2022-04-29 16:40:51 +02:00

783 lines
17 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10110"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10110"
L2_1 = require
L3_1 = "Actor/Npc/NPCUtil"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = nil
L17_1 = nil
L18_1 = nil
L19_1 = nil
L20_1 = 1
function L21_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = A0_2.shareData
L4_1 = L1_2
L1_2 = L3_1.PlayerData
L5_1 = L1_2
L1_2 = L3_1.PaimonData
L6_1 = L1_2
L1_2 = L3_1.WendyData
L7_1 = L1_2
L1_2 = L3_1.PhantomNoraData
L13_1 = L1_2
L1_2 = L3_1.PhantomGuardianData
L14_1 = L1_2
L1_2 = L3_1.PhantomQinData
L15_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011001"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L8_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011004"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L9_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011004"]
L1_2 = L1_2.npcs
L1_2 = L1_2[2]
L10_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011004"]
L1_2 = L1_2.npcs
L1_2 = L1_2[3]
L11_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011004"]
L1_2 = L1_2.npcs
L1_2 = L1_2[4]
L12_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011005"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L19_1 = L1_2
L1_2 = L3_1.NarratorData
L16_1 = L1_2
L1_2 = L3_1.TriggerData
L17_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011002"]
L1_2 = L1_2.gadgets
L1_2 = L1_2[1]
L18_1 = L1_2
end
L1_1.OnDataLoaded = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011001
L1_2["1011001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011002
L1_2["1011002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011003
L1_2["1011003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011004
L1_2["1011004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011005
L1_2["1011005"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011006
L1_2["1011006"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011007
L1_2["1011007"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011008
L1_2["1011008"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011009
L1_2["1011009"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011001
L1_2["1011001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011002
L1_2["1011002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011003
L1_2["1011003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011004
L1_2["1011004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011005
L1_2["1011005"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011006
L1_2["1011006"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011007
L1_2["1011007"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011008
L1_2["1011008"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011009
L1_2["1011009"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "NuoLa show bubble:"
L3_2 = L20_1
L2_2 = L2_2 .. L3_2
L1_2(L2_2)
L1_2 = L20_1
if L1_2 == 1 then
L2_2 = A0_2
L1_2 = A0_2.ClearSpeechBubbleTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateSpeechBubbleTask
L3_2 = L8_1.id
L4_2 = 101100146
L5_2 = 3
L6_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L1_2 = 2
L20_1 = L1_2
else
L1_2 = L20_1
if L1_2 == 2 then
L2_2 = A0_2
L1_2 = A0_2.ClearSpeechBubbleTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateSpeechBubbleTask
L3_2 = L8_1.id
L4_2 = 101100147
L5_2 = 3
L6_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L1_2 = 3
L20_1 = L1_2
else
L1_2 = L20_1
if L1_2 == 3 then
L2_2 = A0_2
L1_2 = A0_2.ClearSpeechBubbleTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateSpeechBubbleTask
L3_2 = L8_1.id
L4_2 = 101100148
L5_2 = 3
L6_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L1_2 = 1
L20_1 = L1_2
end
end
end
L2_2 = A0_2
L1_2 = A0_2.NuoLaBubbleGap10110
L1_2(L2_2)
end
L1_1.NuoLaShowBubble10110 = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.NuoLaShowBubble10110
L1_2(L2_2, L3_2, L4_2)
end
L1_1.NuoLaBubbleGap10110 = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.DestoryNPC10110 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L17_1.Trigger1
L4_2 = L4_2.alias
L5_2 = L17_1.Trigger1
L5_2 = L5_2.script
L6_2 = L17_1.Trigger1
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L17_1.Trigger1
L8_2 = L8_2.pos
L9_2 = L17_1.Trigger1
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 5010
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NuoLaShowBubble10110
L3_2(L4_2)
end
L1_1.OnSubStart1011001 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryNPC10110
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L13_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskLegacy
L2_3 = L16_1.Story1
L3_3 = nil
L4_3 = "StoryCut"
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1011001 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1425"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011002 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1011002 Finish:Destory NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.NuoLaShowBubble10110
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DestoryNPC10110
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskLegacy
L2_3 = L16_1.Story2
L3_3 = nil
L4_3 = "StoryCut"
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1011002 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "1011003 Start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1567"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L17_1.Trigger2
L4_2 = L4_2.alias
L5_2 = L17_1.Trigger2
L5_2 = L5_2.script
L6_2 = L17_1.Trigger2
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L17_1.Trigger2
L8_2 = L8_2.pos
L9_2 = L17_1.Trigger2
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1011003 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1425"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryNPC10110
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L14_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskLegacy
L2_3 = L16_1.Story3
L3_3 = nil
L4_3 = "StoryCut"
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1011003 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L17_1.Trigger3
L4_2 = L4_2.alias
L5_2 = L17_1.Trigger3
L5_2 = L5_2.script
L6_2 = L17_1.Trigger3
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L17_1.Trigger3
L8_2 = L8_2.pos
L9_2 = L17_1.Trigger3
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L9_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L12_1.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L7_2 = 8010
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L10_1.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.SitOnChair
L8_2 = 8010
L6_2(L7_2, L8_2)
end
end
L1_1.OnSubStart1011004 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1567"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestoryNPC10110
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskLegacy
L2_3 = L16_1.Story4
L3_3 = nil
L4_3 = "StoryCut"
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1011004 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1605"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L19_1.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011005 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryNPC10110
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L15_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L9_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L11_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L12_1.alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.GetQuestNpcActor
L6_3 = L10_1.alias
L4_3 = L4_3(L5_3, L6_3)
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1011005 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011006 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011007 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1605"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011008 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1605"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1011009 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryNPC10110
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = "Npc1605"
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1011009 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk Invork:Creat Floatty"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1011002
L5_2 = L18_1.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "Talk Invork:Destory Floatty"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L18_1.alias
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L21_1
function L21_1(A0_2)
local L1_2
end
L1_1.Start = L21_1
function L21_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L21_1
return L1_1