local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10110" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10110" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = nil L17_1 = nil L18_1 = nil L19_1 = nil L20_1 = 1 function L21_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = A0_2.shareData L4_1 = L1_2 L1_2 = L3_1.PlayerData L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.WendyData L7_1 = L1_2 L1_2 = L3_1.PhantomNoraData L13_1 = L1_2 L1_2 = L3_1.PhantomGuardianData L14_1 = L1_2 L1_2 = L3_1.PhantomQinData L15_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011001"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L8_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011004"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L9_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011004"] L1_2 = L1_2.npcs L1_2 = L1_2[2] L10_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011004"] L1_2 = L1_2.npcs L1_2 = L1_2[3] L11_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011004"] L1_2 = L1_2.npcs L1_2 = L1_2[4] L12_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011005"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L19_1 = L1_2 L1_2 = L3_1.NarratorData L16_1 = L1_2 L1_2 = L3_1.TriggerData L17_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["1011002"] L1_2 = L1_2.gadgets L1_2 = L1_2[1] L18_1 = L1_2 end L1_1.OnDataLoaded = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011001 L1_2["1011001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011002 L1_2["1011002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011003 L1_2["1011003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011004 L1_2["1011004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011005 L1_2["1011005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011006 L1_2["1011006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011007 L1_2["1011007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011008 L1_2["1011008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1011009 L1_2["1011009"] = L2_2 end L1_1.OnSubStartHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011001 L1_2["1011001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011002 L1_2["1011002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011003 L1_2["1011003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011004 L1_2["1011004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011005 L1_2["1011005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011006 L1_2["1011006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011007 L1_2["1011007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011008 L1_2["1011008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1011009 L1_2["1011009"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "NuoLa show bubble:" L3_2 = L20_1 L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = L20_1 if L1_2 == 1 then L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = L8_1.id L4_2 = 101100146 L5_2 = 3 L6_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = 2 L20_1 = L1_2 else L1_2 = L20_1 if L1_2 == 2 then L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = L8_1.id L4_2 = 101100147 L5_2 = 3 L6_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = 3 L20_1 = L1_2 else L1_2 = L20_1 if L1_2 == 3 then L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = L8_1.id L4_2 = 101100148 L5_2 = 3 L6_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = 1 L20_1 = L1_2 end end end L2_2 = A0_2 L1_2 = A0_2.NuoLaBubbleGap10110 L1_2(L2_2) end L1_1.NuoLaShowBubble10110 = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 5 L4_2 = A0_2.NuoLaShowBubble10110 L1_2(L2_2, L3_2, L4_2) end L1_1.NuoLaBubbleGap10110 = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.DestoryNPC10110 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L17_1.Trigger1 L4_2 = L4_2.alias L5_2 = L17_1.Trigger1 L5_2 = L5_2.script L6_2 = L17_1.Trigger1 L6_2 = L6_2.id L7_2 = 0 L8_2 = L17_1.Trigger1 L8_2 = L8_2.pos L9_2 = L17_1.Trigger1 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 5010 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = L2_1.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NuoLaShowBubble10110 L3_2(L4_2) end L1_1.OnSubStart1011001 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryNPC10110 L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L13_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L16_1.Story1 L3_3 = nil L4_3 = "StoryCut" L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1011001 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1425" L5_2 = L2_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011002 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1011002 Finish:Destory NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.NuoLaShowBubble10110 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestoryNPC10110 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = L2_1.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L16_1.Story2 L3_3 = nil L4_3 = "StoryCut" L0_3(L1_3, L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1011002 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1011003 Start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = L2_1.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L17_1.Trigger2 L4_2 = L4_2.alias L5_2 = L17_1.Trigger2 L5_2 = L5_2.script L6_2 = L17_1.Trigger2 L6_2 = L6_2.id L7_2 = 0 L8_2 = L17_1.Trigger2 L8_2 = L8_2.pos L9_2 = L17_1.Trigger2 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1011003 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1425" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryNPC10110 L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L14_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L16_1.Story3 L3_3 = nil L4_3 = "StoryCut" L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1011003 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L17_1.Trigger3 L4_2 = L4_2.alias L5_2 = L17_1.Trigger3 L5_2 = L5_2.script L6_2 = L17_1.Trigger3 L6_2 = L6_2.id L7_2 = 0 L8_2 = L17_1.Trigger3 L8_2 = L8_2.pos L9_2 = L17_1.Trigger3 L9_2 = L9_2.dir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L11_1.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L9_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L11_1.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L12_1.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.SitOnChair L7_2 = 8010 L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L10_1.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.SitOnChair L8_2 = 8010 L6_2(L7_2, L8_2) end end L1_1.OnSubStart1011004 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestoryNPC10110 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L16_1.Story4 L3_3 = nil L4_3 = "StoryCut" L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1011004 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1605" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L19_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011005 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryNPC10110 L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L15_1.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L9_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L11_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = L12_1.alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.GetQuestNpcActor L6_3 = L10_1.alias L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1011005 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011006 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011007 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1605" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011008 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1411" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1605" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1011009 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryNPC10110 L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = "Npc1605" L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1011009 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk Invork:Creat Floatty" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1011002 L5_2 = L18_1.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Talk Invork:Destory Floatty" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L18_1.alias L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L21_1 function L21_1(A0_2) local L1_2 end L1_1.Start = L21_1 function L21_1(A0_2) local L1_2 end L1_1.OnDestroy = L21_1 return L1_1