local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22001" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22001" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.SubIDs L4_1 = L1_2 L1_2 = L2_1.ActorAlias L5_1 = L1_2 L1_2 = L2_1.Actors L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2200101 L1_2["2200101"] = L2_2 L2_2 = A0_2.OnSubStart2200102 L1_2["2200102"] = L2_2 L2_2 = A0_2.OnSubStart2200103 L1_2["2200103"] = L2_2 L2_2 = A0_2.OnSubStart2200106 L1_2["2200106"] = L2_2 L2_2 = A0_2.OnSubStart2200104 L1_2["2200104"] = L2_2 L2_2 = A0_2.OnSubStart2200105 L1_2["2200105"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2200101 L1_2["2200101"] = L2_2 L2_2 = A0_2.OnSubFinish2200102 L1_2["2200102"] = L2_2 L2_2 = A0_2.OnSubFinish2200103 L1_2["2200103"] = L2_2 L2_2 = A0_2.OnSubFinish2200106 L1_2["2200106"] = L2_2 L2_2 = A0_2.OnSubFinish2200104 L1_2["2200104"] = L2_2 L2_2 = A0_2.OnSubFinish2200105 L1_2["2200105"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2200101 L1_2["2200101"] = L2_2 L2_2 = A0_2.OnSubFailed2200102 L1_2["2200102"] = L2_2 L2_2 = A0_2.OnSubFailed2200103 L1_2["2200103"] = L2_2 L2_2 = A0_2.OnSubFailed2200106 L1_2["2200106"] = L2_2 L2_2 = A0_2.OnSubFailed2200104 L1_2["2200104"] = L2_2 L2_2 = A0_2.OnSubFailed2200105 L1_2["2200105"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActorNoDummy L5_2 = L6_1.Fei L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 == nil then L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Fei L7_2 = L7_2.id L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActorNoDummy L6_2 = L6_1.Meng L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 == nil then L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Meng L8_2 = L8_2.id L9_2 = 2 L5_2(L6_2, L7_2, L8_2, L9_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActorNoDummy L7_2 = L6_1.Lulu L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 == nil then L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L6_1.Lulu L9_2 = L9_2.id L10_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2) end elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActorNoDummy L5_2 = L6_1.Fei L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 == nil then L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Fei L7_2 = L7_2.id L8_2 = 4 L4_2(L5_2, L6_2, L7_2, L8_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActorNoDummy L6_2 = L6_1.Meng L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 == nil then L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Meng L8_2 = L8_2.id L9_2 = 5 L5_2(L6_2, L7_2, L8_2, L9_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActorNoDummy L7_2 = L6_1.Lulu L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 == nil then L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L6_1.Lulu L9_2 = L9_2.id L10_2 = 6 L6_2(L7_2, L8_2, L9_2, L10_2) end elseif L2_2 == 3 then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActorNoDummy L5_2 = L6_1.Fei L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 == nil then L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Fei L7_2 = L7_2.id L8_2 = 7 L4_2(L5_2, L6_2, L7_2, L8_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActorNoDummy L6_2 = L6_1.Meng L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 == nil then L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Meng L8_2 = L8_2.id L9_2 = 8 L5_2(L6_2, L7_2, L8_2, L9_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActorNoDummy L7_2 = L6_1.Lulu L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 == nil then L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L6_1.Lulu L9_2 = L9_2.id L10_2 = 9 L6_2(L7_2, L8_2, L9_2, L10_2) end end end L1_1.RewindNPC = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Blackscreen" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.Cleardata L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Blackscreen = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Cleardata" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2074" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2030" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2031" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Lulu L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Meng L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Fei L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.Cleardata = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "FailQuest2200103" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 2200103 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable2 L2_2(L3_2, L4_2) end end L1_1.FailQuest22001 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "PauseReminder2200103" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable3 L2_2(L3_2, L4_2) end L1_1.PauseReminder22001 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "FinishQuest2200103" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2200103 L2_2(L3_2, L4_2, L5_2) end end L1_1.FinishQuest22001 = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Fei L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Lulu L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200101" L2_2(L3_2) end L1_1.OnSubFinish2200101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200101" L2_2(L3_2) end L1_1.OnSubFailed2200101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVarWithInterval L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 1 L7_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = print L3_2 = "OnSubStart2200102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcCreateTask L5_2 = {} L6_2 = L6_1.Fei L6_2 = L6_2.alias L7_2 = L6_1.Meng L7_2 = L7_2.alias L8_2 = L6_1.Lulu L8_2 = L8_2.alias L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.EnablePlayerInput L6_2 = false L4_2(L5_2, L6_2) if L2_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Fei L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Meng L4_4 = L4_4.id L5_4 = 2 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Lulu L4_4 = L4_4.id L5_4 = 3 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Fei L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L6_3 = nil L7_3 = L3_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) elseif L2_2 == 2 then L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 2 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Fei L4_4 = L4_4.id L5_4 = 4 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Meng L4_4 = L4_4.id L5_4 = 5 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Lulu L4_4 = L4_4.id L5_4 = 6 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Fei