2022-04-29 16:40:51 +02:00

1270 lines
28 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22001"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22001"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.SubIDs
L4_1 = L1_2
L1_2 = L2_1.ActorAlias
L5_1 = L1_2
L1_2 = L2_1.Actors
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2200101
L1_2["2200101"] = L2_2
L2_2 = A0_2.OnSubStart2200102
L1_2["2200102"] = L2_2
L2_2 = A0_2.OnSubStart2200103
L1_2["2200103"] = L2_2
L2_2 = A0_2.OnSubStart2200106
L1_2["2200106"] = L2_2
L2_2 = A0_2.OnSubStart2200104
L1_2["2200104"] = L2_2
L2_2 = A0_2.OnSubStart2200105
L1_2["2200105"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2200101
L1_2["2200101"] = L2_2
L2_2 = A0_2.OnSubFinish2200102
L1_2["2200102"] = L2_2
L2_2 = A0_2.OnSubFinish2200103
L1_2["2200103"] = L2_2
L2_2 = A0_2.OnSubFinish2200106
L1_2["2200106"] = L2_2
L2_2 = A0_2.OnSubFinish2200104
L1_2["2200104"] = L2_2
L2_2 = A0_2.OnSubFinish2200105
L1_2["2200105"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2200101
L1_2["2200101"] = L2_2
L2_2 = A0_2.OnSubFailed2200102
L1_2["2200102"] = L2_2
L2_2 = A0_2.OnSubFailed2200103
L1_2["2200103"] = L2_2
L2_2 = A0_2.OnSubFailed2200106
L1_2["2200106"] = L2_2
L2_2 = A0_2.OnSubFailed2200104
L1_2["2200104"] = L2_2
L2_2 = A0_2.OnSubFailed2200105
L1_2["2200105"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActorNoDummy
L5_2 = L6_1.Fei
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == nil then
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Fei
L7_2 = L7_2.id
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActorNoDummy
L6_2 = L6_1.Meng
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == nil then
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L6_1.Meng
L8_2 = L8_2.id
L9_2 = 2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActorNoDummy
L7_2 = L6_1.Lulu
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 == nil then
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L6_1.Lulu
L9_2 = L9_2.id
L10_2 = 3
L6_2(L7_2, L8_2, L9_2, L10_2)
end
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActorNoDummy
L5_2 = L6_1.Fei
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == nil then
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Fei
L7_2 = L7_2.id
L8_2 = 4
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActorNoDummy
L6_2 = L6_1.Meng
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == nil then
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L6_1.Meng
L8_2 = L8_2.id
L9_2 = 5
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActorNoDummy
L7_2 = L6_1.Lulu
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 == nil then
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L6_1.Lulu
L9_2 = L9_2.id
L10_2 = 6
L6_2(L7_2, L8_2, L9_2, L10_2)
end
elseif L2_2 == 3 then
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActorNoDummy
L5_2 = L6_1.Fei
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == nil then
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Fei
L7_2 = L7_2.id
L8_2 = 7
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActorNoDummy
L6_2 = L6_1.Meng
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == nil then
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L6_1.Meng
L8_2 = L8_2.id
L9_2 = 8
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActorNoDummy
L7_2 = L6_1.Lulu
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 == nil then
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L6_1.Lulu
L9_2 = L9_2.id
L10_2 = 9
L6_2(L7_2, L8_2, L9_2, L10_2)
end
end
end
L1_1.RewindNPC = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "Blackscreen"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1
L5_2 = 0.5
L6_2 = A0_2.Cleardata
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.Blackscreen = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Cleardata"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2074"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2030"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc2031"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Lulu
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Meng
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Fei
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.Cleardata = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "FailQuest2200103"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 2200103
L2_2(L3_2, L4_2, L5_2)
L3_2 = L1_2
L2_2 = L1_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTable2
L2_2(L3_2, L4_2)
end
end
L1_1.FailQuest22001 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "PauseReminder2200103"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTable3
L2_2(L3_2, L4_2)
end
L1_1.PauseReminder22001 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "FinishQuest2200103"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 2200103
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishQuest22001 = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Fei
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Meng
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Lulu
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200101"
L2_2(L3_2)
end
L1_1.OnSubFinish2200101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200101"
L2_2(L3_2)
end
L1_1.OnSubFailed2200101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarWithInterval
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 1
L7_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = print
L3_2 = "OnSubStart2200102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcCreateTask
L5_2 = {}
L6_2 = L6_1.Fei
L6_2 = L6_2.alias
L7_2 = L6_1.Meng
L7_2 = L7_2.alias
L8_2 = L6_1.Lulu
L8_2 = L8_2.alias
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.EnablePlayerInput
L6_2 = false
L4_2(L5_2, L6_2)
if L2_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Fei
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Meng
L4_4 = L4_4.id
L5_4 = 2
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Lulu
L4_4 = L4_4.id
L5_4 = 3
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Fei
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L3_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 2
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Fei
L4_4 = L4_4.id
L5_4 = 4
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Meng
L4_4 = L4_4.id
L5_4 = 5
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Lulu
L4_4 = L4_4.id
L5_4 = 6
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Fei
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L3_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
elseif L2_2 == 3 then
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 3
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Fei
L4_4 = L4_4.id
L5_4 = 7
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Meng
L4_4 = L4_4.id
L5_4 = 8
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Lulu
