_5 = 110010304
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L1_5(L2_5, L3_5)
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L1_5 = L3_2
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L2_5 = L1_5
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L1_5 = L1_5.WalkToTask
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L3_5 = L3_1.XianglingData
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L3_5 = L3_5.BornPos03
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function L4_5(A0_6)
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local L1_6, L2_6, L3_6, L4_6
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L1_6 = print
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L2_6 = "Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03"
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L1_6(L2_6)
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L1_6 = L2_2
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if L1_6 ~= nil then
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L1_6 = print
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L2_6 = "clear Bubble"
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L1_6(L2_6)
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L1_6 = L2_2
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L2_6 = L1_6
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L1_6 = L1_6.FinishQuestID
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L3_6 = false
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L4_6 = 1100103
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L1_6(L2_6, L3_6, L4_6)
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L1_6 = L2_2
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L2_6 = L1_6
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L1_6 = L1_6.ClearSpeechBubbleTask
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L1_6(L2_6)
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end
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end
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L1_5(L2_5, L3_5, L4_5)
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end
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L1_4(L2_4, L3_4, L4_4)
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end
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L1_3(L2_3, L3_3, L4_3)
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end
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L4_2(L5_2, L6_2, L7_2)
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end
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L5_2 = A0_2
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L4_2 = A0_2.NarratorOnlyTaskLegacy
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L6_2 = L3_1.NarratorFlow1
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L4_2(L5_2, L6_2)
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end
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L1_1.OnSubStart1100103 = L10_1
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "1100104 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1537"
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L5_2 = L2_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1541"
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L5_2 = L2_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L7_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L7_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStyle
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L5_2 = 1220
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.CreateQuestNpc
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L5_2 = A1_2
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L6_2 = L9_1.ID
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L3_2(L4_2, L5_2, L6_2)
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L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L9_1.Alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart1100104 = L10_1
|
|
function L10_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish1100101 = L10_1
|
|
function L10_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 1100102"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.PaimonDelay
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1100102 = L10_1
|
|
function L10_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 1100103"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1100103 = L10_1
|
|
function L10_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 1100104"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1537"
|
|
L5_2 = L2_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1541"
|
|
L5_2 = L2_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.PaimonDelay
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L8_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ActionSafeCall
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActorByAlias
|
|
L3_3 = L8_1.Alias
|
|
L4_3 = false
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L9_1.Alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.ActionSafeCall
|
|
function L6_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActorByAlias
|
|
L3_3 = L9_1.Alias
|
|
L4_3 = false
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L7_1.Alias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.ActionSafeCall
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActorByAlias
|
|
L3_3 = L7_1.Alias
|
|
L4_3 = false
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1100104 = L10_1
|
|
function L10_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L10_1
|
|
function L10_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L10_1
|
|
return L1_1
|