local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11001" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11001" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = 11001 L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 11001 L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.XianglingData L7_1 = L1_2 L1_2 = L3_1.DraffData L8_1 = L1_2 L1_2 = L3_1.BrookData L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100101 L1_2["1100101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100102 L1_2["1100102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100103 L1_2["1100103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100104 L1_2["1100104"] = L2_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100101 L1_2["1100101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100102 L1_2["1100102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100103 L1_2["1100103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100104 L1_2["1100104"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L10_1 function L10_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.PaimonDis L1_2(L2_2) end L1_1.PaimonDelay = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "hanshu Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1100103 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.ClearNpcSpeechBubble L4_2 = 1012 L2_2(L3_2, L4_2) end L1_1.Finish03 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "1100101 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1100101Trigger" L5_2 = "Actor/Gadget/Q1100101Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1100101Draff" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1100101Draff" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1537" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1541" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1090 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L8_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1180 L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1100102 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L9_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end L1_1.OnSubStart1100102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "1100103 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1100103Trigger" L5_2 = "Actor/Gadget/Q1100103Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1100103XLL1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1100103XLL1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L3_1.XianglingData L6_2 = L6_2.LeavePos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.WalkToTask L3_3 = L3_1.XianglingData L3_3 = L3_3.LeavePos03 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L1_4 = L2_2 if L1_4 ~= nil then L1_4 = print L2_4 = "Bubble01" L1_4(L2_4) L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.CreateSpeechBubbleTask L3_4 = 1012 L4_4 = 110010303 L5_4 = 2 L6_4 = false L7_4 = 0 L8_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end L2_4 = A0_4 L1_4 = A0_4.SayDialogAudio L3_4 = 110010303 L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.CallDelay L3_4 = 3 function L4_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 L1_5 = print L2_5 = "second stage_______________" L1_5(L2_5) L1_5 = L2_2 if L1_5 ~= nil then L1_5 = print L2_5 = "Bubble02" L1_5(L2_5) L1_5 = L2_2 L2_5 = L1_5 L1_5 = L1_5.ClearSpeechBubbleTask L1_5(L2_5) L1_5 = L2_2 L2_5 = L1_5 L1_5 = L1_5.CreateSpeechBubbleTask L3_5 = 1012 L4_5 = 110010304 L5_5 = 2 L6_5 = false L7_5 = 0 L8_5 = 0 L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5) end L2_5 = A0_5 L1_5 = A0_5.SayDialogAudio L3_5 = 110010304 L1_5(L2_5, L3_5) L1_5 = L3_2 L2_5 = L1_5 L1_5 = L1_5.WalkToTask L3_5 = L3_1.XianglingData L3_5 = L3_5.BornPos03 function L4_5(A0_6) local L1_6, L2_6, L3_6, L4_6 L1_6 = print L2_6 = "Fiiiiiiiiiiiiiiiiiniiiiiiiiiish 03" L1_6(L2_6) L1_6 = L2_2 if L1_6 ~= nil then L1_6 = print L2_6 = "clear Bubble" L1_6(L2_6) L1_6 = L2_2 L2_6 = L1_6 L1_6 = L1_6.FinishQuestID L3_6 = false L4_6 = 1100103 L1_6(L2_6, L3_6, L4_6) L1_6 = L2_2 L2_6 = L1_6 L1_6 = L1_6.ClearSpeechBubbleTask L1_6(L2_6) end end L1_5(L2_5, L3_5, L4_5) end L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = L3_1.NarratorFlow1 L4_2(L5_2, L6_2) end L1_1.OnSubStart1100103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100104 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) end L1_1.OnSubStart1100104 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFinish1100101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 1100102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 1100103" L2_2(L3_2) end L1_1.OnSubFinish1100103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 1100104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L7_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = A0_2 L5_2 = A0_2.ActionSafeCall function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L5_2(L6_2, L7_2) end end L1_1.OnSubFinish1100104 = L10_1 function L10_1(A0_2) local L1_2 end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2 end L1_1.OnDestroy = L10_1 return L1_1