L4_4 = L4_4.id
L5_4 = 9
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Fei
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L3_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2074"
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2030"
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2031"
L7_2 = 1
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart2200102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200102"
L2_2(L3_2)
end
L1_1.OnSubFinish2200102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200102"
L2_2(L3_2)
end
L1_1.OnSubFailed2200102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTable1
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "OnSubStart2200103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.RewindNPC
L5_2 = A1_2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Fei
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L2_2 == 1 then
L5_2 = L3_2
L4_2 = L3_2.BeFollowTaskByRoutePoints
L6_2 = L7_1.RoutePointsData1
L7_2 = L7_1.beFollowLen
L8_2 = L7_1.beFollowFailed
function L9_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFinishQuest2200103"
L2_3(L3_3)
L2_3 = A0_3.BeFollowState
L3_3 = BeFollowState
L3_3 = L3_3.SUCCESS
if L2_3 == L3_3 then
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuestID
L5_3 = false
L6_3 = 2200103
L3_3(L4_3, L5_3, L6_3)
end
end
end
L10_2 = nil
L11_2 = nil
function L12_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L2_3 = print
L3_3 = "APauseReminder2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L3_3 = L3_2
L4_3 = L3_3
L3_3 = L3_3.Standby
L3_3(L4_3)
end
L13_2 = nil
function L14_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFailQuest2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CallDelay
L5_3 = 2
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L2_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = true
L4_4 = 2200103
L1_4(L2_4, L3_4, L4_4)
end
L3_3(L4_3, L5_3, L6_3)
end
end
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
elseif L2_2 == 2 then
L5_2 = L3_2
L4_2 = L3_2.BeFollowTaskByRoutePoints
L6_2 = L7_1.RoutePointsData2
L7_2 = L7_1.beFollowLen
L8_2 = L7_1.beFollowFailed
function L9_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFinishQuest2200103"
L2_3(L3_3)
L2_3 = A0_3.BeFollowState
L3_3 = BeFollowState
L3_3 = L3_3.SUCCESS
if L2_3 == L3_3 then
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuestID
L5_3 = false
L6_3 = 2200103
L3_3(L4_3, L5_3, L6_3)
end
end
end
L10_2 = nil
L11_2 = nil
function L12_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L2_3 = print
L3_3 = "APauseReminder2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L3_3 = L3_2
L4_3 = L3_3
L3_3 = L3_3.Standby
L3_3(L4_3)
end
L13_2 = nil
function L14_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFailQuest2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CallDelay
L5_3 = 2
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L2_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = true
L4_4 = 2200103
L1_4(L2_4, L3_4, L4_4)
end
L3_3(L4_3, L5_3, L6_3)
end
end
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
elseif L2_2 == 3 then
L5_2 = L3_2
L4_2 = L3_2.BeFollowTaskByRoutePoints
L6_2 = L7_1.RoutePointsData3
L7_2 = L7_1.beFollowLen
L8_2 = L7_1.beFollowFailed
function L9_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFinishQuest2200103"
L2_3(L3_3)
L2_3 = A0_3.BeFollowState
L3_3 = BeFollowState
L3_3 = L3_3.SUCCESS
if L2_3 == L3_3 then
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuestID
L5_3 = false
L6_3 = 2200103
L3_3(L4_3, L5_3, L6_3)
end
end
end
L10_2 = nil
L11_2 = nil
function L12_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L2_3 = print
L3_3 = "APauseReminder2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L3_3 = L3_2
L4_3 = L3_3
L3_3 = L3_3.Standby
L3_3(L4_3)
end
L13_2 = nil
function L14_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "AFailQuest2200103"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.NarratorOnlyTask
L5_3 = L7_1.NarratorTable2
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CallDelay
L5_3 = 2
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L2_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = true
L4_4 = 2200103
L1_4(L2_4, L3_4, L4_4)
end
L3_3(L4_3, L5_3, L6_3)
end
end
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
end
L1_1.OnSubStart2200103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200103"
L2_2(L3_2)
end
L1_1.OnSubFinish2200103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed2200103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Meng
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Fei
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Lulu
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2200103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RewindNPC
L4_2 = A1_2
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200106"
L2_2(L3_2)
end
L1_1.OnSubFinish2200106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200106"
L2_2(L3_2)
end
L1_1.OnSubFailed2200106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RewindNPC
L4_2 = A1_2
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubFinish2200104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.NarratorTable3
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = 1.5
L6_2 = L3_2.x
L7_2 = L4_2.x
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L3_2.x = L6_2
L6_2 = L3_2.z
L7_2 = L4_2.z
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L3_2.z = L6_2
L6_2 = L4_2
L7_2 = L6_2.x
L7_2 = L7_2 * -1
L6_2.x = L7_2
L7_2 = L6_2.z
L7_2 = L7_2 * -1
L6_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 2200104
L10_2 = L6_1.Paimon
L10_2 = L10_2.id
L11_2 = 10
L12_2 = L3_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L6_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 3
function L10_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L2_1.Actors
L2_3 = L2_3.Paimon
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L7_2(L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2200104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200104"
L2_2(L3_2)
end
L1_1.OnSubFailed2200104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RewindNPC
L4_2 = A1_2
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2200105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Blackscreen
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2200105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed2200105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2200105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Meng
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Fei
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Lulu
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2074"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2030"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2031"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L8_1
return L1_1