L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L6_3 = nil L7_3 = L3_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) elseif L2_2 == 3 then L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 3 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Fei L4_4 = L4_4.id L5_4 = 7 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Meng L4_4 = L4_4.id L5_4 = 8 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Lulu L4_4 = L4_4.id L5_4 = 9 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Fei L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L6_3 = nil L7_3 = L3_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2074" L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2030" L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2031" L7_2 = 1 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart2200102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200102" L2_2(L3_2) end L1_1.OnSubFinish2200102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200102" L2_2(L3_2) end L1_1.OnSubFailed2200102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable1 L2_2(L3_2, L4_2) L2_2 = print L3_2 = "OnSubStart2200103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.RewindNPC L5_2 = A1_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Fei L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L2_2 == 1 then L5_2 = L3_2 L4_2 = L3_2.BeFollowTaskByRoutePoints L6_2 = L7_1.RoutePointsData1 L7_2 = L7_1.beFollowLen L8_2 = L7_1.beFollowFailed function L9_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFinishQuest2200103" L2_3(L3_3) L2_3 = A0_3.BeFollowState L3_3 = BeFollowState L3_3 = L3_3.SUCCESS if L2_3 == L3_3 then L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 2200103 L3_3(L4_3, L5_3, L6_3) end end end L10_2 = nil L11_2 = nil function L12_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = print L3_3 = "APauseReminder2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L3_3 = L3_2 L4_3 = L3_3 L3_3 = L3_3.Standby L3_3(L4_3) end L13_2 = nil function L14_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFailQuest2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 2 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = true L4_4 = 2200103 L1_4(L2_4, L3_4, L4_4) end L3_3(L4_3, L5_3, L6_3) end end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) elseif L2_2 == 2 then L5_2 = L3_2 L4_2 = L3_2.BeFollowTaskByRoutePoints L6_2 = L7_1.RoutePointsData2 L7_2 = L7_1.beFollowLen L8_2 = L7_1.beFollowFailed function L9_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFinishQuest2200103" L2_3(L3_3) L2_3 = A0_3.BeFollowState L3_3 = BeFollowState L3_3 = L3_3.SUCCESS if L2_3 == L3_3 then L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 2200103 L3_3(L4_3, L5_3, L6_3) end end end L10_2 = nil L11_2 = nil function L12_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = print L3_3 = "APauseReminder2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L3_3 = L3_2 L4_3 = L3_3 L3_3 = L3_3.Standby L3_3(L4_3) end L13_2 = nil function L14_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFailQuest2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 2 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = true L4_4 = 2200103 L1_4(L2_4, L3_4, L4_4) end L3_3(L4_3, L5_3, L6_3) end end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) elseif L2_2 == 3 then L5_2 = L3_2 L4_2 = L3_2.BeFollowTaskByRoutePoints L6_2 = L7_1.RoutePointsData3 L7_2 = L7_1.beFollowLen L8_2 = L7_1.beFollowFailed function L9_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFinishQuest2200103" L2_3(L3_3) L2_3 = A0_3.BeFollowState L3_3 = BeFollowState L3_3 = L3_3.SUCCESS if L2_3 == L3_3 then L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 2200103 L3_3(L4_3, L5_3, L6_3) end end end L10_2 = nil L11_2 = nil function L12_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = print L3_3 = "APauseReminder2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L3_3 = L3_2 L4_3 = L3_3 L3_3 = L3_3.Standby L3_3(L4_3) end L13_2 = nil function L14_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "AFailQuest2200103" L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTask L5_3 = L7_1.NarratorTable2 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 2 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = true L4_4 = 2200103 L1_4(L2_4, L3_4, L4_4) end L3_3(L4_3, L5_3, L6_3) end end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end end L1_1.OnSubStart2200103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200103" L2_2(L3_2) end L1_1.OnSubFinish2200103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2200103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Meng L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Fei L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Lulu L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2200103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RewindNPC L4_2 = A1_2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200106" L2_2(L3_2) end L1_1.OnSubFinish2200106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200106" L2_2(L3_2) end L1_1.OnSubFailed2200106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RewindNPC L4_2 = A1_2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubFinish2200104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable3 L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = 1.5 L6_2 = L3_2.x L7_2 = L4_2.x L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.x = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.z = L6_2 L6_2 = L4_2 L7_2 = L6_2.x L7_2 = L7_2 * -1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2200104 L10_2 = L6_1.Paimon L10_2 = L10_2.id L11_2 = 10 L12_2 = L3_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 3 function L10_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L2_1.Actors L2_3 = L2_3.Paimon L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubFinish2200104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200104" L2_2(L3_2) end L1_1.OnSubFailed2200104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RewindNPC L4_2 = A1_2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2200105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Blackscreen L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2200105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2200105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2200105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Meng L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Fei L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Lulu L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 return L1_1